_The Doctor__ Posted May 17 Share Posted May 17 (edited) ah, in order to fix that would require serious refactoring. In this instance redistributing into 5 to 10 extra frames wouldn't be quick or easy. The good thing is, we have the game on NTSC. That is always a plus. Edited May 17 by _The Doctor__ Quote Link to comment Share on other sites More sharing options...
vega123 Posted May 17 Share Posted May 17 (edited) 32 minutes ago, _The Doctor__ said: ah, in order to fix that would require serious refactoring. In this instance redistributing into 5 to 10 extra frames wouldn't be quick or easy. The good thing is, we have the game on NTSC. That is always a plus. for 60fps ANTIC blocks CPU more often than 50fps...so it's the answer why is slower Soon we publish next version...the last testing now Edited May 17 by vega123 Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted May 17 Share Posted May 17 While that is technically true, there are still more frames in a given time period, making things about the same or pretty close. Quote Link to comment Share on other sites More sharing options...
+CharlieChaplin Posted May 17 Share Posted May 17 Simply change the note to this: "On Commodore the game is slower than on Atari." problem solved. 3 Quote Link to comment Share on other sites More sharing options...
vega123 Posted May 18 Share Posted May 18 (edited) v1.12 FINAL version: 1) changed starting image (no logo, NTSC colors will now be correct) 2) changed memory detection procedure (already works on real XEGS and should work on virtually all strange memory extensions) 3) improved colors for NTSC 4) fixed title screen flashing under NTSC 5) new description screens 6) new music when you write your name mikie v1.12 FINAL.obx Edited May 18 by vega123 9 3 Quote Link to comment Share on other sites More sharing options...
vega123 Posted May 18 Share Posted May 18 16 hours ago, _The Doctor__ said: While that is technically true, there are still more frames in a given time period, making things about the same or pretty close. sorry...I cannot to explain it simplier the code of game is good....NTSC is slower than PAL..it's a fact Quote Link to comment Share on other sites More sharing options...
+MrFish Posted May 18 Share Posted May 18 1 hour ago, vega123 said: v1.12 FINAL version: 1) changed starting image (no logo, NTSC colors will now be correct) 2) changed memory detection procedure (already works on real XEGS and should work on virtually all strange memory extensions) 3) improved colors for NTSC 4) fixed title screen flashing under NTSC 5) new description screens 6) new music when you write your name Thanks for all the NTSC support. 1 Quote Link to comment Share on other sites More sharing options...
vega123 Posted May 18 Share Posted May 18 (edited) Sorry...I didn't remember.....the starting image....was corrected also by José Pereira....I mean it was removed the logo. Thank you for it. ATR mikie v1.12 FINAL.atr Edited May 18 by vega123 7 2 Quote Link to comment Share on other sites More sharing options...
Atari Nut Posted May 19 Share Posted May 19 (edited) Running this on Altirra with an NTSC profile, the top and bottom of the image is cropped off. On the boot screen, the bottom line, "Press fire...", is not legible. Edited May 19 by Atari Nut addition Quote Link to comment Share on other sites More sharing options...
+MrFish Posted May 19 Share Posted May 19 You need to set "Overscan Mode" -> "Vertical Override" -> "Extended". This will show all 240 scanlines for NTSC, rather than Altirra's default, which is something like 224. 1 Quote Link to comment Share on other sites More sharing options...
Atari Nut Posted May 19 Share Posted May 19 Ahhh, thanks. Why is the default less than the 240? Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted May 20 Share Posted May 20 because people used to not bother adjusting their CRT's and monitors and left them in full overbloom maybe? Quote Link to comment Share on other sites More sharing options...
+MrFish Posted May 20 Share Posted May 20 6 hours ago, Atari Nut said: Ahhh, thanks. Why is the default less than the 240? To emulate the more-common NTSC (CRT) experience, which is why this isn't an issue with an NTSC-centric game. Quote Link to comment Share on other sites More sharing options...
+Adam+ Posted May 20 Share Posted May 20 @Yautja maybe it would be a good idea to update this topic's title at this point - firstly, there is no mention there of which game it is, secondly, the game has been out for several weeks now Or at least adding some tags for this topic would be useful. 2 Quote Link to comment Share on other sites More sharing options...
Yautja Posted May 20 Author Share Posted May 20 38 minutes ago, +Adam+ said: @Yautja maybe it would be a good idea to update this topic's title at this point - firstly, there is no mention there of which game it is, secondly, the game has been out for several weeks now Or at least adding some tags for this topic would be useful. I wish I could edit the title or add HT. But I can't see the options to do so... Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted May 20 Share Posted May 20 (edited) 26 minutes ago, Yautja said: I wish I could edit the title or add HT. But I can't see the options to do so... @Albertor any global moderator can make these wishes come true Edited May 20 by _The Doctor__ Quote Link to comment Share on other sites More sharing options...
Yautja Posted May 23 Author Share Posted May 23 @Albert please, could you change the topic to: Mikie for Atari 8-bit computers 1 Quote Link to comment Share on other sites More sharing options...
Albert Posted May 23 Share Posted May 23 17 minutes ago, Yautja said: @Albert please, could you change the topic to: Mikie for Atari 8-bit computers You can now edit the first post indefinitely. I've also updated the title as you requested. ..Al 1 2 Quote Link to comment Share on other sites More sharing options...
Yautja Posted May 23 Author Share Posted May 23 18 minutes ago, Albert said: You can now edit the first post indefinitely. I've also updated the title as you requested. ..Al Many thanks! Quote Link to comment Share on other sites More sharing options...
Albert Posted May 23 Share Posted May 23 1 minute ago, Yautja said: Many thanks! You're welcome! Quote Link to comment Share on other sites More sharing options...
Jetboot Jack Posted May 23 Share Posted May 23 Fantastic port - plays beautifully! sTeVE Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted May 24 Share Posted May 24 ZeroPage Homebrew will be playing Mikie on tomorrow's ZPH stream LIVE on Twitch! Hope you can join us! Fri May 24, 2024 | LIVE @ 12PM PT | 3PM ET | 7PM GMT WATCH LIVE: https://twitch.tv/zeropagehomebrew/ WATCH LATER: https://youtube.com/zeropagehomebrew/ Games: Mikie (2024 Final | A8) by Krzysztof Góra @vega123 (Code), Michał Szpilowski @miker (Music), Krzysztof Ziembik @Kaz atarionline.pl (Graphics) Missile Command Arcade (2024 Final | A8) by Robert Anschuetz @rra, Eric Anschuetz @eea, John Weisgerber @jjw Shift (2024 Exclusive Final Binary | A8) by Ai Pouladi @H4plo (Code, Graphics, SFX), Andy Johns (Graphics), Marukpa (Graphics, Scripting) 3 1 Quote Link to comment Share on other sites More sharing options...
+tf_hh Posted May 28 Share Posted May 28 On 5/10/2024 at 8:22 PM, Magic Knight said: @tf_hh can you help with this please? Sorry, I didn´t got a notice about this like usual 😞 I´m using the standard RAMBO banking scheme. PB2/PB3/PB5/PB6 and PB7, PB4 low enables xtra memory. Quote Link to comment Share on other sites More sharing options...
Magic Knight Posted May 28 Share Posted May 28 22 minutes ago, tf_hh said: Sorry, I didn´t got a notice about this like usual 😞 I´m using the standard RAMBO banking scheme. PB2/PB3/PB5/PB6 and PB7, PB4 low enables xtra memory. No worries Jurgen, I'm sure this is helpful in any case. Quote Link to comment Share on other sites More sharing options...
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