+Al_Nafuur Posted October 26, 2022 Share Posted October 26, 2022 I worked a bit on the score font today (based on @Gemintronic's first version) It's pretty close to the arcade font (except for the different pixel ratio of the 2600): 5 Quote Link to comment Share on other sites More sharing options...
+Al_Nafuur Posted January 5, 2023 Share Posted January 5, 2023 @splendidnut your fix here: https://github.com/Al-Nafuur/1942-bB/pull/5 might also be necessary for the "normal" multisprite kernel of bB. https://github.com/batari-Basic/batari-Basic/blob/master/includes/multisprite_kernel.asm Quote Link to comment Share on other sites More sharing options...
+splendidnut Posted January 5, 2023 Share Posted January 5, 2023 Yup, I agree. I'll look into doing that sometime today. Quote Link to comment Share on other sites More sharing options...
+Al_Nafuur Posted January 5, 2023 Share Posted January 5, 2023 new binaries in my first post and in PlusStore. changes: Fix graphics corruption in multisprite kernel by @splendidnut New score font (more arcade like) 365 bytes of ROM space left in bank 1 2007 bytes of ROM space left in bank 2 1759 bytes of ROM space left in bank 3 16 bytes of ROM space left in bank 4 3362 bytes of ROM space left in bank 5 121 bytes of ROM space left in bank 6 274 bytes of ROM space left in bank 7 113 bytes of ROM space left in bank 8 2 Quote Link to comment Share on other sites More sharing options...
r_chase Posted January 5, 2023 Share Posted January 5, 2023 1 hour ago, Al_Nafuur said: new binaries in my first post and in PlusStore. changes: Fix graphics corruption in multisprite kernel by @splendidnut New score font (more arcade like) 365 bytes of ROM space left in bank 1 2007 bytes of ROM space left in bank 2 1759 bytes of ROM space left in bank 3 16 bytes of ROM space left in bank 4 3362 bytes of ROM space left in bank 5 121 bytes of ROM space left in bank 6 274 bytes of ROM space left in bank 7 113 bytes of ROM space left in bank 8 If I didn't know any better, besides some bug fixes and stuff like that, I might consider this a mostly-finished game. I'm guessing the ending has yet to be implement. The "WE GIVE UP" screen iirc. 1 Quote Link to comment Share on other sites More sharing options...
+Al_Nafuur Posted January 5, 2023 Share Posted January 5, 2023 19 minutes ago, r_chase said: If I didn't know any better, besides some bug fixes and stuff like that, I might consider this a mostly-finished game. There are still a few bugs and missing features. 19 minutes ago, r_chase said: I'm guessing the ending has yet to be implement. The "WE GIVE UP" screen iirc. No, it has been implemented: 1 1 Quote Link to comment Share on other sites More sharing options...
r_chase Posted January 5, 2023 Share Posted January 5, 2023 33 minutes ago, Al_Nafuur said: There are still a few bugs and missing features. No, it has been implemented: Well, alrighty then. Thanks. 1 Quote Link to comment Share on other sites More sharing options...
bigmessowires Posted February 9, 2023 Share Posted February 9, 2023 The title screen music is amazing! It makes me want to keep playing just to hear it again. 3 Quote Link to comment Share on other sites More sharing options...
Phobos867 Posted April 14, 2023 Share Posted April 14, 2023 (edited) So, I played a bit of this. The game itself looks impressive, the plane sprites are good and the controls works well too. However the game is extremely repetitive, at the point of being unplayable after a while. I don't know how it is on the arcades, but the Atari version would need a few adaptations to alliviate the sameness of these stages. The best way to improve this in my opinion is putting the Boss battle between three or four rounds instead of waiting so many time to appear. Switching back between the two gameplay mechanics more often would help to avoid the boredom imo. Edited April 14, 2023 by Phobos867 1 Quote Link to comment Share on other sites More sharing options...
insertclevernamehere Posted July 26, 2023 Share Posted July 26, 2023 I hope the fact that, given AtariAge's new policy on unofficial arcade conversions no longer getting physical releases in their store, it is not a demotivating factor in finishing this game. 1 Quote Link to comment Share on other sites More sharing options...
Bolton-80 Posted October 27, 2023 Share Posted October 27, 2023 Where are the most recent NTSC and PAL versions. The most recent mention of them (page 12) directs to the very first post, but that only has the very first version? Quote Link to comment Share on other sites More sharing options...
+Al_Nafuur Posted October 27, 2023 Share Posted October 27, 2023 4 hours ago, Bolton-80 said: Where are the most recent NTSC and PAL versions. The most recent mention of them (page 12) directs to the very first post, but that only has the very first version? The newest version is not in the first post of the thread, but in my first post here: https://forums.atariage.com/topic/176639-1942-wip/?do=findComment&comment=4929221 Quote Link to comment Share on other sites More sharing options...
alex.james Posted February 8 Share Posted February 8 Just want to say firstly how excellent this conversion has been done, absolutely love it! At first I was playing it via emulation with stella but the other day put it on a harmony cart. It runs off the cart but using the same ROM (the latest PAL one) on the real hardware results in some of the sounds missing (the whistles that accompany gameplay for example). It seems very strange I know, but is this a known problem between this game and some versions of harmony (mine is at least 7 years old I think), or could there be a issue with my console? Quote Link to comment Share on other sites More sharing options...
+Al_Nafuur Posted February 10 Share Posted February 10 On 2/9/2024 at 12:43 AM, alex.james said: Just want to say firstly how excellent this conversion has been done, absolutely love it! At first I was playing it via emulation with stella but the other day put it on a harmony cart. It runs off the cart but using the same ROM (the latest PAL one) on the real hardware results in some of the sounds missing (the whistles that accompany gameplay for example). It seems very strange I know, but is this a known problem between this game and some versions of harmony (mine is at least 7 years old I think), or could there be a issue with my console? Check your console switches. The background music in game can be muted by setting the left difficulty switch of the 2600 to "A". https://github.com/Al-Nafuur/1942-bB/wiki#special-features Quote Link to comment Share on other sites More sharing options...
alex.james Posted February 11 Share Posted February 11 22 hours ago, Al_Nafuur said: Check your console switches. The background music in game can be muted by setting the left difficulty switch of the 2600 to "A". https://github.com/Al-Nafuur/1942-bB/wiki#special-features Thanks, all good now Quote Link to comment Share on other sites More sharing options...
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