tjb Posted May 12, 2007 Share Posted May 12, 2007 Where does it end though? The poor guy could end up developing the 8-bit version for the rest of his days. I mean if you really wanted to you could go the bank-switching route and add lots more. Don't get me wrong, I'm all for an enhanced 8-bit version but I also don't want to put too much pressure on him. He may want to wrap this project up and begin something new and totally different. tjb Quote Link to comment Share on other sites More sharing options...
walter_J64bit Posted May 12, 2007 Share Posted May 12, 2007 What no Cassette release I think the Cart would work for everyone! Quote Link to comment Share on other sites More sharing options...
classics Posted May 12, 2007 Share Posted May 12, 2007 with the original Adventure as an Easter Egg (or menu option!) I may be misremembering this, but I could swear there is an existing clone of 2600 Adventure written in BASIC that is pretty good. Steve Quote Link to comment Share on other sites More sharing options...
Albert Posted May 12, 2007 Share Posted May 12, 2007 2. possibility of the original Adventure as Easter Egg. I can pretty much guarantee that this won't happen, as I don't think Atari would be too keen on us including an entire copy of the original game alongside Adventure II. However, because we have to use a bankswitch cartridge for the 8-bit, that does leave the possibility of expanding the game beyond 32K. But I don't think Ron really wants to spend a lot of time doing additional Adventure II work beyond porting it to the 8-bit. I think he'd like to move onto something new. ..Al Quote Link to comment Share on other sites More sharing options...
MaDDuck Posted May 12, 2007 Share Posted May 12, 2007 (edited) 2. possibility of the original Adventure as Easter Egg. I can pretty much guarantee that this won't happen, as I don't think Atari would be too keen on us including an entire copy of the original game alongside Adventure II. However, because we have to use a bankswitch cartridge for the 8-bit, that does leave the possibility of expanding the game beyond 32K. But I don't think Ron really wants to spend a lot of time doing additional Adventure II work beyond porting it to the 8-bit. I think he'd like to move onto something new. ..Al Good point! You'd prob. have to sell your soul to get that from them! How does Ron feel about working on the 8B version? Edited May 12, 2007 by MaDDuck Quote Link to comment Share on other sites More sharing options...
accousticguitar Posted May 12, 2007 Share Posted May 12, 2007 But I don't think Ron really wants to spend a lot of time doing additional Adventure II work beyond porting it to the 8-bit. I think he'd like to move onto something new. ..Al I would be happy with a direct port. Quote Link to comment Share on other sites More sharing options...
walter_J64bit Posted May 13, 2007 Share Posted May 13, 2007 It would be nice to see a Jag version. Quote Link to comment Share on other sites More sharing options...
jdh Posted May 13, 2007 Share Posted May 13, 2007 It would be nice to see a Jag version. Agree, in fact absolutley anything new on the Jag would be great Quote Link to comment Share on other sites More sharing options...
fuji8bit Posted May 14, 2007 Share Posted May 14, 2007 ...The manual Putting a brown/gold "retro" label on the cart would be awesome. I'm not sure I want to do that, but I have printed such labels before and they are virtually indistinguishable from the real thing. <killer images of retro brown carts> ..Al Oh sure. Tease me with images like that and then tell me you won't do it. You are a cruel man, Al Quote Link to comment Share on other sites More sharing options...
FastRobPlus Posted May 14, 2007 Share Posted May 14, 2007 I'll buy one. Quote Link to comment Share on other sites More sharing options...
DracIsBack Posted May 14, 2007 Share Posted May 14, 2007 I'd be all over this as well! Quote Link to comment Share on other sites More sharing options...
+Cafeman Posted May 14, 2007 Author Share Posted May 14, 2007 I can pretty much guarantee that this won't happen, as I don't think Atari would be too keen on us including an entire copy of the original game alongside Adventure II. However, because we have to use a bankswitch cartridge for the 8-bit, that does leave the possibility of expanding the game beyond 32K. But I don't think Ron really wants to spend a lot of time doing additional Adventure II work beyond porting it to the 8-bit. I think he'd like to move onto something new. ..Al Atari would not even permit me to include duck dragons in 5200 Adventure II -- absolutely no Atari 2600 Adventure images were allowed. Except the square. One of the original secrets was going to be blocky Adventure-style secret area with duck dragons but I cancelled that idea, and pretty much replaced it with rankings/contest icons/and the castle rampart/Towers screens. Quote Link to comment Share on other sites More sharing options...
Gregory DG Posted May 14, 2007 Share Posted May 14, 2007 Atari would not even permit me to include duck dragons in 5200 Adventure II -- absolutely no Atari 2600 Adventure images were allowed. Except the square. But what about the flags inside the castle? There's the key, an attacking dragon, and the sword... Quote Link to comment Share on other sites More sharing options...
espire8 Posted May 15, 2007 Share Posted May 15, 2007 Atari would not even permit me to include duck dragons in 5200 Adventure II -- absolutely no Atari 2600 Adventure images were allowed. Except the square. But what about the flags inside the castle? There's the key, an attacking dragon, and the sword... Well it's not the same image pixle for pixle and it's black. It's not playable either as you can't kill or interact with it in any way. Quote Link to comment Share on other sites More sharing options...
