Thomas Jentzsch Posted January 19 Share Posted January 19 5 hours ago, mastic_man said: John tested & confirmed doesnt work with Harmony in developer mode or melody boards using standard SB. Actually I did most of the testing. There I found out that the this only very rarely works. I had tested with Space Rocks. It works, only the logo is garbled at the title screen. The earlier Elevator Action demos somehow work too, but with glitches. Earlier Zookeeper demos work too. However many ROMs refused to even load onto my Harmony (Dracionian, Mappy, SF2, WoW, Super Cobra Arcade, Zeviouz, Galagon, RobotWar-2684: "Cannot compress F4 binary"). I think all games up to 16K can be made running using that trick, no matter what bankswitching they are using. For 32K games there is some compression involved (probably to make room for some driver code). If that fails (not enough compression possible) or affects the game code, the game will not run. The 32K games may work better with an Encore, I don't know. BTW: I got Boulder Dash working that way too. 2 1 Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted January 19 Share Posted January 19 5 hours ago, Ben from Plaion said: However Maze Craze does a weird flip to 50hz once the game starts. While Maze Craze creates the labyrinth, it does not produce a valid video signal. There is no VSYNC. Since Stella's auto detection fails for this reason, the NTSC version has properties defined, which set the correct framerate. Its the only NTSC game, where this is required. Quote Link to comment Share on other sites More sharing options...
Blinky Posted January 19 Share Posted January 19 57 minutes ago, MarcinJ said: Do you need admin rights to update the 2600+ unit with windows? admin rights are needed to install the rockchip driver. 2 1 Quote Link to comment Share on other sites More sharing options...
AtariYMás009 Posted January 19 Share Posted January 19 39 minutes ago, Thomas Jentzsch said: Since the issue appears with 60Hz too, it is a more fundamental problem, which is unrelated to the 50Hz feature. but the problems of sprites disappearing in NTSC games only occur on certain units, when PAL games ran at 60Hz in version 1.0 there were no problems of this type, and in the case of Pac-Man for example, there have been no no problem in the NTSC version, while when moving to 50Hz in version 1.1 with Pac-Man PAL we already began to see the problems with the sprites 1 Quote Link to comment Share on other sites More sharing options...
AtariYMás009 Posted January 19 Share Posted January 19 Something that @Ben from Plaionalready mentioned was applying 60Hz again in version 1225, so that we can enjoy the rest of the aspects of the update. Obviously this is not definitive and it is clear that a solution must be found, but at least it will allow PAL users to enjoy the rest of the update's content without the ghosts disappearing in Pac-Man or the logs disappearing in Frogger. 2 Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted January 19 Share Posted January 19 11 minutes ago, AtariYMás009 said: but the problems of sprites disappearing in NTSC games only occur on certain units, when PAL games ran at 60Hz in version 1.0 there were no problems of this type, and in the case of Pac-Man for example, there have been no no problem in the NTSC version, while when moving to 50Hz in version 1.1 with Pac-Man PAL we already began to see the problems with the sprites Yes, and all that shows, that the problem is unrelated to the 50Hz feature. If it would be only the 50Hz feature, then NTSC games wouldn't be affected now. 1 Quote Link to comment Share on other sites More sharing options...
AtariYMás009 Posted January 19 Share Posted January 19 (edited) 6 minutes ago, Thomas Jentzsch said: Yes, and all that shows, that the problem is unrelated to the 50Hz feature. If it would be only the 50Hz feature, then NTSC games wouldn't be affected now. So what is the factor that makes PAL games work without problem at 60Hz in 1.0 but not at 50Hz in 1.1? and also for NTSC, although to a lesser extent. Maybe some sort of frameskip which has been talked about for a while here Edited January 19 by AtariYMás009 Quote Link to comment Share on other sites More sharing options...
Ben from Plaion Posted January 19 Author Share Posted January 19 Guys, thank you all for all your posts, we know where the issues are - this comes from all the detailed feedback from you, we are working on a solution. I'm going to cool it publicly for a short while regarding the update and wait for the experts to find a solution. 13 7 Quote Link to comment Share on other sites More sharing options...
AtariYMás009 Posted January 19 Share Posted January 19 6 minutes ago, Ben from Plaion said: Guys, thank you all for all your posts, we know where the issues are - this comes from all the detailed feedback from you, we are working on a solution. I'm going to cool it publicly for a short while regarding the update and wait for the experts to find a solution. glad to hear that, I'm impressed and very grateful for how hard you work to make this console much more playable and close to the original one 1 1 Quote Link to comment Share on other sites More sharing options...
