King Atari Posted January 4, 2003 Share Posted January 4, 2003 Two Player: O2 Smithereens Dogpatch! Dog Patch, yes! Shouldn't be too hard of a programming challenge, don't know what you could hack, maybe make a "Super Dog Patch" out of Air-Sea Battle. Quote Link to comment Share on other sites More sharing options...
MegaManFan Posted January 5, 2003 Share Posted January 5, 2003 Mega Man: The Power Battles. Quote Link to comment Share on other sites More sharing options...
NE146 Posted January 5, 2003 Share Posted January 5, 2003 I personally would LOVE to see Scramble (one of my favorite arcade games as a kid) ported.. Heck Super Cobra as limited as it was at least proved it could be done. Quote Link to comment Share on other sites More sharing options...
Witchfynde Posted January 5, 2003 Share Posted January 5, 2003 While old, simple arcade games are being named, Space Zap would've been pretty easy, I'd think. Quote Link to comment Share on other sites More sharing options...
+cvga Posted January 5, 2003 Share Posted January 5, 2003 I'd like to see someone release a port of Bomberman for the 2600! Even 2 players plus a couple of computer opponents would be a blast Quote Link to comment Share on other sites More sharing options...
DEBRO Posted January 5, 2003 Share Posted January 5, 2003 While old, simple arcade games are being named, Space Zap would've been pretty easy, I'd think. So have you seen Vault Assault in the AtariAge store? Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted January 5, 2003 Share Posted January 5, 2003 So many games... so little cash Quote Link to comment Share on other sites More sharing options...
ZylonBane Posted January 5, 2003 Share Posted January 5, 2003 There are a lot of old Apple II games that could probably be ported to the 2600. Drol, Aztec, Choplifter, Twerps, etc. Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted January 5, 2003 Share Posted January 5, 2003 Drol might work (rather limited, at least). Choplifter would be highly doubtful...since having seven or so hostages running around the screen independantly is important to the gameplay. These could be done with playfield graphics, but would move very choppy and very unlike the original game. Two airborne objects (Chopper, Jet/satellite) above and the tanks below would not be a problem, though. Quote Link to comment Share on other sites More sharing options...
chrisbid Posted January 5, 2003 Share Posted January 5, 2003 ill again suggest a VCS version of DDR would a game like Loco Motion or Happy Trails be possible on the VCS? Quote Link to comment Share on other sites More sharing options...
panamajoe Posted January 5, 2003 Share Posted January 5, 2003 ! Yes, LADYBUG ! on the VCS ! that would be cool... Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted January 5, 2003 Share Posted January 5, 2003 Hi there! Being more the C64 guy, I'd like to see some other stuff ported to the VCS than most others mentioned: Paradroid, Dino Eggs, Archon & Jumpman... Greetings, Manuel Quote Link to comment Share on other sites More sharing options...
raindog Posted January 5, 2003 Share Posted January 5, 2003 I was a big c64 guy too and if no one ports Jumpman or at least Jumpman Jr. by the time I get to it, that'll be a project of mine @someone on the previous page who mentioned O2 Smithereens, someone on stella-list is working on a Scorched Earth type game IIRC. (Scorched Earth being Smithereens on steroids, albeit without the voice and digitized explosions) Rob Quote Link to comment Share on other sites More sharing options...
Rob Mitchell Posted January 5, 2003 Share Posted January 5, 2003 @someone on the previous page who mentioned O2 Smithereens, someone on stella-list is working on a Scorched Earth type game IIRC. (Scorched Earth being Smithereens on steroids, albeit without the voice and digitized explosions) I don't know Scorched Earth .. but Smithereens is so simple .. Pull back on the stick and let 'er rip .. nice! Rob Mitchell, Atlanta, GA Quote Link to comment Share on other sites More sharing options...
Big Player Posted January 5, 2003 Share Posted January 5, 2003 I'd love to see a port of J.D. Casten's Box-In from Antic Magazine. It's a very simple game but tons of fun to play. It's similar to Pengo so I'm sure the 2600 could handle it. http://www.atarimagazines.com/v4n8/BOXIN.html Quote Link to comment Share on other sites More sharing options...
rasty Posted January 5, 2003 Share Posted January 5, 2003 Anyone know how hard it would be to hack a Supercharger game. And, if it could be hacked, could the finished product be put onto cart? Hacking it, not much different from all the other games. Putting it on a cart.. forget it! About Jumpman.. funny, I've been toying with the idea of a 2600 Jumpman lately. Would be pretty hard and time consuming to code all the different levels thou.. hmmm... Rasty.- Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted January 5, 2003 Share Posted January 5, 2003 Hi Rasty! About Jumpman.. funny, I've been toying with the idea of a 2600 Jumpman lately. Would be pretty hard and time consuming to code all the different levels thou..hmmm... What about Jumpman Jr. then? Greetings, Manuel Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted January 5, 2003 Share Posted January 5, 2003 Jumpman has what...30 levels? I dunno...the screens are pretty simple in design. Seems like it could be done in an 8k cart. A vertical scroller shouldn't be too hard to do...something like Thrax Lair or The E Factor. Quote Link to comment Share on other sites More sharing options...
DEBRO Posted January 5, 2003 Share Posted January 5, 2003 I'd love to see a port of J.D. Casten's Box-In from Antic Magazine. It's a very simple game but tons of fun to play. It's similar to Pengo so I'm sure the 2600 could handle it. http://www.atarimagazines.com/v4n8/BOXIN.html Thats actually on my list of things to do (that is if no one beats me to it) I would want to change it though to add more challenge. Like more than one monster and even monsters with different characteristics. Hopefully from my learning experience with Climber5 I can pull it off. Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted January 5, 2003 Share Posted January 5, 2003 From the looks of things 2003 appears to be a pretty good year for Atari Or maybe 2004... Quote Link to comment Share on other sites More sharing options...
rasty Posted January 6, 2003 Share Posted January 6, 2003 Hey Manuel! About Jumpman.. funny, I've been toying with the idea of a 2600 Jumpman lately. Would be pretty hard and time consuming to code all the different levels thou..hmmm... What about Jumpman Jr. then? Humm I've almost only played with Jumpman "Sr."... what are the main differences with "Jr."? Greets, Rasty.- Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted January 6, 2003 Share Posted January 6, 2003 The main differences is that Jr. levels are centered around a unique "angle" for that screen. Like gems that move around, or walls that appear in specific locations when you pick gems up, etc. Sr. has stratagies repeated on higher levels (but with a more complex arrangement). Quote Link to comment Share on other sites More sharing options...
Garak Posted January 6, 2003 Share Posted January 6, 2003 I forgot to mention before - I'd like to see a version of Space Taxi for the VCS. OoOoOohhh! "Space Taxi" - that would be interesting... Hmm, others... hehehehe, "Quartet" Garak Quote Link to comment Share on other sites More sharing options...
Scooterb23 Posted January 6, 2003 Share Posted January 6, 2003 I was just thinking about a DDR type game using that footpedal controller... Anyway, an obscure one that I'd like to see is Skate Rock from the C64...I think it could be done, at least a couple of levels at some degree of completeness. A couple other dreams... Beach-Head II Smithereens Quote Link to comment Share on other sites More sharing options...
postamessage2 Posted January 6, 2003 Share Posted January 6, 2003 Quantum - I think that what it called. It's the game that you try to circle planets without running into them. This should be very easy to port and there is already a trac-ball controller for the 2600. Quote Link to comment Share on other sites More sharing options...
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