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Third floor, onyx


atari2600land

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I tried to make Yars' Revenge on the Odyssey 2, but I got to the point where I was going to put the qotile in the game. So I put the qotile in the game but it doesn't move in lock step with the shield characters like I wanted it to. I tried putting the qotile drawing code in various places, but nothing seemed to work. I guess I'll pick it back up later as I wanted to work on Odyssey 2 coding, but not with tiny issues like that not working the way I wanted them to.

 

So I went back to work on The Golden Q Quest. I designed the layout for the third floor. I designed some rooms for it. I feel like an architect now. So now it's a matter of putting the rooms in the game and seeing if they're horridly almost impossible or not. But I'll save that for later since I'm sleepy and don't want to work any more today. Here is what I have in terms of floor 3.

floor3.png.a6238e49ffaa399a8f7b819c7cd2e846.png

I have to remind myself which room is which since I can't tell by looking at the room drawing data. This is day 10 on the project. It's about 50% complete now. I got a suggestion for a gem: the onyx o. That's good. I looked up onyx and they're black, so that will fit in good.

 

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Maybe you can make the onyx o so it is not visible to the player. it will be a black object to collect in a black room so the player will have to search and run all over the room in order to find it.  And then an audible noise will play once the player finds it!

 

 

 

 

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