JetmanUK Posted January 19 Share Posted January 19 (edited) On 1/6/2024 at 8:19 PM, Atari_Warlord said: I just finished testing all of my NTSC 2600 carts that had problems in 1.0 with the updated dumper and 1.1 version. The list of issues is below and I tried to add a description of the problems. I approximated the number of games that use the alternate controllers using the Atariage database, happy to update those if someone has better numbers. I'll start with what changed on my list. Games that came off the list because they are working now (ignoring special controller needs): Basic Programming - I think my cart saw me looking at Ebay and decided it better start working Circus Convoy Magicard & Videolife - the plus requires a hard reboot after these have been loaded for some reason Mountain King Rally Racer Rush Hour Sound Paddle Space Jockey - Similar to my Basic Programming, it started working again Zarkstars - Ground Force Games that were added to the list, not because of new problems: Missile Command Collector's Edition Thrust+ - I have 3 versions but haven't determined if any of them are playable with the right settings Yars' Return - I still have heat issues and may need to learn how to take this apart to see if I can figure out what is happening There are 3 games that I'm not sure if my cart is good or not, would be great if someone else with these could test them: 2600 Signal Tracing Asteroids Deluxe Jungle Fever The list: 1 Keyboard Controller Games At least 18 games 2 Driving Controller Games At least 5 games 3 Trackball Mode Games At least 11 games 4 Light Gun Games At least 7 games 5 Supercharger Games At least 14 games 6 Rom Carts (A26 Maxicart, Krokodile, Cuttle Cart) 7 Misc Peripherals (AtariVox, Quadtari, Booster Grip) 8 2600 Signal Tracing Cart Might be bad cart, doesn't work on original 2600 9 Aardvark Game freezes when button pressed to start 10 Asteroids Deluxe Might be bad cart, doesn't work on original 2600 11 Boulder Dash Loading Game Failed 12 Brik Loads, but accepts no inputs 13 Bump ‘N’ Jump Blank screen on attempted load 14 Burgertime Doesn't load properly 15 Chetiry Loading Game Failed 16 Crack'ed (earlier version) Blank screen on attempted load 17 Dare Devil Loading Game Failed 18 Deepstone Catacomb Loading Game Failed 19 Draconian Loads to pulsing line screen 20 Dragon Chase Doesn't load properly 21 Dragon’s Descent Game won't advance past starting screen 22 End Loading Game Failed 23 Epic Adventure Doesn't load properly 24 Escape from the Castle Loading Game Failed 25 Evil Magician II Doesn't load properly 26 Fall Down Player 2 has no control 27 Funky Fish Loading Game Failed 28 Galagon Loads to pulsing line screen 29 Gingerbread Man Loading Game Failed 30 Gorf Arcade Loads to pulsing line screen 31 Grizzards Loads to blank screen with buzzing sound 32 James Bond 007 Blank screen on attempted load 33 Jungle Fever Might be bad cart, doesn't work on original 2600 34 Lady Bug Arcade Loads to pulsing line screen 35 Landfill Appears to play but no sound 36 Load Runner Loads to pulsing line screen 37 Looping Blank screen on attempted load 38 Mappy Loads to pulsing line screen 39 Masters of the universe – The Power of He Man Doesn't load properly 40 Megaboy Loading Game Failed 41 Millipede Track Ball Edition Doesn't load properly, graphics incomplete 42 Missile Command CE Loading Game Failed 43 Mr. Do! (Rev C) Blank screen on attempted load 44 Omega Race Loads, but fire button always on and booster grip not working 45 Panic! Rooms Loading Game Failed 46 Pitfall II Doesn't load properly 47 Pleiades Loading Game Failed 48 Qyx Loads to pulsing line screen 49 RealSports Boxing Doesn't load properly, scrolling screen 50 Robot Tank Doesn't load properly, scrolling screen 51 Robotwar Loads to pulsing line screen 52 RubyQ Loads to pulsing line screen 53 Scramble (Champ Games) Loading Game Failed 54 Seaweed Assault Loading Game Failed, Older version works 55 Smurfs Save the Day Blank screen on attempted load 56 Space Cactus Canyon Loading Game Failed 57 Space Rocks Loading Game Failed 58 Spike’s Peak Loads but Joystick not active 59 Star Castle Arcade Doesn't load properly, graphics incomplete 60 Stay Frosty 2 Blank screen on attempted load 61 Stella's Stocking Blank screen on attempted load 62 Stratovox Loading Game Failed 63 Super Cobra Arcade Loads to pulsing line screen 64 The Byte before Christmas Loading Game Failed 65 The Gizzle Wap and the Strange Red Tree Loading Game Failed 66 The Music Machine Loads but sound messed up 67 The Pursuit of the Pink Panther Loading Game Failed 68 Thrust+, SE, DC, Platinum All versions seem to have controller issues 69 Toyshop Trouble Loading Game Failed 70 Turbo (Coleco) Doesn't load properly, scrolling screen 71 Tyre Trax Loading Game Failed 72 Unholy Loading Game Failed 73 Venture Reloaded Loads to high pitched sound and won't advance 74 Wizard of Wor (Champ Games) Loads to pulsing line screen 75 X3V0lux Loads, but accepts no inputs 76 Yars' Return Only left side of playfield works, stopped loading 77 Zippy the Porcupine Blank screen on attempted load 78 Zoltrix Loading Game Failed 79 Zoo Keeper Loads to pulsing line screen What happens when you try Masters of the Universe? I note you've stated doesn't load properly. For me I am stuck on the title screen, just the transformation animation and the music. But I'm getting the same on a woody. Just confirming a dodgy cart before I send it back for a refund. Thanks. Edited January 19 by JetmanUK Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted January 19 Share Posted January 19 14 minutes ago, JetmanUK said: What happens when you try Masters of the he Universe? It uses E7 bankswitching, which is yet unsupported by the dumper. 1 1 Quote Link to comment Share on other sites More sharing options...
