Gunther Posted February 21 Share Posted February 21 Should ATARI/My Arcade add BigPemu compatibilty on the G.S.Portable; Yay, or Nay? Quote Link to comment Share on other sites More sharing options...
+Stephen Posted February 21 Share Posted February 21 I'd say yes, given that it has the full array of buttons needed. 1 Quote Link to comment Share on other sites More sharing options...
Rick Dangerous Posted February 21 Share Posted February 21 For sure! When is this thing going to be available anyway, I only see the "mini" on Amazon. Quote Link to comment Share on other sites More sharing options...
+remowilliams Posted February 21 Share Posted February 21 Uhh... good luck with that on a system with a cheap low power SOC, and without Windows... 2 Quote Link to comment Share on other sites More sharing options...
Gunther Posted February 21 Author Share Posted February 21 (edited) 1 hour ago, Rick Dangerous said: For sure! When is this thing going to be available anyway, I only see the "mini" on Amazon. I'd guess Q3/4 2024. Edited February 21 by Gunther Quote Link to comment Share on other sites More sharing options...
alucardX Posted February 21 Share Posted February 21 2 hours ago, remowilliams said: Uhh... good luck with that on a system with a cheap low power SOC, and without Windows... It isn't impossible to compile the emulator for a system other than windows/x86_64 as long as the source code is available. Rich Whitehouse would have access to that code and if the owners of the code gave permission he could work on getting it to run on another architecture. The other question is how much power is actually needed to run the emulator and whether the SoC has enough power to do that. It's running on all of the console systems and none of them are a Windows PC so it obviously has some portability. Quote Link to comment Share on other sites More sharing options...
zzip Posted February 21 Share Posted February 21 4 minutes ago, alucardX said: It isn't impossible to compile the emulator for a system other than windows/x86_64 as long as the source code is available. Rich Whitehouse would have access to that code and if the owners of the code gave permission he could work on getting it to run on another architecture. The other question is how much power is actually needed to run the emulator and whether the SoC has enough power to do that. It's running on all of the console systems and none of them are a Windows PC so it obviously has some portability. that's true, but we don't even know the specs of the chips in the Game Station Portable yet, do we? My gut instinct says it probably won't be strong enough but who knows? 1 Quote Link to comment Share on other sites More sharing options...
alucardX Posted February 21 Share Posted February 21 9 minutes ago, zzip said: that's true, but we don't even know the specs of the chips in the Game Station Portable yet, do we? My gut instinct says it probably won't be strong enough but who knows? It would be helpful to know the specs, this is true. Quote Link to comment Share on other sites More sharing options...
Arcadia Posted February 23 Share Posted February 23 I wouldn't know how feasible it is, but that is one sexy machine. 1 Quote Link to comment Share on other sites More sharing options...
+Biff Burgertime Posted February 24 Share Posted February 24 I was wondering why this thing has a thumbstick, but after taking a closer look via YouTube I see that it's a spinner (duh, d'oh!). 1 Quote Link to comment Share on other sites More sharing options...
Gunther Posted February 24 Author Share Posted February 24 My Arcade's open to suggestions, and that isn't the finalised design of the G.S.Portable. Quote Link to comment Share on other sites More sharing options...
+madman Posted February 24 Share Posted February 24 6 hours ago, Biff Burgertime said: I was wondering why this thing has a thumbstick, but after taking a closer look via YouTube I see that it's a spinner (duh, d'oh!). Even though it's not powered up I can still see the light bleed since it's a My Arcade device. 3 Quote Link to comment Share on other sites More sharing options...
Flojomojo Posted February 25 Share Posted February 25 (edited) That handheld looks cool …but if there’s any build quality it also seems like it will cost a lot. Anyone know a price? Edit: I posted before the video was finished. $149 Edited February 25 by Flojomojo Quote Link to comment Share on other sites More sharing options...
+cubanismo Posted February 25 Share Posted February 25 On 2/21/2024 at 12:48 PM, alucardX said: It would be helpful to know the specs, this is true. All I know is BigPEmu runs fine on a Nintendo Switch, which is built around a low-power SoC that came out in 2015 and is not running Windows. 1 Quote Link to comment Share on other sites More sharing options...
alucardX Posted February 25 Share Posted February 25 Nintendo is known for using underpowered cpus and relying on the gpu or back in the day ASICs to do the graphics job. I am not super surprised by that hackaday finding. Your point makes sense though, depending on how cheap they went on that portable. It would be fantastic to see BigP on there. Quote Link to comment Share on other sites More sharing options...
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