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1942 WIP


homerhomer

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  • 2 months later...

new binaries in my first post and in PlusStore.

changes:

  • Fix graphics corruption in multisprite kernel by @splendidnut
  • New score font (more arcade like)

 

       365 bytes of ROM space left in bank 1
      2007 bytes of ROM space left in bank 2
      1759 bytes of ROM space left in bank 3
         16 bytes of ROM space left in bank 4
      3362 bytes of ROM space left in bank 5
        121 bytes of ROM space left in bank 6
        274 bytes of ROM space left in bank 7

        113 bytes of ROM space left in bank 8

 
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1 hour ago, Al_Nafuur said:

new binaries in my first post and in PlusStore.

changes:

  • Fix graphics corruption in multisprite kernel by @splendidnut
  • New score font (more arcade like)

 

       365 bytes of ROM space left in bank 1
      2007 bytes of ROM space left in bank 2
      1759 bytes of ROM space left in bank 3
         16 bytes of ROM space left in bank 4
      3362 bytes of ROM space left in bank 5
        121 bytes of ROM space left in bank 6
        274 bytes of ROM space left in bank 7

        113 bytes of ROM space left in bank 8

 

If I didn't know any better, besides some bug fixes and stuff like that, I might consider this a mostly-finished game. I'm guessing the ending has yet to be implement. The "WE GIVE UP" screen iirc.

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19 minutes ago, r_chase said:

If I didn't know any better, besides some bug fixes and stuff like that, I might consider this a mostly-finished game.

There are still a few bugs and missing features.

19 minutes ago, r_chase said:

I'm guessing the ending has yet to be implement. The "WE GIVE UP" screen iirc.

No, it has been implemented:

1942.thumb.png.8086939260d7112d280273fa80bbb9fe.png

 

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  • 1 month later...
  • 2 months later...

So, I played a bit of this. The game itself looks impressive, the plane sprites are good and the controls works well too. However the game is extremely repetitive, at the point of being unplayable after a while. I don't know how it is on the arcades, but the Atari version would need a few adaptations to alliviate the sameness of these stages.

The best way to improve this in my opinion is putting the Boss battle between three or four rounds instead of waiting so many time to appear. Switching back between the two gameplay mechanics more often would help to avoid the boredom imo.

Edited by Phobos867
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  • 3 months later...

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