walter_J64bit Posted August 29, 2012 Share Posted August 29, 2012 retrocables.es send email to ask for it. regards. They use Euros on that web sight, Right? Quote Link to comment Share on other sites More sharing options...
Predatux Posted August 29, 2012 Share Posted August 29, 2012 Yes, they accept paypal, and the price of the connector is 27€ + 2,4€ for narmal send or 5€ for express shipping. Price for Spain. Ask them Regards Quote Link to comment Share on other sites More sharing options...
walter_J64bit Posted August 29, 2012 Share Posted August 29, 2012 Ok, Thanks! Quote Link to comment Share on other sites More sharing options...
Felyx Posted September 12, 2012 Share Posted September 12, 2012 (edited) Eventually Virtual Jaguar is working on my Mac: How to make it working? it seems the minimal requirement is Mac OS 10.6 Snow Leopard. Previously under OS X.5 Leopard it was first asking for installing QT (which has nothing to see with Quick Time) but then it was only crashingbecause of some missing lib I never found how to fix: After I upgraded the OS to X.6 Snow Leopard, I did install QT again and now it is working well. QT is downloadable here: http://qt.nokia.com/...nt-on-mac-os-x/ Edited September 12, 2012 by Felyx 1 Quote Link to comment Share on other sites More sharing options...
skip Posted September 12, 2012 Share Posted September 12, 2012 Where did you find the Downfall rom that works? The one I have is unpadded (or whatever the technical term is *oops*) and doesn't work on my Mac. I got it fom the Reboot site btw. Quote Link to comment Share on other sites More sharing options...
sh3-rg Posted September 12, 2012 Share Posted September 12, 2012 A zipped 2mb ROM of Downfall is distributed with VJ, should be inside the software dir. EDIT: Changed the link on the site to this file also. 3 Quote Link to comment Share on other sites More sharing options...
dml Posted September 12, 2012 Share Posted September 12, 2012 I have unearthed a few COF files from a Jaguar project I was building in the mid/late 90's - some of which seem work ok but others don't work at all. I can provide some of these binaries if it helps with debugging/improving VJ. I imagine new Jaguar test code doesn't show up very often. PM me if I can help. (the project is described here: http://www.leonik.net/dml/sec_lw.py) 8 Quote Link to comment Share on other sites More sharing options...
sh3-rg Posted September 12, 2012 Share Posted September 12, 2012 I have unearthed a few COF files from a Jaguar project I was building in the mid/late 90's - some of which seem work ok but others don't work at all. I can provide some of these binaries if it helps with debugging/improving VJ. I imagine new Jaguar test code doesn't show up very often. PM me if I can help. (the project is described here: http://www.leonik.net/dml/sec_lw.py) That looks interesting stuff, I'm sure Shamus would love to take a look at those, he's always keen to see where you can break VJ Well I'm sure everyone will be interested in seeing that kind of stuff! I'm a fan back since your ST/Falcon days, read a little about Livewire and seen an iffy video on here, would be really good to see some binaries go up at some point. What dev hardware did you use back then? Was it regular Atari stuff or did you have the snasm setup? Anyway, nice to see you here 4 Quote Link to comment Share on other sites More sharing options...
ggn Posted September 12, 2012 Share Posted September 12, 2012 I have unearthed a few COF files from a Jaguar project I was building in the mid/late 90's - some of which seem work ok but others don't work at all. I can provide some of these binaries if it helps with debugging/improving VJ. I imagine new Jaguar test code doesn't show up very often. PM me if I can help. (the project is described here: http://www.leonik.net/dml/sec_lw.py) I think that if you upload a .cof, people would be more than happy to test this on real hardware, let alone run it on emulators 6 Quote Link to comment Share on other sites More sharing options...
dml Posted September 12, 2012 Share Posted September 12, 2012 That looks interesting stuff, I'm sure Shamus would love to take a look at those, he's always keen to see where you can break VJ Well I'm sure everyone will be interested in seeing that kind of stuff! I'm a fan back since your ST/Falcon days, read a little about Livewire and seen an iffy video on here, would be really good to see some binaries go up at some point. I'll put some binaries up for d/l soon although they aren't all interesting. A few small tests for the particle system, enemies, polygon/texturemapping and so on. Some early playfield tests. One or two very early level tests. I don't quite have the full preview going (the one in the vid) because we split the data away from the executable when it started getting big, and used a script to launch it on the Alpine. It's in two parts and I can't remember how to bake it all into a single ROM. Would need some to time to pick at it and figure it out. What dev hardware did you use back then? Was it regular Atari stuff or did you have the snasm setup? Normal (I think) Jaguar, with an Atari Alpine board in the cart slot - the one that looks like a sail. If you were not careful you could easily catch the thing going past the table and drag the board, the jag, cables, monitor and half of the room along with you. I witnessed at least one accident like this with the Alpine. We didn't use PCs at the time. All work was done on Falcon030's with the TOS toolchain. Anyway, nice to see you here Cheers 3 Quote Link to comment Share on other sites More sharing options...
sh3-rg Posted September 12, 2012 Share Posted September 12, 2012 I'll put some binaries up for d/l soon although they aren't all interesting. A few small tests for the particle system, enemies, polygon/texturemapping and so on. Some early playfield tests. One or two very early level tests. That all sounds pretty interesting to me, I'm sure plenty of others will agree. We didn't use PCs at the time. All work was done on Falcon030's with the TOS toolchain. Great stuff! Falcon FTW 2 Quote Link to comment Share on other sites More sharing options...
