Kangaroo
Wow, has it really been 9 days since my last blog? How time flies. Anyway, todays review is Kangaroo, one of those obscure arcade games that found a much more appreciative audience on home systems. The object of the game is to help Momma Roo get to her precious Mini Roo at the top of the screen, all the while helping herself to some of the fresh fruit in the level (which happens to be growing in a tree. Huh.). This is easier said than done though, since Mini Roo is being held captive by a gang of abusive monkeys. Momma Roo is prepared for this though, and is able to deliver a punch of justice to these primates.
While Kangaroo may not look like much, the gameplay easily punches Donkey Kong out of the arena. You see, while DK may have been restricted to just ladder climbing and barrel jumping for transportation, Momma Roo can easily clear large gaps and reach high platforms with a mere flick of the feet. This gives the gameplay a much deeper feel than DK, and leaves no doubt which is the better game in the end. If you have a 2600 (then again, this is AtariAge, so there's no excuse not to have one), you really need to have this game.
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