Heaven/TQA Posted August 3, 2006 Share Posted August 3, 2006 played it to death on AtariST... Quote Link to comment Share on other sites More sharing options...
sack-c0s Posted August 5, 2006 Share Posted August 5, 2006 (edited) Another setting of the sound for Sack's conversion of the "Mayonnaise" tune. I wonder what people think about this? Soft sounding over all the tune. Sweet kicking drums. All 15kHz sounds. The main voice is played rather higher than 15kHz are regulary able to play. hmm... how would that lead sound work in the prosonix cover I did? always thought it sounded like the chip was screaming in agony the way I did it, but that sound for the lead might actually come across as more natural... (by the way.. I quit my job last week - so might have time to get back into doing some atari music now...) Edited August 5, 2006 by sack-c0s Quote Link to comment Share on other sites More sharing options...
emkay Posted August 5, 2006 Author Share Posted August 5, 2006 Another setting of the sound for Sack's conversion of the "Mayonnaise" tune. I wonder what people think about this? Soft sounding over all the tune. Sweet kicking drums. All 15kHz sounds. The main voice is played rather higher than 15kHz are regulary able to play. hmm... how would that lead sound work in the prosonix cover I did? always thought it sounded like the chip was screaming in agony the way I did it, but that sound for the lead might actually come across as more natural... (by the way.. I quit my job last week - so might have time to get back into doing some atari music now...) Unfortunately RMT doesn't read my old RMT-files? So the already changed "Ode to Prosonix" doesn't work anymore. What about that deal? You send me the RMT-file, I put the instrument in and after that you may do some finetune? Quote Link to comment Share on other sites More sharing options...
sack-c0s Posted August 6, 2006 Share Posted August 6, 2006 Unfortunately RMT doesn't read my old RMT-files? So the already changed "Ode to Prosonix" doesn't work anymore. What about that deal? You send me the RMT-file, I put the instrument in and after that you may do some finetune? sure thing. A couple of friends have given me a load of ebm/synthpop/electroclash/insert genre here type things to listen to so have been pondering a few covers again. As I type this apoptygma bezerk - nonstop violence is playing in the background and it does have a really cool agressive harsh lead to it which might make on the the pokeys weaknesses an advantage in this case? Might have a try.... Quote Link to comment Share on other sites More sharing options...
emkay Posted October 21, 2006 Author Share Posted October 21, 2006 My ideas go lesser and lesser.... (I really don't know what else to do to make others interested in my project) But here another "idea".... 1.79MHz filter with some note corrections..... Quote Link to comment Share on other sites More sharing options...
xxl Posted October 21, 2006 Share Posted October 21, 2006 not bad. i like that new kind of pokey sounds. keep going in your journey. Quote Link to comment Share on other sites More sharing options...
emkay Posted October 21, 2006 Author Share Posted October 21, 2006 Fandal made a recording on "the real thing" ... thanks. http://www.fandal.cz/intro60.mp3 Quote Link to comment Share on other sites More sharing options...
emkay Posted October 25, 2006 Author Share Posted October 25, 2006 OK. here a "revised" Version. A bit more "Pokey-Chippy" and some little portamento on the 1.79MHz Filter Voice. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted October 25, 2006 Share Posted October 25, 2006 btw. there is a new RMT version... Quote Link to comment Share on other sites More sharing options...
Wrathchild Posted October 25, 2006 Share Posted October 25, 2006 New? Raster's site says: 14.8.2006, but your '...' could imply 'coming soon'? To re-cap (IIRC) emkay's issues were more to do with 1) note/frequency mapping issues and 2) the pokey emulation and so sound reproduction quality, e.g. missing certain sounds/FX/side-effects producable on a real machine. RMT uses DLLs containing the same routines used in the Atari800 emulator (Windows port). The set produced on this thread I think superceed those on available on Raster's site, being built from a more recent version of the emulator's sources. http://www.atariage.com/forums/index.php?showtopic=75505 AFAIK, the moves within the Atari800 emulation project by people like Michael Borisov to improve the emulation might be on-going or have stalled - Piotr Fusik might know the current state? In summary, with a tool like RMT offering more - it can still be let down by the sound emulation provided - maybe pushing some users away from utilizing it - but for 99% of tunes you want to make it should suffice Quote Link to comment Share on other sites More sharing options...
