9 pineapples
I made some major changes to the code since yesterday. I got its compiling time down from 3-4 minutes to about 2. I also made it so I can have up to 9 pineapples on the screen. I changed the pineapple's landing sound. I added a Super Game Boy border. I did a lot of things. Except add new levels. But now that the majority of the "engine" is done, I will spend more time working on level design.
I moved some stuff around. For example, I was taught how to move the Super Game Boy border away from bank 0. It's now in bank 2. That freed a ton of room in bank 0. So now I will take a rest from major coding and see what new level designs I can come up with.
EDIT: I thought of something I could add: A moves counter. I don't know how I didn't think of this earlier. Luckily it didn't take very long until I had a working move counter. Also, I tested this on a real Super Game Boy and after I blew in my cart, it works well.
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