Shannon Posted May 15, 2007 Share Posted May 15, 2007 I say don't mess around too much with extra's, except maybe a new title screen. I'd be interested in a cart, but I would want an image as well cause I mostly use emulation now. Quote Link to comment Share on other sites More sharing options...
atwwong Posted May 15, 2007 Share Posted May 15, 2007 Atari would not even permit me to include duck dragons in 5200 Adventure II -- absolutely no Atari 2600 Adventure images were allowed. Except the square. But what about the flags inside the castle? There's the key, an attacking dragon, and the sword... Well it's not the same image pixle for pixle and it's black. It's not playable either as you can't kill or interact with it in any way. Ah... that explains a great many things... Quote Link to comment Share on other sites More sharing options...
+Cafeman Posted May 28, 2007 Author Share Posted May 28, 2007 I don't want a new title screen. Too much work. I also felt I might make a few tweaks based on feedback from the 5200 version. One thing that was asked for was a "full" random mode. In other words, normally in the 5200 version you'll always find the sword and bridge and gold key somewhere in kingdom 1 at the start of the game. I did this to make the game less frustrating. However, in this proposed full random mode, the sword might be in kingdom 4's forests while the gold key is in the hedge maze, and the bridge might be locked in in the ice castle (kingdom 3). The easiest way would be to make a new game variation #23, which would be just like #22 (randomly picks one of the possible mazes for each of the 4 kingdoms) but will have more open-ended item placement at game start. I'll just have to be careful you can actually GET TO the items. Thoughts on this? Quote Link to comment Share on other sites More sharing options...
Gregory DG Posted May 28, 2007 Share Posted May 28, 2007 Thoughts on this? Just don't make it so random that it's impossible to finish a game. Like putting the keys to two castles inside each other. Quote Link to comment Share on other sites More sharing options...
accousticguitar Posted May 28, 2007 Share Posted May 28, 2007 (edited) I don Edited May 28, 2007 by accousticguitar Quote Link to comment Share on other sites More sharing options...
accousticguitar Posted May 28, 2007 Share Posted May 28, 2007 I tried to edit my previous post, but it wouldn't work right so I'll try re-posting here. I don’t know if this is feasible or not, but I’ll throw it out anyway. When I was considering ways to improve Adventure (the original version), I thought about starting with a key placed randomly in the kingdom. If that key was the gold key, for example, the player would have to unlock the gold castle, and inside would be another key to another castle. Suppose this key were to the fire castle. The player would then go unlock the fire castle to find another key. This would continue on until all the castles were unlocked. Inside one of the castles would be a dragon guarding the golden chalice. The other 2 dragons would be free to roam the entire kingdom. Of course, the problem here is that you can’t get to the fire castle without going through the green castle. Perhaps the green castle screen could be modified to let the player get to the other castles by placing exits on the left and the right of the green castle screen leading directly to the fire and ice kingdoms. The other objects would be placed randomly about the kingdom or inside one of the castles. Once the golden chalice is obtained, all living dragons would assemble at the gold castle to guard against the chalice being returned. In fact, they could be revived for that very purpose! This plan would ensure a random game where all the castles are utilized. Just my 2 cents worth. Quote Link to comment Share on other sites More sharing options...
mos6507 Posted May 28, 2007 Share Posted May 28, 2007 I just uncovered this thread and I'm all over this when it comes out. I don't care what the packaging is as long as the cart is released. It's all about the game. I like the idea of adding some new randomization modes, but I would be happy with a 1:1 port. Quote Link to comment Share on other sites More sharing options...
Goochman Posted May 28, 2007 Share Posted May 28, 2007 I don't want a new title screen. Too much work. I also felt I might make a few tweaks based on feedback from the 5200 version. One thing that was asked for was a "full" random mode. In other words, normally in the 5200 version you'll always find the sword and bridge and gold key somewhere in kingdom 1 at the start of the game. I did this to make the game less frustrating. However, in this proposed full random mode, the sword might be in kingdom 4's forests while the gold key is in the hedge maze, and the bridge might be locked in in the ice castle (kingdom 3). The easiest way would be to make a new game variation #23, which would be just like #22 (randomly picks one of the possible mazes for each of the 4 kingdoms) but will have more open-ended item placement at game start. I'll just have to be careful you can actually GET TO the items. Thoughts on this? Sounds good - should make everyone happy Quote Link to comment Share on other sites More sharing options...
+MrFish Posted May 28, 2007 Share Posted May 28, 2007 I don't want a new title screen. Too much work. I also felt I might make a few tweaks based on feedback from the 5200 version. One thing that was asked for was a "full" random mode. In other words, normally in the 5200 version you'll always find the sword and bridge and gold key somewhere in kingdom 1 at the start of the game. I did this to make the game less frustrating. However, in this proposed full random mode, the sword might be in kingdom 4's forests while the gold key is in the hedge maze, and the bridge might be locked in in the ice castle (kingdom 3). The easiest way would be to make a new game variation #23, which would be just like #22 (randomly picks one of the possible mazes for each of the 4 kingdoms) but will have more open-ended item placement at game start. I'll just have to be careful you can actually GET TO the items. Thoughts on this? Sounds good - should make everyone happy I'm guessing everyone will be happy, no matter what version is released on the 8-bit side, seeing how successful the 5200 version is. However, I would venture to guess that more people who own the 5200 version would be willing to buy a copy for their 8-bit, if there are more differences in the two versions. Just a thought... Quote Link to comment Share on other sites More sharing options...
rexreed Posted May 31, 2007 Share Posted May 31, 2007 Count me in as a potential A2 buyer:) Quote Link to comment Share on other sites More sharing options...
littleman jack Posted April 11, 2008 Share Posted April 11, 2008 I'd buy a cartridge version for the 800, very happily! Quote Link to comment Share on other sites More sharing options...
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