miker Posted January 10, 2007 Share Posted January 10, 2007 Weird things happen, so i have something for you too. (no RMT, no SID, none of known musical progs on Atari 8-bit). Just listen and... guess.zip Quote Link to comment Share on other sites More sharing options...
emkay Posted January 11, 2007 Author Share Posted January 11, 2007 Weird things happen, so i have something for you too. (no RMT, no SID, none of known musical progs on Atari 8-bit). Just listen and... Sounds like 2 channel 16 bit with gen "A" used. Quote Link to comment Share on other sites More sharing options...
miker Posted January 11, 2007 Share Posted January 11, 2007 Yes, you're (partially) right! The answer will be available at Fandal's site this weekend (so stay tuned! ) Quote Link to comment Share on other sites More sharing options...
analmux Posted January 13, 2007 Share Posted January 13, 2007 (edited) Okay, here's another mux experiment Just guess what this is (hint: no filters used) (don't look/listen to the slightly wrong pitches, just listen to the type of sound) (edit: file 3 added later) Edited January 13, 2007 by analmux Quote Link to comment Share on other sites More sharing options...
emkay Posted January 13, 2007 Author Share Posted January 13, 2007 Okay, here's another mux experiment Just guess what this is (hint: no filters used) (don't look/listen to the slightly wrong pitches, just listen to the type of sound) (edit: file 3 added later) Generator "E" at 1.79MHz? Sounds interesting, particular with 2 channels. BTW. I tried another tune and it ended also in a sound test, because some colour of the filtersounds need the full correction.... I think the style is interesting, because mostly 2 filter voices at 15kHz are used, but they don't interfere together. Quote Link to comment Share on other sites More sharing options...
analmux Posted January 14, 2007 Share Posted January 14, 2007 Okay, here's another mux experiment Just guess what this is (hint: no filters used) (don't look/listen to the slightly wrong pitches, just listen to the type of sound) (edit: file 3 added later) Generator "E" at 1.79MHz? Sounds interesting, particular with 2 channels. BTW. I tried another tune and it ended also in a sound test, because some colour of the filtersounds need the full correction.... I think the style is interesting, because mostly 2 filter voices at 15kHz are used, but they don't interfere together. Indeed generator C (E is the same, though with a different (bass) table) on both voices 1 and 3, both with 1.79mhz mode on. I think this setting needs to be further explored (by the HardSynth team ) to give another dimension to pokey's sound spectrum. Another thing: The bass (in file 3) notes are ALSO generator C, though it sounds very stable (perhaps because it is all done in the 15kHz mode) and I put bit 7 of AUDCTL ON ((i.e. 9bits instead of 17bits polycounter) to give a slightly less distorted (thus: cleaner) generator 8 hihat sound on the percussion track. Your latest tunes sound very interesting, especially the "technoic" tune and this last one. The last one ("baroque") sounds very well pitched, but indeed it's a little bit crackly....I'm curious how it would sound on the real machine. Maybe a bit cleaner?..... At the beginning of coming february I expect to get a lot less working load, so there's more spare time. My idea is to build a simple homepage on my account with some links to mp3 sounds of the hardsynth testtunes, played on the real hardware. Maybe with more comments and more maybe some info on creating those sounds on the pokey. cheers, mux Quote Link to comment Share on other sites More sharing options...
miker Posted January 14, 2007 Share Posted January 14, 2007 (edited) (moved to another thread) Edited January 14, 2007 by miker Quote Link to comment Share on other sites More sharing options...
analmux Posted January 15, 2007 Share Posted January 15, 2007 I did some more finetuning on the 1.79mhz generator C voices. Now it sounds more 'hearable' The following track is the same tune (samurai) as before, but now with a far better pitch correction. It is still generator C on voices 1 and 3 (both clocked with 1.79MHz). No filters used, just normal interference The track consists of two parts (after that it repeats from the beginning) The first part has a slight pitch difference between voice 1 and 3: this results in a fatter soundcolor, but because now the mean pitch of voice 1 + 3 lies somewhat higher, the bass notes are also slightly corrected to a higher pitch. The second part has a minimal pitch difference, resulting in a sharp chorussed instrument. Especially the soundcolor of the second part reminds me of some SEGA 16bit tunes (Sonic 3 & Knuckles: "sky sanctuary zone" e.a.) mux Quote Link to comment Share on other sites More sharing options...
emkay Posted January 15, 2007 Author Share Posted January 15, 2007 Hm.... this is not bad. It's a way for enhancing the colours of pokey music also. Seems, the usage of 2 channels for having a "resulting" corrected sound works very good.... Quote Link to comment Share on other sites More sharing options...
