+Nathan Strum Posted July 13, 2011 Share Posted July 13, 2011 (edited) Also better. I don't miss the flashing. I managed 100 rows with this version. Nice rocket. A few more suggestions: Could you allow the player to choose between clockwise and counter-clockwise rotation? At the moment, the game is "backwards" from what I'm used to. For one-player games, could you use player 2's (unused) line counter as an actual score for player 1? Without scoring, there's little incentive to risk clearing out multiple rows since you always get 1 point per row now matter how you clear them. Variable scoring, even just in the one-player games, would help. Even something as simple as double points for each row over 1 would work. (1 row = 1 pt., 2 rows = 4, 3 rows = 6, 4 rows = 8 ) A sound effect when a row is cleared would be nice. Maybe make each tone slightly higher when clearing multiple rows, like going up a scale (so one note for one row, two notes for two, etc.). Edited July 13, 2011 by Nathan Strum Quote Link to comment https://forums.atariage.com/topic/153710-2600tris/page/7/#findComment-2323458 Share on other sites More sharing options...
+atari2600land Posted July 13, 2011 Author Share Posted July 13, 2011 I discovered a serious flaw in the new way the lines are discovered, so I guess I'll go back to the old way. It has to do with line skipping (i.e. line, no line, line, line for an I block placement.) Just so you know. This means that the line flashing will return and once I figure out which version is which, I will begin to rebuild upon what I had last done. Quote Link to comment https://forums.atariage.com/topic/153710-2600tris/page/7/#findComment-2323602 Share on other sites More sharing options...
+atari2600land Posted July 13, 2011 Author Share Posted July 13, 2011 ACK! It's present in the old one, too! Maybe someone can help me out here? I've posted the code. Player 1's line clearing routine is in bank 4. 2600tris20110714.bas Quote Link to comment https://forums.atariage.com/topic/153710-2600tris/page/7/#findComment-2323603 Share on other sites More sharing options...
+atari2600land Posted July 16, 2011 Author Share Posted July 16, 2011 It doesn't seem to be present in this version. Like I said before, tell me if you see any bugs or it doesn't work on a Harmony cart. 2600tris20110716.bas.bin 2600tris20110716.bas Quote Link to comment https://forums.atariage.com/topic/153710-2600tris/page/7/#findComment-2325926 Share on other sites More sharing options...
+atari2600land Posted July 17, 2011 Author Share Posted July 17, 2011 Hey, all. Now you can turn the next shape feature on and off mid-game. 2600tris20110717.bas.bin 2600tris20110717.bas Quote Link to comment https://forums.atariage.com/topic/153710-2600tris/page/7/#findComment-2326518 Share on other sites More sharing options...
+atari2600land Posted August 24, 2011 Author Share Posted August 24, 2011 Bug discovered and taken care of in the 2-player version. 2600tris20110824.bas.bin 2600tris20110824.bas Quote Link to comment https://forums.atariage.com/topic/153710-2600tris/page/7/#findComment-2356754 Share on other sites More sharing options...
+atari2600land Posted August 28, 2011 Author Share Posted August 28, 2011 (edited) I finally think I got it working so it clears lines in one go instead of going through the well multiple times. Next-Shape turning on and off has been disabled (for now.) Tell me if you see any bugs or anything. 2600tris20110828.bas.bin 2600tris20110828.bas Edited August 28, 2011 by atari2600land Quote Link to comment https://forums.atariage.com/topic/153710-2600tris/page/7/#findComment-2359455 Share on other sites More sharing options...
+atari2600land Posted August 28, 2011 Author Share Posted August 28, 2011 Next shape toggling turned back on, plus a very minor code change. 2600tris20110828b.bas.bin Quote Link to comment https://forums.atariage.com/topic/153710-2600tris/page/7/#findComment-2359571 Share on other sites More sharing options...
Nateo Posted August 29, 2011 Share Posted August 29, 2011 Are you going to change the scoring? As in a multiplier for however many lines are cleared at one time? Becuase if you just get one point per line cleared, there's not much reason to go for multiple line plays. But I gotta tell ya, this is turning out wonderful! Quote Link to comment https://forums.atariage.com/topic/153710-2600tris/page/7/#findComment-2359679 Share on other sites More sharing options...
