+atari2600land Posted November 19, 2009 Share Posted November 19, 2009 I'm posting this here to get wider exposure. In case you don't read the bB forums, I have been working on a game called 2600tris. I want to make this game as good as possible, so I need criticism/complements, just any feedback would be appreciated. At the title screen, press the right difficulty switch to A to activate a 2-player mode. 2600tris_11182009v2.bin 1 Quote Link to comment https://forums.atariage.com/topic/153710-2600tris/ Share on other sites More sharing options...
e1will Posted November 19, 2009 Share Posted November 19, 2009 Nice responsive controls. Are there different difficulty/speed settings? --Will Quote Link to comment https://forums.atariage.com/topic/153710-2600tris/#findComment-1881757 Share on other sites More sharing options...
+atari2600land Posted November 19, 2009 Author Share Posted November 19, 2009 (edited) Not at the moment. Since there is no score except for the number of lines, and the only difference between levels is the speed of the block dropping and the score (which isn't present), I haven't added it in yet. EDIT: I meant at the beginning. The game does get faster as you progress, though. Edited November 19, 2009 by atari2600land Quote Link to comment https://forums.atariage.com/topic/153710-2600tris/#findComment-1881775 Share on other sites More sharing options...
jeffgamer Posted November 20, 2009 Share Posted November 20, 2009 I'm posting this here to get wider exposure. In case you don't read the bB forums, I have been working on a game called 2600tris. I want to make this game as good as possible, so I need criticism/complements, just any feedback would be appreciated. At the title screen, press the right difficulty switch to A to activate a 2-player mode. I'd recommend that you check out the bin for Edtris, a Tetris clone produced years ago. Might as well see what you like and don't like about how he did his program so that you don't just duplicate the wheel but, instead, improve upon it. Quote Link to comment https://forums.atariage.com/topic/153710-2600tris/#findComment-1882137 Share on other sites More sharing options...
VectorGamer Posted November 20, 2009 Share Posted November 20, 2009 After I got used to controls in Stella, it worked pretty well. Is the second playfield on the right for two player action? On the opening screen, what is the black cannon looking object? The obvious is a rainbow of colors for the different shapes. Also, can the playfield be expanded? There's a bit of space that could be used up between the bottom and the score. If this makes game play easier, consider compensating by increasing the speed. Lastly, the "next shape" indicator at the top middle - I think it may be easier if it were lowered towards the middle. It'll be a shorter distance as far as eye movement off the playfield to the next shape indicator. Quote Link to comment https://forums.atariage.com/topic/153710-2600tris/#findComment-1882176 Share on other sites More sharing options...
VectorGamer Posted November 20, 2009 Share Posted November 20, 2009 Here's an idea - for the title screen, what about spelling out Tetris using the shapes that are in the game? Quote Link to comment https://forums.atariage.com/topic/153710-2600tris/#findComment-1882177 Share on other sites More sharing options...
+atari2600land Posted November 20, 2009 Author Share Posted November 20, 2009 After I got used to controls in Stella, it worked pretty well. Is the second playfield on the right for two player action? On the opening screen, what is the black cannon looking object? The obvious is a rainbow of colors for the different shapes. Also, can the playfield be expanded? There's a bit of space that could be used up between the bottom and the score. If this makes game play easier, consider compensating by increasing the speed. Lastly, the "next shape" indicator at the top middle - I think it may be easier if it were lowered towards the middle. It'll be a shorter distance as far as eye movement off the playfield to the next shape indicator. Yes, there is a two-player mode. Have the right difficulty switch set to A to get it working. The black thing is supposed to be a joystick. One joystick means it will be a one-player game, and two means a two player game. bB doesn't really let you have different shapes be different colors. Yes, the playfield can be expanded. I'll lower the next shape thing. And I have played Edtris. I got 1,013 lines on it once, something I definitely can't do on my version. The blocks at the title screen spell out "2600tris." Quote Link to comment https://forums.atariage.com/topic/153710-2600tris/#findComment-1882182 Share on other sites More sharing options...
+atari2600land Posted November 20, 2009 Author Share Posted November 20, 2009 New version. * playfield has been deepened. * the next blocks have been lowered. * fixed some problems with player 2's colors. 2600tris_112009.bas.bin Quote Link to comment https://forums.atariage.com/topic/153710-2600tris/#findComment-1882224 Share on other sites More sharing options...
