tebe Posted February 27, 2005 Share Posted February 27, 2005 http://www.uce.pl/ikplus/ Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted February 27, 2005 Share Posted February 27, 2005 huj... what a great suprise... it's playable and has the ik samples! cool stuff... still do not know why it needs 128kb instead of 64k but well... (as the c64 version needs 64k)... i hope the next version does not need 3 years again... Quote Link to comment Share on other sites More sharing options...
_Fandal_ Posted February 27, 2005 Share Posted February 27, 2005 Cooooool!!! Just a few days ago I cried here why almost nobody is making new games for A8 and then this fantasic surprise! Polish coders rule the world! Hope to see this piece of stuff in final version very soon... F. Quote Link to comment Share on other sites More sharing options...
_Fandal_ Posted February 27, 2005 Share Posted February 27, 2005 Well, unfortunately there's something wrong on real Atari. I've tested it on my 130XE and on 320XE as well, just to see the same garbage on the screen. And total crash follows after less than one minute... F. Quote Link to comment Share on other sites More sharing options...
miker Posted February 27, 2005 Share Posted February 27, 2005 Hehe - funny f/x But on A800WinPLus works well - maybe because it's only preview Quote Link to comment Share on other sites More sharing options...
emkay Posted February 27, 2005 Share Posted February 27, 2005 Hehe - funny f/x But on A800WinPLus works well - maybe because it's only preview It crashes even on the A8Win plus 4 emulator. In one of 10 tries it seems to work properly. Quote Link to comment Share on other sites More sharing options...
miker Posted February 27, 2005 Share Posted February 27, 2005 @emkay: ??? The game stops just before referee's verdict is to be made. This is when the time is out or one of fighters gained all 6 stroke points. Just tried it on 128k and 1088k settings... When it stops you can reload it and fight again and again and so on... Quote Link to comment Share on other sites More sharing options...
emkay Posted February 27, 2005 Share Posted February 27, 2005 @emkay: ??? The game stops just before referee's verdict is to be made. This is when the time is out or one of fighters gained all 6 stroke points. Just tried it on 128k and 1088k settings... When it stops you can reload it and fight again and again and so on... It happens when using the single EXE. I've checked the ATR version, which seems to work well. Quote Link to comment Share on other sites More sharing options...
Schmutzpuppe Posted February 27, 2005 Share Posted February 27, 2005 I am impressed Looks good, sounds good, really well done. Quote Link to comment Share on other sites More sharing options...
Allas Posted February 27, 2005 Share Posted February 27, 2005 @emkay: ??? The game stops just before referee's verdict is to be made. This is when the time is out or one of fighters gained all 6 stroke points. Just tried it on 128k and 1088k settings... When it stops you can reload it and fight again and again and so on... It happens when using the single EXE. I've checked the ATR version, which seems to work well. After a player gets the six points, the game hangs. You must reload for a new play, but for the EXE version, a reload starts in freeze. You need reload another program EXE before. Cool upgrade from the demo! Quote Link to comment Share on other sites More sharing options...
tjlazah Posted February 28, 2005 Share Posted February 28, 2005 I tried the ATR on a NTSC 130XE and 800XL and I also get garbage after a few secs. Every time. On my Emulator it seems to work ok. Any reason for this? I have it set to NTSC on the Emulator... Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted February 28, 2005 Share Posted February 28, 2005 isn't it PAL only? Quote Link to comment Share on other sites More sharing options...
raster/c.p.u. Posted February 28, 2005 Share Posted February 28, 2005 Yes, IK+ is the great project!!! still do not know why it needs 128kb instead of 64k but well... This Atari version must use a lot of complicated techniques for three players colors (sophisticated PMG overlaying / line positioning / several charmaps), and It needs a lot of memory. But the result is cool! Quote Link to comment Share on other sites More sharing options...
Wrathchild Posted February 28, 2005 Share Posted February 28, 2005 Great progress, well worth the wait! I'd recommend looking at continuing with a bank-switched cartridge model for development, required data (music, graphics and even game code etc) need only be switched in when required, leaving quite a lot of RAM left for the game (e.g. display). The overheads are minimal and benefits are that we all won't need a 130XE or modified XL. Plus development can still be done on the common emulators. Regards, Mark Question: Will the backdrop get all those little animations? Quote Link to comment Share on other sites More sharing options...
Tezz Posted March 1, 2005 Share Posted March 1, 2005 oh wow, that's great news.. we all thought that this one was another unfinished project! it's really looking just brilliant. Will be good to see more when a final stable beta/finished game is developed. ... it just goes to show what can be acheived... Quote Link to comment Share on other sites More sharing options...
miker Posted March 30, 2005 Share Posted March 30, 2005 Hello! Version 0103 is available for download. All details about new version as well as the game itself can be found here: http://www.uce.pl/ikplus/downloads.html Quote Link to comment Share on other sites More sharing options...
twh/f2 Posted March 30, 2005 Share Posted March 30, 2005 awesome! I just played some rounds!!! now I do believe that this project will have a happy end. I hope that this game will be an entry in the ABBUC software contest . If so, it would be the biggest thing of the year 2k5.. for sure! thank you guys from ik+ converstion project, you are just heros. rgds, twh Quote Link to comment Share on other sites More sharing options...
emkay Posted March 30, 2005 Share Posted March 30, 2005 Very promising, actually. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted March 31, 2005 Share Posted March 31, 2005 impressive... still open question... what will happen to the static background? will it remain static? Quote Link to comment Share on other sites More sharing options...
miker Posted March 31, 2005 Share Posted March 31, 2005 @Heaven: hey - first the game, and then the sh*ts, i think Quote Link to comment Share on other sites More sharing options...
walter_J64bit Posted May 3, 2005 Share Posted May 3, 2005 (edited) this game don't seem to run with my 800XL and it has 255k Edited May 3, 2005 by walter_J64bit Quote Link to comment Share on other sites More sharing options...
walter_J64bit Posted May 3, 2005 Share Posted May 3, 2005 this game don't seem to run with my 800XL and it has 255k 848396[/snapback] never mide i got to work I had to use a os free menu but the game locks up at times! Quote Link to comment Share on other sites More sharing options...
miker Posted May 3, 2005 Share Posted May 3, 2005 @walter_J64bit: maybe read the infos on the site before writing as above... Quote Link to comment Share on other sites More sharing options...
walter_J64bit Posted May 3, 2005 Share Posted May 3, 2005 @walter_J64bit: maybe read the infos on the site before writing as above... 848553[/snapback] unfinished project My bad but it's awesome work! Quote Link to comment Share on other sites More sharing options...
Gunstar Posted May 3, 2005 Share Posted May 3, 2005 Very cool "demo!" I just tried it out today on my 130XE. I LOVE the animation and the background (first one anyway) is even better than the original IK (or World Karate Champion as it was called when released iver here in the states). It did give me the itch to play the origianal, which is as good as ever, but the animation isn't nearly as good as IK+ demo either, great job! I'm really lokking forward to this game. In the mean time, it's back to remastering the origianl IK again to hold me over! I'll have to try it (IK+) out on my PAL converted 1200XL later too, but it works fine on my NTSC 130XE, well, excluding the known "freezing" that happens since it's just an alpha/beta demo... Quote Link to comment Share on other sites More sharing options...
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