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Which game should be ported to ATARI 2600 ?


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I'd also like to see a really good port of Lunar Lander. The FB2 version was a travesty.

The 2600 could do a great vector-looking Lunar Lander, if we're willing to accept a 30Hz flicker on the terrain. Just break the terrain down into tiles of left- and right-facing diagonal lines, then use the infinite sprite-replication trick to display first the left-diagonal "tiles", then the right-diagonals on the next frame, and so on.

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Here's a 160x192 mockup (stretched 200% horizontally) of how I imagine Zaxxon on the 2600. I know very little about the limits of the hardware, so please forgive any technical impossibilities demonstrated in this mockup. I just whipped this up in about 15 minutes, just to convey my vision of the game. Could a horizontally scrolling game such as this be possible on the 2600? I figure it's possible, looking at some of Activision's games such as Barnstorming and Chopper Command...

That Zaxxon looks awesome. Be cool to have one like that, along with Baby Pac-man for the 2600 or 7800.lol

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Sure, you could go with a nasty low-res playfield-based solution. But the constrained nature of Lunar Lander's terrain makes a better solution possible.

 

If you don't mind 30Hz flicker, it's possible to have a smoothly-rotating ship (in a 25x21-pixel bounding box) overlaid on a high-resolution 96x85 background (background displayed every other scan line). No extra RAM required (!)

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I'd really like to see the nexthomebrew conversion be something groundbreaking, and IMHO, Baby Pac-Man would be a great thing to try and pull off.

 

My #2 would be a more faithful Zaxxon

 

And #3 would be Tron.

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Ick. Full-screen, please.

 

96 pixels is a bit narrow, but 85 double scan lines is pretty close to the full screen height. Add about 3 lines of readouts at the top and/or bottom and it would be full height.

IMO 96 pixels is too narrow unless it is the only way. Couple that with 30 Hz flicker and I don't think that's a good solution, though it was a very impressive tech demo. ;)

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Now my new wishlist :) (without the not realistic games for the VCS hardware):

 

Finish: Elevator Action

 

Rewrite: Mr. Do, Zaxxon?

 

Make: Mappy, Bomb Jack, Scramble, Arkanoid (in that order)

 

(if Pixelboy's Zaxxon mockup (I like it very much) is not doable here is one with vertical scrolling. The basic idea is the same as in Activisions Riverraid)

 

Zaxxon.gif

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(if Pixelboy's Zaxxon mockup (I like it very much) is not doable here is one with vertical scrolling. The basic idea is the same as in Activisions Riverraid)

 

Zaxxon.gif

Very nice! The fuel gauge, score and number of reserve ships are missing from your mockup, though...

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