VectorGamer Posted November 20, 2009 Share Posted November 20, 2009 New version. * playfield has been deepened. * the next blocks have been lowered. * fixed some problems with player 2's colors. Great job. Using the emulator controls do this game a disservice. But, that's a non-issue because I know using a joystick there will be no problems. Two player mode looks like it would be a lot of fun. I'm not a programmer, so even if you explained it I probably still won't get why the shapes cannot be different colors. Again, great job. Quote Link to comment https://forums.atariage.com/topic/153710-2600tris/#findComment-1882235 Share on other sites More sharing options...
Zach Posted November 20, 2009 Share Posted November 20, 2009 The controls are much better over the previous versions. I prefer a faster drop with the joystick down, but that's just me. It's too bad about the shapes blinking as they fall. I suspect it's difficult to fix without a little assembly intervention. (I wouldn't mind being wrong.) How much assembly have you studied, atari2600land? Quote Link to comment https://forums.atariage.com/topic/153710-2600tris/#findComment-1882302 Share on other sites More sharing options...
+atari2600land Posted November 20, 2009 Author Share Posted November 20, 2009 How much assembly have you studied, atari2600land? I don't know anything about assembly. Quote Link to comment https://forums.atariage.com/topic/153710-2600tris/#findComment-1882309 Share on other sites More sharing options...
VectorGamer Posted November 20, 2009 Share Posted November 20, 2009 How much assembly have you studied, atari2600land? I don't know anything about assembly. Me neither! Quote Link to comment https://forums.atariage.com/topic/153710-2600tris/#findComment-1882314 Share on other sites More sharing options...
+atari2600land Posted November 20, 2009 Author Share Posted November 20, 2009 RevEng found a way to make the blocks not blink when they go down. 2600tris_112009v2.bas.bin Quote Link to comment https://forums.atariage.com/topic/153710-2600tris/#findComment-1882357 Share on other sites More sharing options...
gravitone Posted November 20, 2009 Share Posted November 20, 2009 I'm posting this here to get wider exposure. In case you don't read the bB forums, I have been working on a game called 2600tris. I want to make this game as good as possible, so I need criticism/complements, just any feedback would be appreciated. At the title screen, press the right difficulty switch to A to activate a 2-player mode. Hi, I'm new to 8-bit programming, the 6502, and 64kb ram to work with!, Right now im trying to code a tetris clone for the atari Lynx (great little machine), and if I could be so bold, would like to hear from you about some pointers when it comes to datastructures you used to handle the board, piece rotation, pieces, etc. I'll list what I have so far and tell me what you think if you have some time. It would be great to hear some thoughts on what I've come up with. I thought about using a 10x18 byte "board". This array hold values of either 0 (no piece), 1 (fixed piece), 2 (falling piece). Each piece consist of: 4 blocks, each containing 2 bytes (x,y) for coordinates. The First piece always serving as the rotation point. I've thought about making a 224 byte datablock that holds the x,y coordinates for all 7 pieces for each of the 4 rotation "states" a block can be in. Collision detection will kick in after each movement is issues. Checking adjecent blocks on the board for every block in a tetris piece. I want to make 2 detection routines. 1 for vertical and 1 for horizontal movement. As soon as a solid block is detected below the falling piece it will turn into a fixed value, the piece variables will be cleared in memory, and a new piece will be created by my piece generation code. I seem to be going off track with irrelevant specifics so I'll leave it at that for now. I still have the collision detection for my rotation routine to work out (existing pieces on the board and board edges) but that Shouldnt be too much of a problem. Most of it is down in pseudo code right now that I'll work out over the weekend if I have the time for it. Hope to hear your thoughts on this. Best regards, Richard Visser Quote Link to comment https://forums.atariage.com/topic/153710-2600tris/#findComment-1882375 Share on other sites More sharing options...