+atari2600land Posted August 29, 2011 Author Share Posted August 29, 2011 The problem is I only have 6 digits for both a score and a line counter, which isn't very much. I didn't think a three-digit score counter would be enough digits for one, plus there would be no score for the two-player version because all 6 digits would be used for the line counter (in case both players get more than 99 lines.) It would be neat if it was possible to have two 6-digit scores, but I don't think it's possible in bB (although batari is free to correct me if I'm wrong.) Thanks for the compliment. Quote Link to comment https://forums.atariage.com/topic/153710-2600tris/page/7/#findComment-2359682 Share on other sites More sharing options...
+Nathan Strum Posted August 29, 2011 Share Posted August 29, 2011 (edited) I'm not sure if this is possible in batariBasic, but could you use those three digits to make a six-digit score? So you'd use each sprite for two digits instead of one. 2600tris screenshot: Mockup - each six-digit score is made up of just three sprites (Juno First's high-score board does this, for example): Also, could you re-use the score routine to include both a line counter and a score? Edited August 29, 2011 by Nathan Strum Quote Link to comment https://forums.atariage.com/topic/153710-2600tris/page/7/#findComment-2359742 Share on other sites More sharing options...
+atari2600land Posted August 30, 2011 Author Share Posted August 30, 2011 I don't think that would be possible. The score digits in bB have to be less than 9 pixels tall. Anyway, I found a way to make the game faster when the blocks are clearing. As usual, let me know if there's any bugs, especially in the 2-player mode. 2600tris20110830.bas.bin 2600tris20110830.bas Quote Link to comment https://forums.atariage.com/topic/153710-2600tris/page/7/#findComment-2361275 Share on other sites More sharing options...
+atari2600land Posted September 23, 2011 Author Share Posted September 23, 2011 Hi all, apparently the score was all wacked out in two-player mode when player two got a line or more. I fixed that. Tell me if you run into any bugs in this version, especially the two player mode. 2600tris20110923.bas.bin 2600tris20110923.bas 1 Quote Link to comment https://forums.atariage.com/topic/153710-2600tris/page/7/#findComment-2377357 Share on other sites More sharing options...
+atari2600land Posted September 30, 2011 Author Share Posted September 30, 2011 There was a bug in the last version about the top row acting funny when a line got cleared. This has been fixed (I think.) As usual, let me know if there are any bugs. 2600tris20110930.bas.bin 2600tris20110930.bas Quote Link to comment https://forums.atariage.com/topic/153710-2600tris/page/7/#findComment-2380847 Share on other sites More sharing options...
+atari2600land Posted October 2, 2011 Author Share Posted October 2, 2011 Hi all. There was a bug about getting 100 or more lines and affected the playfield. I think i fixed it. I also went ahead and made it so before you get a line cleared it goes much quicker. As usual, tell me if there's any bugs. 2600tris20111001.bas.bin 2600tris20111001.bas Quote Link to comment https://forums.atariage.com/topic/153710-2600tris/page/7/#findComment-2381661 Share on other sites More sharing options...
+atari2600land Posted October 2, 2011 Author Share Posted October 2, 2011 There was a bug with the demo screen that I fixed. I also put in SFX for line clearing and made it easier to reset a game when pressing the reset button. As usual, please let me know if there are any bugs, and, if you have a Harmony cart, please let me know how it works on an actual 2600. 2600tris20111002.bas.bin Quote Link to comment https://forums.atariage.com/topic/153710-2600tris/page/7/#findComment-2381840 Share on other sites More sharing options...
KevinMos3 Posted October 2, 2011 Share Posted October 2, 2011 Played it for a while on the Harmony Cart. It's looking good. Some nice improvements lately. Once I got up to about 94 lines it got pretty crazy and I couldn't move the pieces fast enough. That's not a complaint though, just commentary on my playing. Quote Link to comment https://forums.atariage.com/topic/153710-2600tris/page/7/#findComment-2381948 Share on other sites More sharing options...
