mastic_man Posted January 19 Share Posted January 19 On 1/14/2024 at 8:51 AM, Thomas Jentzsch said: One can achieve the same by putting the ROMs as single loads onto a Harmony cart using e.g. F4 bankswitching for 32K games (I think when Circus Convoy is supported, even 128K games should work using SB bankswitching). But overall that's even more fake than using the dumper only. IMHO. John tested & confirmed doesnt work with Harmony in developer mode or melody boards using standard SB. Quote Link to comment Share on other sites More sharing options...
Dionoid Posted January 19 Share Posted January 19 2 hours ago, Thomas Jentzsch said: Currently 2600+ compatibility for ARM games means 2600+ compatibility only (the carts will not work in a real 2600). Did I miss something? Is there a type of ARM games which only works on 2600+ and not on a real 2600? Quote Link to comment Share on other sites More sharing options...
Blinky Posted January 19 Share Posted January 19 (edited) 11 hours ago, MrChickenz said: Interesting, I spotted your mainboard has a little mod. There's a 0 ohm resistor (inside the red circle) where on mine and other boards there's a transistor (on your board there are also some parts missing). I don't think it has any effect on speed but I do wonder if that's the reason why the power LED lights up on some Atari 2600+ when a HDMI cable is connnected while power is off. Edited January 19 by Blinky added image 1 Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted January 19 Share Posted January 19 7 minutes ago, Dionoid said: Did I miss something? Is there a type of ARM games which only works on 2600+ and not on a real 2600? People have created 32K carts using F4. These contain the complete ROM and can be dumped by the 2600+. Stella still recognizes an ARM game and emulates it correctly. Fake^2 2 Quote Link to comment Share on other sites More sharing options...
Ben from Plaion Posted January 19 Author Share Posted January 19 11 hours ago, KainXavier said: @Ben from Plaion I'm sorry to bother you again, but do you know if the version of Maze Craze included in the 10 Games In 1 cartridge is actually the NTSC version? I'm running into a new issue with the beta firmware where the game refuses to display on my TV ~90% of the time, and I suspect it has something to do with the PAL changes. I never ran into this issue on the v1.0 firmware, and I've verified the cartridge still works on my NTSC 7800 with RF output. The PAL colors for Maze Craze are pretty similar to the NTSC version so I'm honestly not sure if the colors are wrong, and this is in fact the PAL version. I don't have any other PAL games to test, sadly. Lastly, all of the other games in the 10-in-1 cartridge work fine. Video attached. MC_Plus.mov 5.45 MB · 1 download I tried two 10 in 1 carts on my machine this morning - the machine has auto detect NTSC PAL cart on - basically its the 1.1 beta. Went through every game multiple times. Every game boots at 60hz. However Maze Craze does a weird flip to 50hz once the game starts. Attached is the file of Maze Craze used. Maze Craze (1978).a26 1 Quote Link to comment Share on other sites More sharing options...
DirtyHairy Posted January 19 Share Posted January 19 (edited) 22 minutes ago, Blinky said: Interesting, I spotted your mainboard has a little mod. There's a 0 ohm resistor (inside the red circle) where on mine and other boards there's a transistor (on your board there are also some parts missing). I don't think it has any effect on speed but I do wonder if that's the reason why the power LED lights up on some Atari 2600+ when a HDMI cable is connnected while power is off. Good catch. There's more differences if you compare to @chad5200's board (and my own): the whole part of circuit below "5V GND" is unpopulated. For reference, here's a (unfortunately slightly blurry) picture of my board: Edited January 19 by DirtyHairy Quote Link to comment Share on other sites More sharing options...
DirtyHairy Posted January 19 Share Posted January 19 Also, the number on top is different, "RBXY 2337" vs "RBXY 2330". Quote Link to comment Share on other sites More sharing options...
Blinky Posted January 19 Share Posted January 19 2 minutes ago, DirtyHairy said: Also, the number on top is different, "RBXY 2337" vs "RBXY 2330". Production week 37 of 2023 vs production week 30. so somewhere between that time they decided to not need the parts below the 5V GND area and bypass it by the 0 ohm resistor. 1 Quote Link to comment Share on other sites More sharing options...
MrChickenz Posted January 19 Share Posted January 19 (edited) 58 minutes ago, Blinky said: Interesting, I spotted your mainboard has a little mod. There's a 0 ohm resistor (inside the red circle) where on mine and other boards there's a transistor (on your board there are also some parts missing). I don't think it has any effect on speed but I do wonder if that's the reason why the power LED lights up on some Atari 2600+ when a HDMI cable is connnected while power is off. So it shouldn’t effect speed at which some games run on mine? Edited January 19 by MrChickenz Quote Link to comment Share on other sites More sharing options...
MrChickenz Posted January 19 Share Posted January 19 2 minutes ago, Blinky said: Production week 37 of 2023 vs production week 30. so somewhere between that time they decided to not need the parts below the 5V GND area and bypass it by the 0 ohm resistor. Oh I see what your saying Quote Link to comment Share on other sites More sharing options...
MrChickenz Posted January 19 Share Posted January 19 Hopefully they get some of the main titles running better on the consoles that are having the issue like H.E.R.O. Keystone Kapers and Pitfall. The Beta fixed much of the 7800 issues and a lot more homebrews work! Quote Link to comment Share on other sites More sharing options...
Blinky Posted January 19 Share Posted January 19 27 minutes ago, MrChickenz said: So it shouldn’t effect speed at which some games run on mine? I doubt it. I think the circuitry has more to do with (the power input of) the micro USB connector. Since it is not used they decided to remove those parts and save on costs. Quote Link to comment Share on other sites More sharing options...
