Ow.
So I was working on Frank the Fruit Fly when I thought of something: the game should make some sort of sound to alert the player you lost health. So I did it: I went through the massive codes and put a sound in every time Frank could lose health. It took all night. I went to sleep at about 7 a.m. and woke up to a painful leg at about 6 p.m. That happens. I lay too long and my right leg under the knee starts hurting. So I got up.
One of the things I couldn't figure out is how I broke the fade out effect, but only in level 2. Another hour of toying with the code ensued. I finally got it to do that. Now I can continue making new screens. One of the screens I made last night was this minefield screen. Longtime followers may recall a 2600 game I made called "Explosive Diarrhea." It's basically the same thing, only in Frank the Fruit Fly. And Frank loses health if he flies over a mine.
And now, since I put in more code in bank 2 since I had to put in hit sounds, I can't put anything else in there because it's 1% full, I only have 200 bytes left until it would flow into bank 3 and cause all sorts of stupid problems.
There are four mines hidden somewhere in the minefield in light gray. One for each 8-pixel-long vertical strip of land. I had to do it that way. As it turns out, it makes the game harder, which is good. I just thought of a screen idea. I don't know if I'll put it in or not.
Frank would be automatically moving right. Trees would be in his way. There would be a hint on the top under the level/health: "UP, DOWN MOVES TREES" One tree would be at the top of the screen and the other would be at the bottom of the screen.
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