JetSetIlly Posted January 19 Share Posted January 19 8 hours ago, DirtyHairy said: It is definitely fixable. Rebuilding with PGO (and LTO if it hasn't been enabled) should give considerable improvement, as switching on a few defines that switch ARM emulation to faster and slightly less safe code paths. PGO isn't entirely trivial to automate though, as you have to run the application to generate a profile Aren't PGO files produced by GCC platform independent? By which I mean, the automation for PGO generation could be done as part of the Stella release process. Quote Link to comment Share on other sites More sharing options...
JetmanUK Posted January 19 Share Posted January 19 (edited) 12 minutes ago, Thomas Jentzsch said: It uses E7 bankswitching, which is yet unsupported by the dumper. Thanks for the reply Thomas. The game is newly purchased from the UK but is apparently NTSC. I get it may not work properly on the Plus, but when I try it in my PAL woody four switch I get the same result (apart from messed up colours, obviously), the animated intro and theme music, but I am unable to start the game. I've followed the difficulty switch info from the manual, no luck. Could it be that the cart is not bad and it just won't start (after the intro) as it's being played on a PAL console? Seems unlikely, seems like it's broken. I can post a video for both consoles to show what's happening. I just need to know if I should get a refund really. Edited January 19 by JetmanUK Quote Link to comment Share on other sites More sharing options...
KainXavier Posted January 19 Share Posted January 19 (edited) Edit: Oops, nevermind! Edited January 19 by KainXavier Blinky already responded to MarcinJ's question. Quote Link to comment Share on other sites More sharing options...
tradyblix Posted January 19 Share Posted January 19 (edited) 11 hours ago, Thomas Jentzsch said: Currently 2600+ compatibility for ARM games means 2600+ compatibility only (the carts will not work in a real 2600). Very bad idea, IMO. And as of now, the 2600+ is way too slow to handle them anyway. Also, as a homebrew developer, I am strictly against targeting development towards incompatible hardware. Strong Disagree. The ONLY REASON I am even playing or talking or interested in 2600 games, Stella, or any of that is the 2600+. Why ? Because I can't run my 2600 without a huge hassle. And it looks like CRAP on modern tvs. It doesn't even look as good as the 2600+ does when it runs on CRTs, when I had a CRT and space for one. You can see the effect it had here, this place was so snoozy and a club for the only the most hardcore, with people waiting a week+ for replies in some cases, and the 2600+ finally got things alive here again for the first time in ... YEARS. Also, I don't think it has to be an either or situation. There's many homebrews I have that run that prove you can have them run on both. Maybe just consider when you start developing a game you intend to sell to enthusiasts for the same price as a modern PS5 AAA game that you might want to consider those that bought the 2600+ AS WELL. Eventually all the 2600s will be dead or in museums so 2600+ needs support so people will continue to want to make carts. Roms already probably had an enervating effect on whether it's worth anyones time, so cart solutions are important. I mean there are so many games i'd like to buy but can't because 1.) not available or 2.) super expensive. Rikki and Vikki cart is 500 bucks on eBay right now ! You have at least 50k new 2600+ owners to sell carts to IF YOUR CARTS WORK WITHOUT USING ARM CHIPS. But on the other hand, I can get those roms for nothing, and nobody gets paid. Seems like a good idea to support 2600+, right ? instead of being intransigent ??? It's okay. we don't need to agree. We're talking about a handful of obscure games from mainly Champ games anyway. Everything else mostly works. But whenever I run into the old "go run it on the original it works" that's not a solution for me. I also don't have a 7800. And judging from youtube and the enthusiasm shown, many others are in same boat. Satisfy the people who WOULD shell out 60 bucks for a cart, not fight them, that's what I say. Edited January 19 by tradyblix spelling, clarifications 3 1 2 6 Quote Link to comment Share on other sites More sharing options...