+Nathan Strum Posted October 2, 2011 Share Posted October 2, 2011 The speed of lines clearing out is really good now - nice work! Comparing it with the older versions is like night and day. I got up to 105, I probably could've gone higher, but the speed to move the pieces left and right needs to be just a little bit faster at that level. Any thoughts on an option to be able to rotate the pieces the other way? (see earlier post) Quote Link to comment https://forums.atariage.com/topic/153710-2600tris/page/7/#findComment-2382095 Share on other sites More sharing options...
+atari2600land Posted October 2, 2011 Author Share Posted October 2, 2011 The speed of lines clearing out is really good now - nice work! Comparing it with the older versions is like night and day. I got up to 105, I probably could've gone higher, but the speed to move the pieces left and right needs to be just a little bit faster at that level. Any thoughts on an option to be able to rotate the pieces the other way? (see earlier post) I guess I could use the left difficulty switch, but before I do, I'd like to hear other people's opinions on this. Quote Link to comment https://forums.atariage.com/topic/153710-2600tris/page/7/#findComment-2382118 Share on other sites More sharing options...
Nerf Herder73 Posted October 4, 2011 Share Posted October 4, 2011 Lots of nice improvements! The line clearing is perfect. Quote Link to comment https://forums.atariage.com/topic/153710-2600tris/page/7/#findComment-2383061 Share on other sites More sharing options...
DT Kofoed Posted October 31, 2011 Share Posted October 31, 2011 Are you going to change the scoring? As in a multiplier for however many lines are cleared at one time? Becuase if you just get one point per line cleared, there's not much reason to go for multiple line plays. But I gotta tell ya, this is turning out wonderful! I'd have to agree with this sentiment. What if the score was exponential 1-2-4-8, rather than 1-2-3-4? A line counter is fine for survival-type play, but I think everyone who thinks in tetrinos really wants that proper 4-line Tetris. Just a thought... Quote Link to comment https://forums.atariage.com/topic/153710-2600tris/page/7/#findComment-2398886 Share on other sites More sharing options...
+atari2600land Posted October 31, 2011 Author Share Posted October 31, 2011 I'd have to have two variables of keeping track of the score, one for the actual number of lines so the speed can change every ten lines, and another to tell the computer to change the scoring differently than what it used to do (i.e. make it four points instead of three for a three-line clearing.) If someone would like to help me out by making a kernel in bB that supports two scores (which I bet can happen because I got a version of two scores working in GoSub 3, only using two two digit scores and one six digit score, both displayed at the same time), then I would be less apprehensive about changing the score. Another reason I wouldn't really want to is because it wouldn't be the actual number of lines if I changed it without two scores being displayed. Quote Link to comment https://forums.atariage.com/topic/153710-2600tris/page/7/#findComment-2398897 Share on other sites More sharing options...
+atari2600land Posted October 31, 2011 Author Share Posted October 31, 2011 Bug fix for B mode. Also, I changed the way the block looks for being able to go down or not. This results in the block not flashing a lot when it sets into place. This also means that there's less time to figure out if you want to move it or not. Let me know if there's any bugs or it doesn't work on a Harmony or anything else. 2600tris20111030.bas.bin Quote Link to comment https://forums.atariage.com/topic/153710-2600tris/page/7/#findComment-2398952 Share on other sites More sharing options...
+atari2600land Posted January 21, 2012 Author Share Posted January 21, 2012 The change you guys have been clamoring for has been made, except only in one-player A mode. I have made it so the right 3-digit part of the score is the score (the left 3-digit part is the line counter. I wonder what happens if someone gets over 999 points or lines, though.) Two player game counts only lines for both players. 2600tris20120121.bas.bin 2600tris20120121.bas Quote Link to comment https://forums.atariage.com/topic/153710-2600tris/page/7/#findComment-2449532 Share on other sites More sharing options...
+atari2600land Posted January 21, 2012 Author Share Posted January 21, 2012 (edited) Fixed a bug having to do with the demo, and I also made the pieces not flash when they fall, but I don't know how many cycles I'm using so if someone could please try the 20120121b version on real hardware and tell me if it works or not, that'd be really nice. EDIT: It uses the Superchip in case you want to try it on Harmony. 2600tris20120121b.bas 2600tris20120121b.bas.bin Edited January 21, 2012 by atari2600land Quote Link to comment https://forums.atariage.com/topic/153710-2600tris/page/7/#findComment-2449619 Share on other sites More sharing options...
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