Jump to content
IGNORED

Diablo-look a like possible on A8?


Recommended Posts

i was thinking about the PMG for creating the 3d effect as well but havent come to a final conclusion.

 

MK, can you make a mockup?

 

I was trying to do so.... until I recognized that G2F hasn't the Edit Screen function anymore. What the heck..... :?

Older version doesn't read the "new" G2F picture ....

Perhaps someone explains to me, how to copy a char to every wanted position in G2F now.

Link to comment
Share on other sites

In my game, it is not iso-3d, but the draw engine takes into account walking behind walls, columns, etc. The main hero is software character based, not PM graphics. The hero is 2x2 characters, and the draw engine checks the new placement by the following:

 

  1. There is a set number of characters out of the 128 which are tagged as "walk-behind"
  2. You can only really move N,S,E,W, so check each of the 2 new characters where the hero is going to move. For example, if you move right, then check the 2 characters immediately to the right of the hero.
  3. If any of the 2 new characters are labeled as "walk-behind", then do not draw the hero there. Draw the right 2 characters of the hero in this place according to these rules.
  4. Replace the current right 2 characters of the hero, with the left 2 characters of the hero. Check again for any walk behind chars.

Now the hero has moved right one place.

 

Not sure how this works exactly for ISO view, but it would be cool to have a 3D-iso view engine.

Link to comment
Share on other sites

ok... now after 6 hours i made little progress...

 

attachted again a little demo

 

boot turbo basic and load MAPPER2.TUB.

 

let it run, after the READY prompt GOTO 5000. with any key the map scrolls to the right...

 

in line 5 you can delete the REM and load a custom map, generated by the level generator but in bitmap format.

 

i am little bit dissapointed as it seems harder to make a nice level out of the bitmap...

 

any ideas, corrections etc welcome... :)

TBASIC.zip

Edited by Heaven/TQA
Link to comment
Share on other sites

Yeah, that makes sense.

 

I was wondering if there was a way to use the horizontal scroll register to offset every other horizontal row of antic-4 characters by half a character and have this help the ISO view generation... but I am not sure it is helpful yet.

 

 

-C-

Link to comment
Share on other sites

progress so far...

 

no assembler code yet written... (obviously).

 

- level generator researches done

- iso 3d engine researches done, next turbo basic version

- dungeon name generator done (oops...it was a secret... ;))

- item/monster dropping researches done

 

so... a lot of researches. but without you can not start... ;)

Link to comment
Share on other sites

progress so far...

 

no assembler code yet written... (obviously).

 

- level generator researches done

- iso 3d engine researches done, next turbo basic version

- dungeon name generator done (oops...it was a secret... ;))

- item/monster dropping researches done

 

so... a lot of researches. but without you can not start... ;)

Ok, so you are definitely decided to go for the iso-3d version?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...