analmux Posted October 25, 2006 Share Posted October 25, 2006 (edited) OK. here a "revised" Version. A bit more "Pokey-Chippy" and some little portamento on the 1.79MHz Filter Voice. I don't know the original tune, but I have the feeling that there's something wrong with the main voice (maybe a wrong transpose again ? )....emkay, can you send or post the original? ...and besides...for example, I still find the project very interesting, but I simply don't have much time.... Edited October 25, 2006 by analmux Quote Link to comment Share on other sites More sharing options...
emkay Posted October 25, 2006 Author Share Posted October 25, 2006 OK. here a "revised" Version. A bit more "Pokey-Chippy" and some little portamento on the 1.79MHz Filter Voice. I don't know the original tune, but I have the feeling that there's something wrong with the main voice (maybe a wrong transpose again ? )....emkay, can you send or post the original? Well... not all notes are corrected. The method I used for the "straight notes" (c d e f g a h c) is not precisely enough for all notes. So the biggest challenge would be, to have a tool that recognizes the audible note directly- by calculating the wave-changes.... Using Speaker an Mike is not that good. And, another problem: The main voice on the "source"-Mod-file is built with two channels and the sense of the used instrument is different. So the main Voice needs to be re-written.... and .... as you know: I am fool musician... Here the original mod and the rmt file: Quote Link to comment Share on other sites More sharing options...
emkay Posted October 27, 2006 Author Share Posted October 27, 2006 With regards to the timing. Perhaps a new inspiration for Sheddy :-) Quote Link to comment Share on other sites More sharing options...
Wrathchild Posted October 27, 2006 Share Posted October 27, 2006 Aside : What's the history of writing 'h' instead of 'b' I can only think of avoiding confusion with the 'flat' symbol, but I thought trackers only presented the 'sharp' notes? Quote Link to comment Share on other sites More sharing options...
Allas Posted October 27, 2006 Share Posted October 27, 2006 Really, perfect! 10/10 Your best work until now. Quote Link to comment Share on other sites More sharing options...
emkay Posted October 28, 2006 Author Share Posted October 28, 2006 Really, perfect! 10/10 Your best work until now. If you like it. What do you think about this Version? To make the start more "spacy", I used some filter spread. And for giving it more "up" sounding, I changed the timing . Quote Link to comment Share on other sites More sharing options...
Allas Posted October 28, 2006 Share Posted October 28, 2006 Sounds as good as the original arcade music! Quote Link to comment Share on other sites More sharing options...
emkay Posted October 28, 2006 Author Share Posted October 28, 2006 Sounds as good as the original arcade music! Well... it sound like someone put pokey out of the A8 and put some superior soundchip in (it's still more potential in there) But, it's still pokey and ... though ... simple 50Hz VBI programming. Now think about Sheddy's Space Harrier with music in this style. When playing FX, the percussion could be stopped temporarily... Quote Link to comment Share on other sites More sharing options...
emkay Posted November 1, 2006 Author Share Posted November 1, 2006 (edited) peculary I wanted to release this a bit later... for an upcoming event... But, I encountered again a problem which easily could be solved.... it only had to be done... What's needed is to separate the volume changes from the pitch changes, for making separated length and loops for both. BTW. What tunes are in there? I only recognize 3 of them Edited November 1, 2006 by emkay Quote Link to comment Share on other sites More sharing options...
emkay Posted November 5, 2006 Author Share Posted November 5, 2006 Ok... before the thread is going into nirvana.... Maybe some known thing for some people.... Quote Link to comment Share on other sites More sharing options...
analmux Posted November 5, 2006 Share Posted November 5, 2006 Ok... before the thread is going into nirvana.... Maybe some known thing for some people.... ... bass might need a transpose again... Quote Link to comment Share on other sites More sharing options...
emkay Posted November 6, 2006 Author Share Posted November 6, 2006 Ok... before the thread is going into nirvana.... Maybe some known thing for some people.... ... bass might need a transpose again... I think, it's not the pitch, it's the needed manipulation and variation of the bass sound, that is missing. With pokey filter you can do, but you only have 2 channels then. Quote Link to comment Share on other sites More sharing options...
emkay Posted November 6, 2006 Author Share Posted November 6, 2006 Hm.... The base is now divided into 2 instruments. Pitch is the same, but now one the instrument uses the "C" generator for a short time. I wonder how this sounds on the real thing. Quote Link to comment Share on other sites More sharing options...
emkay Posted November 7, 2006 Author Share Posted November 7, 2006 Another one... sadly one voice is missing... Quote Link to comment Share on other sites More sharing options...
emkay Posted November 7, 2006 Author Share Posted November 7, 2006 Mass production If RMT only was using portamento for filter .... Quote Link to comment Share on other sites More sharing options...
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