+atari2600land Posted November 20, 2009 Author Share Posted November 20, 2009 Before you go on with your project, I'd like to tell you that there is already a Tetris clone for the Lynx. That being said, though, I'm not sure what you want. If you want my bB code for the game, I can post it here if you want me to. Quote Link to comment https://forums.atariage.com/topic/153710-2600tris/#findComment-1882378 Share on other sites More sharing options...
gravitone Posted November 20, 2009 Share Posted November 20, 2009 Before you go on with your project, I'd like to tell you that there is already a Tetris clone for the Lynx. That being said, though, I'm not sure what you want. If you want my bB code for the game, I can post it here if you want me to. sourcecode would be great. I know there is already a tetris clone out there, but I'ts a good start for my to familiarize myself with a lot of the inner workings of the lynx, particulary the sprite hardware, and in the meantime, improve on the tetris clone out there. I'll have something to show after the weekend hopefully. Quote Link to comment https://forums.atariage.com/topic/153710-2600tris/#findComment-1882392 Share on other sites More sharing options...
+atari2600land Posted November 20, 2009 Author Share Posted November 20, 2009 Here is the .bas file for the most recent version. -chris 2600tris_112009v2.bas Quote Link to comment https://forums.atariage.com/topic/153710-2600tris/#findComment-1882394 Share on other sites More sharing options...
+atari2600land Posted November 20, 2009 Author Share Posted November 20, 2009 Got rid of blinking all together. Could someone please test this to see if it works on real hardware? 2600tris_112009v3.bas 2600tris_112009v3.bas.bin Quote Link to comment https://forums.atariage.com/topic/153710-2600tris/#findComment-1882407 Share on other sites More sharing options...
+atari2600land Posted November 22, 2009 Author Share Posted November 22, 2009 Added some SFX. When a line clears. Also, in 1-player mode, once the level changes, the little song from the GB version of Tetris will play. Please please please test this on real hardware, someone! 2600tris_112209.bas.bin Quote Link to comment https://forums.atariage.com/topic/153710-2600tris/#findComment-1883447 Share on other sites More sharing options...
VectorGamer Posted November 22, 2009 Share Posted November 22, 2009 Sorry guy but I can only test it in emulation... There's too much on the sound effects. I would drop the effects when rotating a shape and either choose a short, less abrasive sound when a shape is dropped in place. The effect when you clear a line is OK, but I'm curious as to what other effects could be used instead. Quote Link to comment https://forums.atariage.com/topic/153710-2600tris/#findComment-1883519 Share on other sites More sharing options...
MIKE5200 Posted November 29, 2009 Share Posted November 29, 2009 Any hopes on making a 5200 version? Thanks Quote Link to comment https://forums.atariage.com/topic/153710-2600tris/#findComment-1887095 Share on other sites More sharing options...
+atari2600land Posted November 30, 2009 Author Share Posted November 30, 2009 Sorry, I don't know anything about 5200 programming. Quote Link to comment https://forums.atariage.com/topic/153710-2600tris/#findComment-1887248 Share on other sites More sharing options...
sandmountainslim Posted November 30, 2009 Share Posted November 30, 2009 I just played a round of your game as well as Edtris. Your game starts off at a much better pace than Edtris and looks much better but something about the controls are almost TOO responsive for me. A piece will flip two or three times in midair when I only mean to do one partial turn. I know nothing about programming so I have no idea why this is. Forgive the non-programmer criticism, just telling my experience Keep up the good work. This is very promising and would like to see it on cart. Wp Quote Link to comment https://forums.atariage.com/topic/153710-2600tris/#findComment-1887259 Share on other sites More sharing options...
+atari2600land Posted November 30, 2009 Author Share Posted November 30, 2009 I wish I could make it as smooth as the versions I posted here, but I think it needs to be flickering somewhat because of the cycles count. And I will return to working on this, and work on making the shapes flip again. Thanks for your comments. Quote Link to comment https://forums.atariage.com/topic/153710-2600tris/#findComment-1887287 Share on other sites More sharing options...
+atari2600land Posted November 30, 2009 Author Share Posted November 30, 2009 Here is the latest version. I tested the cycles count and all is well. I tried to make it so when you press the fire button longer, the longer it takes to flip the shape. This should help with the problem sandmountainslim described. 2600tris_112809.bas.bin Quote Link to comment https://forums.atariage.com/topic/153710-2600tris/#findComment-1887304 Share on other sites More sharing options...
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