Tyrant Posted September 13, 2012 Share Posted September 13, 2012 I'll put some binaries up for d/l soon although they aren't all interesting. A few small tests for the particle system, enemies, polygon/texturemapping and so on. Some early playfield tests. One or two very early level tests. I don't quite have the full preview going (the one in the vid) because we split the data away from the executable when it started getting big, and used a script to launch it on the Alpine. It's in two parts and I can't remember how to bake it all into a single ROM. Would need some to time to pick at it and figure it out. If you want any help getting it converted and assembled, there's a number of people around (myself included) who have and use alpines with the atari tools. I'd be glad to have a look and see if we can't get it all merged together. Quote Link to comment Share on other sites More sharing options...
carmel_andrews Posted September 13, 2012 Share Posted September 13, 2012 Quick question to Shamus (if he's still around, though i guess he's busy with getting the next release of VJ ready) Will version 2.1.0 be called 2.1.0 or will you be still using the svn/rev. numbering system Quote Link to comment Share on other sites More sharing options...
skip Posted September 13, 2012 Share Posted September 13, 2012 EDIT: Changed the link on the site to this file also. Thanks! I finally get to play it, haha. The intertia of the character is driving me nuts (in a good way ). 2 Quote Link to comment Share on other sites More sharing options...
Shamus Posted September 13, 2012 Author Share Posted September 13, 2012 The next official release of VJ will be 2.1.0. That's why the unofficial releases say "(2.1.0 Prerelease)" in the About dialog. 1 Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted September 13, 2012 Share Posted September 13, 2012 Thanks! I finally get to play it, haha. The intertia of the character is driving me nuts (in a good way ). But your limited edition hand written CD will be worth a fortune on ebay 1 Quote Link to comment Share on other sites More sharing options...
Chilly Willy Posted September 13, 2012 Share Posted September 13, 2012 How to make it working? it seems the minimal requirement is Mac OS 10.6 Snow Leopard. Previously under OS X.5 Leopard it was first asking for installing QT (which has nothing to see with Quick Time) but then it was only crashingbecause of some missing lib I never found how to fix: Errr - there's no need to do that. What I did (for linux, which had the same problem) was add this to one of the files: #define bzero(p, s) memset(p, 0, s) Problem solved. Bzero is one of those depricated functions that you sometimes see old-timers still using. It's LONG since been superceded by memset and should actually be removed from any project using it. Quote Link to comment Share on other sites More sharing options...
ggn Posted September 14, 2012 Share Posted September 14, 2012 Errr - there's no need to do that. What I did (for linux, which had the same problem) was add this to one of the files: #define bzero(p, s) memset(p, 0, s) Problem solved. Bzero is one of those depricated functions that you sometimes see old-timers still using. It's LONG since been superceded by memset and should actually be removed from any project using it. You see Shamus? In assembly nothing gets deprecated - you've been using the wrong language all these years!!!!!11111111oneoneoneoneoneoneo 6 Quote Link to comment Share on other sites More sharing options...
Zerosquare Posted September 14, 2012 Share Posted September 14, 2012 In assembly nothing gets deprecated"MOVEP" Quote Link to comment Share on other sites More sharing options...
Tyrant Posted September 14, 2012 Share Posted September 14, 2012 "MOVEP" 256 level grey-map to CRY blue-map. Easy. Quote Link to comment Share on other sites More sharing options...
Zerosquare Posted September 14, 2012 Share Posted September 14, 2012 That's not what I meant Motorola removed the "MOVEP" instruction on the 68060. 1 Quote Link to comment Share on other sites More sharing options...
Shamus Posted September 15, 2012 Author Share Posted September 15, 2012 Hmm... shamus@blackswan ~/source/virtualjaguar $ grep -r bzero src/* shamus@blackswan ~/source/virtualjaguar $ Quote Link to comment Share on other sites More sharing options...
Chilly Willy Posted September 17, 2012 Share Posted September 17, 2012 That's not what I meant Motorola removed the "MOVEP" instruction on the 68060. Which was a pain for many folks. The MOVEP was a very useful command, and not just for devices. It was used in quite a few emulators for handling 16 bit little-endian values. Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted September 23, 2012 Share Posted September 23, 2012 Arrggghhhh!!! Bug in my code. Deleted comment! 1 Quote Link to comment Share on other sites More sharing options...
carmel_andrews Posted September 27, 2012 Share Posted September 27, 2012 That's not what I meant Motorola removed the "MOVEP" instruction on the 68060. Where there actually any popular systems that used the '060 (apart from numerous miggy and falcon/tt upgrades, though i have'nt heard of any st upgrades using '060) as the preferred processor Quote Link to comment Share on other sites More sharing options...
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