+karri Posted January 19 Share Posted January 19 Compatibility with the 2600+ is going to be an important factor for developing new games. Cool new inventions like banksets are problematic as these carts won't run on the 2600+. 2 Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted January 19 Share Posted January 19 4 minutes ago, karri said: Compatibility with the 2600+ is going to be an important factor for developing new games. Cool new inventions like banksets are problematic as these carts won't run on the 2600+. If a game which runs on real hardware doesn't run in Stella, we fix that. The same can be expected from the 2600+ dumper, no? 3 Quote Link to comment Share on other sites More sharing options...
+LS650 Posted January 19 Share Posted January 19 18 minutes ago, tradyblix said: It's okay. we don't need to agree. We're talking about a handful of obscure games from mainly Champ games anyway. Everything else mostly works. I have to reluctantly agree with tradyblix. I have a Heavy 6-er, a Sears Arcade ii, and a 2600 Jr all sitting in storage, while a Plus is on my coffee table connected to my HDMI screen. Why? Because the Plus puts out a (much) better video output. If folks want to develop games that are compatible with the OG 2600 but not the Plus, that's terrific and I wish them well in their efforts, but sadly I won't be partaking if it isn't compatible with the Plus. 4 1 Quote Link to comment Share on other sites More sharing options...
JetSetIlly Posted January 19 Share Posted January 19 4 minutes ago, LS650 said: If folks want to develop games that are compatible with the OG 2600 but not the Plus, Or developing games for the Atari 2600. If the Plus can't handle that then that's a problem for the Plus. not the game developer. 7 1 Quote Link to comment Share on other sites More sharing options...
tradyblix Posted January 19 Share Posted January 19 (edited) 14 minutes ago, LS650 said: I have to reluctantly agree with tradyblix. I have a Heavy 6-er, a Sears Arcade ii, and a 2600 Jr all sitting in storage, while a Plus is on my coffee table connected to my HDMI screen. Why? Because the Plus puts out a (much) better video output. If folks want to develop games that are compatible with the OG 2600 but not the Plus, that's terrific and I wish them well in their efforts, but sadly I won't be partaking if it isn't compatible with the Plus. No need to be reluctant LS650 ! lol. Look, I highly respect Thomas and the work he does to maintain and develop Stella. But that doesn't mean I have to agree with everything he says from on high. Sorry. I agree that 2600+ creators do have a part to play in this and they do need to improve dumper, but I also think that you know, treating 2600+ users as second class citizens when they are the most enthusiastic and likely candidates for developers to sell games too...doesn't make sense. Edited January 19 by tradyblix 3 1 Quote Link to comment Share on other sites More sharing options...
chad5200 Posted January 19 Share Posted January 19 Maybe Champ Games should start making Double-Ender cartridges like Xonox did. One side for the classic line and one side for the 2600+. 2 3 Quote Link to comment Share on other sites More sharing options...
tradyblix Posted January 19 Share Posted January 19 4 minutes ago, chad5200 said: Maybe Champ Games should start making Double-Ender cartridges like Xonox did. One side for the classic line and one side for the 2600+. I know you meant this as a joke, but that would actually be AMAZING. Yes. This. 1 Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted January 19 Share Posted January 19 (edited) To how many incompatible consoles should we tailor our homebrews? Edited January 19 by Thomas Jentzsch 2 6 Quote Link to comment Share on other sites More sharing options...
+splendidnut Posted January 19 Share Posted January 19 Apparently if you don't target the 2600+, you're treating the users as second class citizens. Do you really want to do that @Thomas Jentzsch? 4 1 1 Quote Link to comment Share on other sites More sharing options...
+splendidnut Posted January 19 Share Posted January 19 I'm going to apologize to the 2600+ users in advance. I'm sorry, ChaoticGrill was not written with the 2600+ in mind. Please get your torches lit and your pitchforks sharpened. 1 6 Quote Link to comment Share on other sites More sharing options...
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