tradyblix Posted May 17 Share Posted May 17 (edited) 18 minutes ago, shane857 said: What a fcukn great idea! Only 159.99 at a retailer near you. Pre-order yours today ! Edited May 17 by tradyblix 1 Quote Link to comment Share on other sites More sharing options...
TornadoTJ Posted May 17 Share Posted May 17 3 hours ago, chad5200 said: Can someone explain, in detail, how using the aspect ratio switch would work to pause a game? So I am playing a game and I want to pause the game. I flip the aspect ratio switch and the game pauses (and the aspect ratio changes?). Then then I flip it again when I want to unpause it? But later I am playing a game and I just want to switch the aspect ratio... so I flip the aspect ratio switch and the aspect ratio changes but the game also pauses? So how do I unpause? If I flip the aspect ratio switch to unpause then I am back to my original aspect ratio. How would this work and function properly with both pausing and switching aspect ratio separately? Those switches can be programmed to do different functions. Just look at Space Shuttle. Quote Link to comment Share on other sites More sharing options...
JetmanUK Posted May 17 Share Posted May 17 3 hours ago, chad5200 said: Can someone explain, in detail, how using the aspect ratio switch would work to pause a game? So I am playing a game and I want to pause the game. I flip the aspect ratio switch and the game pauses (and the aspect ratio changes?). Then then I flip it again when I want to unpause it? But later I am playing a game and I just want to switch the aspect ratio... so I flip the aspect ratio switch and the aspect ratio changes but the game also pauses? So how do I unpause? If I flip the aspect ratio switch to unpause then I am back to my original aspect ratio. How would this work and function properly with both pausing and switching aspect ratio separately? I explained my idea on how I suggest it could work a few comments back. 👍🏻 😊 Quote Link to comment Share on other sites More sharing options...
StephenJ Posted May 17 Share Posted May 17 If a Pause button could be done with an adapter, maybe as part of an extension cable, it could be an Atari peripheral that is sold separately. I would think that this would be a motivation for Atari to develop the device as well as the firmware update to support it. Just a thought 1 Quote Link to comment Share on other sites More sharing options...
Sean_1970 Posted May 17 Share Posted May 17 49 minutes ago, StephenJ said: If a Pause button could be done with an adapter, maybe as part of an extension cable, it could be an Atari peripheral that is sold separately. I would think that this would be a motivation for Atari to develop the device as well as the firmware update to support it. Just a thought Not a bad compromise and doesn’t require a user accessible menu interface 👍 Quote Link to comment Share on other sites More sharing options...
+karri Posted May 18 Share Posted May 18 All the switches at the console can be used in a game. But should not be used. Because using switches just confuse an ordinary player who does not read the manual. 1 1 Quote Link to comment Share on other sites More sharing options...
Dionoid Posted May 18 Share Posted May 18 On 5/15/2024 at 9:33 PM, Ben from Plaion said: However, there is a much improved dumper and firmware version coming soon. There has been some movement today on it as we've been stuck for a few weeks on regresions that couldnt be explained, but the guys have just figured out whats gone wrong. I’m keeping my fingers crossed for a new firmware release before end of this month! High hopes and expectations 🙂 4 Quote Link to comment Share on other sites More sharing options...
Sean_1970 Posted May 19 Share Posted May 19 On 5/18/2024 at 7:03 AM, karri said: All the switches at the console can be used in a game. But should not be used. Because using switches just confuse an ordinary player who does not read the manual. I would agree bar the fact that there’s a number of historic games that did this (Star Master and a number of the final 2600 releases use the B&W switch for something else - there’s no doubt loads more) and lots of games have game modes that require reading the manual to understand what’s going on. We even have a thread dedicated to the “read the manual to enjoy” games 😊. How to communicate a change in functionality is the main problem, but if you’re enterprising enough to upgrade firmware I would think you’d have access to the release notes that come with it. Any subsequent console editions would have to have updated data sheets 🤷♂️ Quote Link to comment Share on other sites More sharing options...
MrChickenz Posted May 22 Share Posted May 22 (edited) On 5/15/2024 at 3:33 PM, Ben from Plaion said: If only I could just wave a magic wand and have these things resolved I would. I always think about what the hell I can do to make things better as quickly as possible...then I realise the guys Albert kindly introduced me to... Chris, Mike and Fred, these guys have no peers in their fields, have improved everything they have touched with the 2600+ and I just need to encourage further co-operation. CHEERS! To Ben, Albert, Chris, Mike, Fred and to all others involved in making The Atari 2600+ a Lean, Mean Working Machine! I’m enjoying the hell out of it! HAVE YOU PLAYED ATARI TODAY! Edited May 22 by MrChickenz 12 Quote Link to comment Share on other sites More sharing options...
Ben from Plaion Posted May 23 Author Share Posted May 23 Just a quick note here, the latest firmware and dumper landed this morning, lots of performance improvements to emulation and dumper process. Pitfall II now works. All those issues like missing sprites and glitching in games like Ms Pacman and Kangeroo at 50hz and 60hz, seem to me so far to be resolved. PAL 50Hz especially feels now totally playable, nice and smooth gameplay. Thank you all people that have been involved and contributed. Check it out at the below link 7 13 Quote Link to comment Share on other sites More sharing options...
m.o.terra kaesi Posted May 24 Share Posted May 24 this seems to be the "version" for me finally. As soon as you get that update in the next batch of hardware delivery, I belong to the buyers too! (in Europe) Quote Link to comment Share on other sites More sharing options...
