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Good news/bad news


atari2600land

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First the bad news: The light bulb in my room finally burned out. It had been on constantly for the past at least 3 years. I got one of those special bulbs that last longer. And boy they sure do. I got a bunch of the light bulbs I need (hopefully they will work). I can't change it now because it's almost 11 p.m. and so it's really dark in the house. So I'll wait until morning so I can see better. Man it's dark in here.

 

Now the good news. I worked on Pac-Line last night. I started at 10 p.m. and gave up and went to sleep at about 11 a.m. It just wasn't cooperating with me. So when I woke up, I went back to work for a few hours more, trying things and I miraculously got this to work. Here, Pac-Man is about to eat a dot.

pacline1.png.420009dd3e1a3ccc93bac7ee73a2723d.png

I don't know what the trouble was, but I had to put in separate collision detection for each dot. Since I've gotten sick of working on this for more than half a day, I'm going to quit for now. I don't know if I can fit the whole game in just 2k, so I may have to cut a few things. Next, I will attempt to put in a score. I've used up 780 bytes' worth of code on just this. What is in the game right now:

  • pac-man can be controlled, with special animation for opening and closing his mouth both ways.
  • the tunnels are now operable.
  • if pac-man runs out of dots to eat, new ones come up.

One thing I don't know is if it will work on a real Odyssey 2 or not. I will test this later this morning once I change the light bulb.

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