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Power dot


atari2600land

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So the game urged me. "Chrisssss....wooooork on meeeeee". But I did just a little work. The most horrible part, the part I dread working on due to its complexity, still remains.

 

I put the power dot in the game. If Pac-man, er, Mr. Yellow, eats it, the ghost turns blue. When the ghost is about to turn back red, he'll blink white thrice, then turn back red. That was sort of simple. And I have about 700 bytes left to see if I can enable collision detection on the ghost.

pacline6.png.f4fc45ee2dc20447f9a8f6a50724149b.png

You'll notice the green power dot does not replace a regular dot. That would take more work. There is only so much room I can work with here.

 

Also, I've decided not to name the game "Pac-Line" or "Paku Paku." The game's name will be announced at a later date. Yesterday I made a new Cedar Games intro. I had a horrible case of insomnia and didn't get to sleep until like 5 a.m. I woke up at about 11 p.m. And yet here I sit at 3 a.m. yawning my head off.

 

Are there any Weather Channel watchers? It seems like the movement of the local info down at the bottom strip isn't as smooth as it once was. I'm wondering if anyone else notices or is being bugged by it like I am.

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