Mayhem Posted March 27, 2002 Share Posted March 27, 2002 1) 36 2) 30 (one in each room bar the two code rooms) 3) Not sure offhand. Probably about 200. Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted March 28, 2002 Share Posted March 28, 2002 quote: Originally posted by MayhemUK: 1) 36 2) 30 (one in each room bar the two code rooms) 3) Not sure offhand. Probably about 200. 1) 36 2) 44 3) 128 Even without calculating the chances, I'd say if the puzzles are spread 100% randomized, the chances of completing the game must be ~ 1 : 17,3 Bazillions Greetings, Manuel Quote Link to comment Share on other sites More sharing options...
Doc4 Posted March 28, 2002 Author Share Posted March 28, 2002 WooHoo! Thanks Cybergoth, I finally found what you were talking about on your site. Thanks a bunch! Quote Link to comment Share on other sites More sharing options...
Mayhem Posted March 28, 2002 Share Posted March 28, 2002 Ah yes, I was forgetting that some rooms have more than one terminal. Not that I use them much anyhows Best time for completion is 1:14 with a score of just over 28,000... Quote Link to comment Share on other sites More sharing options...
slapdash Posted April 28, 2002 Share Posted April 28, 2002 Okay, my brother got back to me about the numbers... If we have: 1) 36 keys to be found 2) 44 terminals 3) 128 pieces of other furniture Then here is how he computed the odds: "Think of hiding the keys one at a time. The chance that none of the keys are behind terminals is = P(first key isn't) * P(second key isn't | first key wasn't) * P(third key isn't | first two keys aren't) * ... * P(thirty-sixth key isn't | first thirty five keys weren't) = 128/172 * 127/171 * 126/170 * ... * 98/137 = 0.000004 -- a 4 in a million shot." But I can see that the "98/137" can't be right -- there should be 36 terms, which mean the last is 93/137. Just a typo? A quick run through with the calculator gives me 0.0000053, which is at least the right order of magnitude. So, somewhere around 1:5,300,000 are your odds of getting a playable game. Not impossible, but surely improbable. Quote Link to comment Share on other sites More sharing options...
+-^CrossBow^- Posted April 29, 2002 Share Posted April 29, 2002 Okay...so here is an idea. Since Thomas has been converting so many PAL games to NTSC. How hard would it be to convert the Pal beatable version of Impossible Mission to NTSC instead of trying to patch or fix the current NTSC release? Whether the fix for the NTSC release is found or whatever it still wouldn't solve the problem that there are untold numbers of NTSC Impossible missions that can't be fixed. It would provide a way to perhaps rerelease the game. Limited to the big shows... Still I would imagine it would be easier to convert the current PAL one to NTSC rather than patch up the NTSC. Any ideas? I would really like to at least play this game in Emulation if it never were to be released in a fixed form again. Quote Link to comment Share on other sites More sharing options...
+Mitch Posted April 29, 2002 Share Posted April 29, 2002 I believe work is in progress to do that. Stay tuned. Mitch http://atari7800.atari.org Quote Link to comment Share on other sites More sharing options...
Tizoc Posted April 30, 2002 Share Posted April 30, 2002 quote: Originally posted by Mitch: I believe work is in progress to do that. Stay tuned. Mitch http://atari7800.atari.org Who is working on this? I had also started work on this very same idea. Depending on who is working on this, I have some information that may be helpful. If it helps who ever is doing this I had already started on the dis-assembly of the PAL version. Quote Link to comment Share on other sites More sharing options...
+Propane13 Posted April 30, 2002 Share Posted April 30, 2002 Yeesh! You guys make project secrecy an impossibility! That would be me doing this. It's pretty much complete, but thanks Tizoc for offering info. Currently, I'm in testing phase and am just verifying color schemes and scanline accuracy (which on first glance are good, but need to be verified against an actual NTSC cart instead of just my eyes), and I'd like to verify that 2 different game configurations end up yielding 36 puzzle pieces beofre I release (I've already verified one configuration did so at 8:01 central time last night, a historic moment for 7800 Impossible Missionists). This testing will probably take me through until the weekend to complete. I plan to whip up some basic carts by cgexpo time, but not exclusive to cgexpo, so people can play on their own console. Both versions of MESS do not yet support the fix, which I'll look into. This will also take time. I *do* plan to release the binary publicly once I get cartridge work started and have more of a gameplan established. I'll be sure to post here first. * Please don't ask to be put on a list to purchase one or anything-- one such list does not exist, and will not until I am ready. I'll post here when I'm ready to announce. * Thanks, -John K. Harvey Quote Link to comment Share on other sites More sharing options...
Tizoc Posted April 30, 2002 Share Posted April 30, 2002 quote: Originally posted by John K. Harvey: Yeesh! You guys make project secrecy an impossibility! That would be me doing this. You could of just sent me a PM, I would of kept a secret. Although, I am glad that you did anounce this. No sense in having two people doing this. The same thing happened on the Klax and Sentinel. I was working on my own, and it turns out Lee is also doing this. So now I have this 90% complete boxed Klax, and I'm trying to figure out what to do with it. Don't get me wrong, I think that's it's great to have more and more people doing 7800 stuff. And I can certainly understand having secrecy to keep people from hounding you. quote: Originally posted by John K. Harvey: It's pretty much complete, but thanks Tizoc for offering info. Currently, I'm in testing phase and am just verifying color schemes and scanline accuracy (which on first glance are good, but need to be verified against an actual NTSC cart instead of just my eyes Here is some info that I got from Eckhard, it should help you out with the colors: >>And what about colors? Will those require conversion as well? Yes, Atari changed the palette between the two consoles. But luckily they just shifted it a bit. Please have a look at the following table: ; NTSC: PAL: ; 0x 0x ; 1x 3x ; 2x 4x ; 3x 5x ; 4x 6x ; 5x 7x ; 6x 8x ; 7x 9x ; 8x Ax ; 9x Bx ; Ax Cx ; Bx Dx ; Cx Ex ; Dx Fx ; Ex 1x ; Fx 2x Ciao, Eckhard Stolberg Hope that helps. I had also started working on the hardware end of it. I'll be glad to pass along any info there too. Quote Link to comment Share on other sites More sharing options...
Tizoc Posted April 30, 2002 Share Posted April 30, 2002 Hmmm...the table doesn't look quite right, but the first row is NTSC. The second row is the corresponding PAL. Quote Link to comment Share on other sites More sharing options...
Ugclone Posted May 11, 2002 Share Posted May 11, 2002 Question from Monster Greifen An: How do you play impossible mission for the 7800? Answer from Master Splinter (TMNT): You don't! HAHAHAHA i made a funny! Quote Link to comment Share on other sites More sharing options...
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