xxl Posted January 15, 2007 Share Posted January 15, 2007 analmux, can i look at the rmt file of your music? Quote Link to comment Share on other sites More sharing options...
analmux Posted January 16, 2007 Share Posted January 16, 2007 analmux, can i look at the rmt file of your music? yup.... here they all are (in generatorC.zip): ....and please listen to the new version: 7.xex (in 7.zip): it has a more relaxed vibe now i.m.h.o. have fun Quote Link to comment Share on other sites More sharing options...
miker Posted January 16, 2007 Share Posted January 16, 2007 7.rmt plays quite cool in tempo 6 and 2 times per VBL, too! Quote Link to comment Share on other sites More sharing options...
emkay Posted January 17, 2007 Author Share Posted January 17, 2007 (edited) Next "old" one.... Actually.... this tune needs arpeggios in the bass notes. Also, it needs "interchanging" Sounds in the the main melodies. So have a listen to it in the "Hardsynth" version: Keep in Mind: Still the old 50Hz VBI blabla... Edited January 17, 2007 by emkay Quote Link to comment Share on other sites More sharing options...
miker Posted January 23, 2007 Share Posted January 23, 2007 (edited) OK, here's the result of my very lazy monday. Here's Maktone's module "Polly was a cracker" converted by me in a moment of my very weird state of humour... The first one (with no number) sounds ugly and can be rather omitted. The one marked "1" is my attempt to use 15kHz filter (but on left channel only!). The next ones ("2" and "3") are similar to "2" but there are some "sid-variations" added. The original module is also added for reference. So... Have a good time! polly.zip Edited January 23, 2007 by miker Quote Link to comment Share on other sites More sharing options...
analmux Posted January 24, 2007 Share Posted January 24, 2007 (edited) OK, here's the result of my very lazy monday. Here's Maktone's module "Polly was a cracker" converted by me in a moment of my very weird state of humour... The first one (with no number) sounds ugly and can be rather omitted. The one marked "1" is my attempt to use 15kHz filter (but on left channel only!). The next ones ("2" and "3") are similar to "2" but there are some "sid-variations" added. The original module is also added for reference. So... Have a good time! Hmmm...not bad for a lazy day's work When I listened I immediately noticed that the snaredrum needs some finetuning: in the envelope loop I changed the frequency from $10 to $15...then the note fits more into the tune... ..the picture shows what I changed. Edited January 24, 2007 by analmux Quote Link to comment Share on other sites More sharing options...
miker Posted January 25, 2007 Share Posted January 25, 2007 ah, the snare - it was redone from "noisesnare" one and then left almost "as is" Quote Link to comment Share on other sites More sharing options...
emkay Posted January 25, 2007 Author Share Posted January 25, 2007 (edited) Well, having 2 pokeys (one at 15hKz and on at 64kHz) , it is easy to handle a 4 voice MOD What I cannot understand: Why is the main voice always always too high? Well, setting it one octave below, it sounds more like the original. Hm... actually the tune is not really at my taste, and this 1 Pokey 3 channel thingy has some volume probs: But, for sure, it will run on any 8-bit machine without any hardware changes... ok a little faster on 60Hz machines (Just for comparision) Edited January 25, 2007 by emkay Quote Link to comment Share on other sites More sharing options...
Lord-Chaos Posted January 25, 2007 Share Posted January 25, 2007 (edited) These tunes are great. I recognise "First Samurai" , "James Pond 2", "R-Type AMIGA intro", "Last Ninja 2 Central Park", I think one of the songs is "Space Crusade" and another called "Leander" as mod, and "Goldrunner" ="Human Race". Great stuff. If anybody needs MODs to convert, I have a lot of them, the MODs Anthology collection has 10000 of them, although some are more than 4 channel and I have quite a lot C64 conversions as MODs or Midis. Can anyone adapt this one? This is Martin Galway's "Comic Bakery" title song. It's an AMIGA MOD. This is one of my favourite C64 tunes. Thimo COMIC3.zip Edited January 25, 2007 by Lord-Chaos Quote Link to comment Share on other sites More sharing options...
emkay Posted January 25, 2007 Author Share Posted January 25, 2007 These tunes are great. I recognise "First Samurai" , "James Pond 2", "R-Type AMIGA intro", "Last Ninja 2 Central Park", I think one of the songs is "Space Crusade" and another called "Leander" as mod, and "Goldrunner" ="Human Race". Great stuff. If anybody needs MODs to convert, I have a lot of them, the MODs Anthology collection has 10000 of them, although some are more than 4 channel and I have quite a lot C64 conversions as MODs or Midis. Can anyone adapt this one? This is Martin Galway's "Comic Bakery" title song. It's an AMIGA MOD. This is one of my favourite C64 tunes. Thimo Space Crusade is correct. Comic Bakery is a hard bread. Looking earlier in this thread you see a try. But the sounds were not stable enough. Perhaps I'll redo it from scratch. Quote Link to comment Share on other sites More sharing options...