MrChickenz Posted January 19 Share Posted January 19 4 minutes ago, Blinky said: I doubt it. I think the circuitry has more to do with (the power input of) the micro USB connector. Since it is not used they decided to remove those parts and save on costs. 👍 Quote Link to comment Share on other sites More sharing options...
Dionoid Posted January 19 Share Posted January 19 (edited) 11 minutes ago, MrChickenz said: 👍 Seeing that you're new to the AtariAge forums: There is a heart-shaped reaction button on the bottom-right of each post, which you can use. That creates less clutter for people reading the posts. Edited January 19 by Dionoid 3 1 Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted January 19 Share Posted January 19 6 minutes ago, Dionoid said: Seeing that you're new to the AtariAge forums: There is a heart-shaped reaction button on the bottom-right of each post, which you can use. That creates less clutter for people reading the posts. But it misses a 👍 . 5 1 Quote Link to comment Share on other sites More sharing options...
DirtyHairy Posted January 19 Share Posted January 19 (edited) 1 hour ago, Blinky said: Production week 37 of 2023 vs production week 30. so somewhere between that time they decided to not need the parts below the 5V GND area and bypass it by the 0 ohm resistor. Makes sense. I wonder whether any other changes to the components were made to cut costs. Maybe the oscillator circuit of the affected units is skewed (although it looks identical on the picture)? This could be checked by connecting to an affected device via terminal, leaving it on and then comparing the clock after one or two days --- if something is wrong with the oscillator there will be a drift. Edited January 19 by DirtyHairy Quote Link to comment Share on other sites More sharing options...
Ben from Plaion Posted January 19 Author Share Posted January 19 7 hours ago, DEANJIMMY said: @Ben from Plaion Do you have Kangaroo NTSC to dupe the disappearing 2600 sprites? Does it happen to PAL carts too? It happens to PAL Frogger on my 2600+ (frog on long wood in the river dispappears) but hard to say if it is 50Hz output or CPU load hits the roof or DRAM can't follow 🤔 H.E.R.O PAL runs fine. I just bought a PAL copy of Kangaroo on ebay, couldnt find a NTSC version though. Better then nothing I guess. 1 Quote Link to comment Share on other sites More sharing options...
AtariYMás009 Posted January 19 Share Posted January 19 7 hours ago, DEANJIMMY said: Does it happen to PAL carts too? It happens to PAL Frogger on my 2600+ (frog on long wood in the river dispappears) but hard to say if it is 50Hz output or CPU load hits the roof or DRAM can't follow 🤔 H.E.R.O PAL runs fine. The problem with sprites disappearing in PAL games is something that appears on all units and only has to do with the implementation of 50Hz. The two most logical solutions to this problem would be not to implement 50Hz and continue at 60Hz, to be able to enjoy the other positive aspects of the update (z26 palette, improved Atari 7800 emulation, realsports boxing...), or to find a definitive solution to the implementation of 50Hz, which would be much more complicated, I think 1 Quote Link to comment Share on other sites More sharing options...
MarcinJ Posted January 19 Share Posted January 19 (edited) This thread is rather complex to follow. Unfortunately I have only macs at home, so cannot really contribute here. I have two questions though:- are the new 7800 homebrews (like E.X.O or Bentley Bear's Crystal Quest) working with the new beta? - Do you need admin rights to update the 2600+ unit with windows? If no, I could try to use my work PC. Edited January 19 by MarcinJ Quote Link to comment Share on other sites More sharing options...
MarcinJ Posted January 19 Share Posted January 19 1 hour ago, Ben from Plaion said: I just bought a PAL copy of Kangaroo on ebay, couldnt find a NTSC version though. Better then nothing I guess. My copy of Kangaroo works fine on version 1.0, but I see sprites disappearing in Frogger. 1 Quote Link to comment Share on other sites More sharing options...
AtariYMás009 Posted January 19 Share Posted January 19 1 minute ago, MarcinJ said: This thread is rather complex to follow. Unfortunately I have only macs at home, so cannot really contribute here. I have two questions though:- are the new 7800 homebrews (like E.X.O or Bentley Bear's Crystal Quest) working with the new beta? - Do you need admin rights to update the 2600+ unit with windows? If no, I could try to use my work PC. -I don't know if E.X.O works but i think that bentley bear's crystal quest works fine - No, you don't need any kind of rights to update the firmware, the files and instrucctions to do that are in the first post 1 Quote Link to comment Share on other sites More sharing options...
AtariYMás009 Posted January 19 Share Posted January 19 2 minutes ago, MarcinJ said: but I see sprites disappearing in Frogger. momentarily like the ghosts in pac-man or for a long time making it unplayable? 1 Quote Link to comment Share on other sites More sharing options...
MarcinJ Posted January 19 Share Posted January 19 6 minutes ago, AtariYMás009 said: -I don't know if E.X.O works but i think that bentley bear's crystal quest works fine - No, you don't need any kind of rights to update the firmware, the files and instrucctions to do that are in the first post Good news with BB's CQ! OK, I will try to update my unit at work next week. Quote Link to comment Share on other sites More sharing options...
MarcinJ Posted January 19 Share Posted January 19 5 minutes ago, AtariYMás009 said: momentarily like the ghosts in pac-man or for a long time making it unplayable? It starts to happen at the third stage and the frog disappears together with the logs of wood making it unplayable. I guess this is an issue of CPU as discussed by @Thomas Jentzsch earlier. 1 Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted January 19 Share Posted January 19 1 hour ago, AtariYMás009 said: The problem with sprites disappearing in PAL games is something that appears on all units and only has to do with the implementation of 50Hz. The two most logical solutions to this problem would be not to implement 50Hz and continue at 60Hz Since the issue appears with 60Hz too, it is a more fundamental problem, which is unrelated to the 50Hz feature. 2 Quote Link to comment Share on other sites More sharing options...
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