TornadoTJ Posted May 24 Share Posted May 24 On 5/23/2024 at 7:44 AM, Ben from Plaion said: Just a quick note here, the latest firmware and dumper landed this morning, lots of performance improvements to emulation and dumper process. Thank you all people that have been involved and contributed. Thank you for your continuing efforts! I look forward to testing this over the weekend. Fingers crossed for Medieval Mayhem working! Quote Link to comment Share on other sites More sharing options...
DhaemonX Posted May 27 Share Posted May 27 On 5/23/2024 at 10:14 AM, Ben from Plaion said: Just a quick note here, the latest firmware and dumper landed this morning, lots of performance improvements to emulation and dumper process. Pitfall II now works. All those issues like missing sprites and glitching in games like Ms Pacman and Kangeroo at 50hz and 60hz, seem to me so far to be resolved. PAL 50Hz especially feels now totally playable, nice and smooth gameplay. Thank you all people that have been involved and contributed. Check it out at the below link When does it change from experimental to official? Also I lost my Atari USB cable, so will any data usb c cable work? I'm assuming so? Quote Link to comment Share on other sites More sharing options...
m.o.terra kaesi Posted May 27 Share Posted May 27 questions over questions: how can I make sure to buy an Atari2600+ with the newest firmware? (there is no way to tell from the box!) 1 Quote Link to comment Share on other sites More sharing options...
tradyblix Posted May 28 Share Posted May 28 (edited) On 5/27/2024 at 7:11 AM, m.o.terra kaesi said: questions over questions: how can I make sure to buy an Atari2600+ with the newest firmware? (there is no way to tell from the box!) You can't, you need to update it after you get it. the version you'd want to be running right now is called experimental anyway. Edited May 28 by tradyblix 1 Quote Link to comment Share on other sites More sharing options...
Marc Fiorillo Posted May 28 Share Posted May 28 On 5/27/2024 at 6:11 AM, DhaemonX said: When does it change from experimental to official? Also I lost my Atari USB cable, so will any data usb c cable work? I'm assuming so? I'm not using the cable in the box and it updates fine. 1 1 Quote Link to comment Share on other sites More sharing options...
MrChickenz Posted May 28 Share Posted May 28 4 hours ago, Marc Fiorillo said: I'm not using the cable in the box and it updates fine. Ditto! 1 Quote Link to comment Share on other sites More sharing options...
Magpieboy Posted May 29 Share Posted May 29 Any word on if the current firmware update has included touch pad support, so that Star Raiders can be played properly. Quote Link to comment Share on other sites More sharing options...
tradyblix Posted May 29 Share Posted May 29 (edited) 1 minute ago, Magpieboy said: Any word on if the current firmware update has included touch pad support, so that Star Raiders can be played properly. It's not mentioned, so I don't think it supports it. I don't actually have a touchpad or that one game that actually uses it tho, so I couldn't test anyway. There's always Star Master. lol Edited May 29 by tradyblix Quote Link to comment Share on other sites More sharing options...
tradyblix Posted May 29 Share Posted May 29 (edited) On 5/27/2024 at 5:11 AM, DhaemonX said: When does it change from experimental to official? Also I lost my Atari USB cable, so will any data usb c cable work? I'm assuming so? It was called experimental when a bunch of changes were made to the first version that changed the way it was compiled (PGO) and the way the video driver output worked, I guess. But at this point, it's just as stable, and behaves better, plays more games and has better performance, than the official release. You don't need to update if you don't actually have games you can't play tho, there's that. Edited May 29 by tradyblix 1 Quote Link to comment Share on other sites More sharing options...
bradhig1 Posted May 31 Share Posted May 31 On 5/29/2024 at 7:18 AM, tradyblix said: It was called experimental when a bunch of changes were made to the first version that changed the way it was compiled (PGO) and the way the video driver output worked, I guess. But at this point, it's just as stable, and behaves better, plays more games and has better performance, than the official release. You don't need to update if you don't actually have games you can't play tho, there's that. I am waiting on the official release as well Quote Link to comment Share on other sites More sharing options...
Lantesh Posted June 1 Share Posted June 1 On 5/23/2024 at 5:44 AM, Ben from Plaion said: Just a quick note here, the latest firmware and dumper landed this morning, lots of performance improvements to emulation and dumper process. Ben, so is this beta thread now dead, and should we transition over to the experimental thread for updates going forward? Quote Link to comment Share on other sites More sharing options...
tradyblix Posted June 5 Share Posted June 5 My unofficial opinion ? Yes. Quote Link to comment Share on other sites More sharing options...
Trebor Posted Monday at 05:29 PM Share Posted Monday at 05:29 PM UPDATE: Atari 2600+ Beta Update 1.1 REV 3 1 Quote Link to comment Share on other sites More sharing options...
SleepwalkFever Posted Wednesday at 07:12 AM Share Posted Wednesday at 07:12 AM I never updated my console. Next week i get a Notebook and i would try to do it. What exactly have i to do? Quote Link to comment Share on other sites More sharing options...
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