analmux Posted January 25, 2007 Share Posted January 25, 2007 Well, having 2 pokeys (one at 15hKz and on at 64kHz) , it is easy to handle a 4 voice MOD What I cannot understand: Why is the main voice always always too high? Well, setting it one octave below, it sounds more like the original. Hm... actually the tune is not really at my taste, and this 1 Pokey 3 channel thingy has some volume probs: But, for sure, it will run on any 8-bit machine without any hardware changes... ok a little faster on 60Hz machines (Just for comparision) the filter voice seems to have a delay (of 1 VBLANK)...so I messed a bit with it: -all other instruments than #5 and #6 I inserted a delay cycle in front of the envelope -instrument #5 and #6 have a changed envelope: the filter cycle is slower -instrument #4's arpeggio is slower and an extra bonus effect is added. -the vibrato on instrument #8 comes in later and is slower -I did an overal volume edit to give more sound balance. my question: do you like it better now? Quote Link to comment Share on other sites More sharing options...
emkay Posted January 25, 2007 Author Share Posted January 25, 2007 the filter voice seems to have a delay (of 1 VBLANK)...so I messed a bit with it:-all other instruments than #5 and #6 I inserted a delay cycle in front of the envelope -instrument #5 and #6 have a changed envelope: the filter cycle is slower -instrument #4's arpeggio is slower and an extra bonus effect is added. -the vibrato on instrument #8 comes in later and is slower -I did an overal volume edit to give more sound balance. my question: do you like it better now? Sounds interesting. But your Filter switch in instr. 4 gives unwanted noise (imho). Using some 1.79MHz sounds would do well. Perhaps it is fair enough now? The vibrato "3" always went detuned. So here a change back and some portameto added. (vibrato 3 is very good for making filtered voices sound cool (Gyroscope f.e.) ) And some additional noise reduction is done. Ideas? Quote Link to comment Share on other sites More sharing options...
analmux Posted January 25, 2007 Share Posted January 25, 2007 the filter voice seems to have a delay (of 1 VBLANK)...so I messed a bit with it:-all other instruments than #5 and #6 I inserted a delay cycle in front of the envelope -instrument #5 and #6 have a changed envelope: the filter cycle is slower -instrument #4's arpeggio is slower and an extra bonus effect is added. -the vibrato on instrument #8 comes in later and is slower -I did an overal volume edit to give more sound balance. my question: do you like it better now? Sounds interesting. But your Filter switch in instr. 4 gives unwanted noise (imho). Using some 1.79MHz sounds would do well. Perhaps it is fair enough now? The vibrato "3" always went detuned. So here a change back and some portameto added. (vibrato 3 is very good for making filtered voices sound cool (Gyroscope f.e.) ) And some additional noise reduction is done. Ideas? ...but IMHO the song sounds clearer if you make the bassdrum sound shorter/more compact.... the improvement on ins. 5 & 6 with the changed starting pitch sounds better. It gives more warmth to the filter voice Quote Link to comment Share on other sites More sharing options...
emkay Posted January 26, 2007 Author Share Posted January 26, 2007 ...but IMHO the song sounds clearer if you make the bassdrum sound shorter/more compact.... the improvement on ins. 5 & 6 with the changed starting pitch sounds better. It gives more warmth to the filter voice Why not "breaking" the sound with gen "C" or "E" ? The pitch is slightly different to giv a little variation. At least, this solution doesn't interfere with the filter voice. Quote Link to comment Share on other sites More sharing options...
emkay Posted January 26, 2007 Author Share Posted January 26, 2007 some adjustment on this one: Still the old timing problem (not pokey problem) ... but listenable imho. Seems we need a recording of this one( wink to Analmux or Fandal ). Quote Link to comment Share on other sites More sharing options...
emkay Posted January 28, 2007 Author Share Posted January 28, 2007 Back to "comic bakery". Problems with this tune: You have partially very short notes( not supported for filter yet) And, you have very long notes (sometimes over multiple pattern, so different envelope handling is necessary) Here is a fully different version: Many of needed variations are there. But, possibly, some notes are not played on the real thing and need a different timing. Quote Link to comment Share on other sites More sharing options...
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