enthusi Posted October 26, 2012 Share Posted October 26, 2012 (edited) Ah, nous parlons francais? Heureusement je parle un petit peut francais mais pas beaucoup pour poser tout les mots en ce langue... Anyway, I checked Cosmic Ark with that particular Junior 2600 and it shows the expected same behavior of diagonal stripes seemingly wandering left for a couple of frames. Could anyone direct me towards the most recent discussion on the general star-field effect and its dependence on hardware? I found those: http://www.atariage....erent-consoles/ http://2600connectio...ia/vcs_tia.html Am I missing something? Cheers, Martin Edited October 26, 2012 by enthusi Quote Link to comment Share on other sites More sharing options...
Cambouis de l'Atari Posted October 26, 2012 Share Posted October 26, 2012 Ah, nous parlons francais? Heureusement je parle un petit peut francais mais pas beaucoup pour poser tout les mots en ce langue... Hehe, I dared to write in french, because Rhod is french, I wondered wether I'd write a translation or not, but my question was not very important. Sorry I won't do it again (btw does Andrew speak french too, or was his reply thank to google trad ? ) About Cosmic ark, I'm not sure to have this cartridge (I already played it, but I may be confusing with emulators), I'll check soon. Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted October 26, 2012 Share Posted October 26, 2012 Hehe, I dared to write in french, because Rhod is french . . . But can you write in : "Well a very, very heavy ah heavy drit, bertation tonight. We had a very dare, darerson. Bite, let's go ahead terror tastin' those lil' bit that had the pet." Quote Link to comment Share on other sites More sharing options...
Cambouis de l'Atari Posted October 26, 2012 Share Posted October 26, 2012 But can you write in : "Well a very, very heavy ah heavy drit, bertation tonight. We had a very dare, darerson. Bite, let's go ahead terror tastin' those lil' bit that had the pet." Umm well, writing ? no... but if you could hear myself speaking english, it's quite similar 1 Quote Link to comment Share on other sites More sharing options...
+Andrew Davie Posted October 29, 2012 Share Posted October 29, 2012 #4 1 Quote Link to comment Share on other sites More sharing options...
enthusi Posted October 30, 2012 Share Posted October 30, 2012 Number of Games left? Your Highscore? 1 Quote Link to comment Share on other sites More sharing options...
accousticguitar Posted October 30, 2012 Share Posted October 30, 2012 #4 Are you sure you didn't mean 42? Quote Link to comment Share on other sites More sharing options...
+FujiSkunk Posted October 30, 2012 Share Posted October 30, 2012 I think he means this. Quote Link to comment Share on other sites More sharing options...
RevEng Posted October 30, 2012 Share Posted October 30, 2012 Yep. AG was just funning. Quote Link to comment Share on other sites More sharing options...
accousticguitar Posted October 30, 2012 Share Posted October 30, 2012 The sad thing is once the 250 games are sold we'll never know how high it could have made it to. Quote Link to comment Share on other sites More sharing options...
fernando marrin Posted October 30, 2012 Share Posted October 30, 2012 would have been nice to play this game from CC2, the demo works fine so spoiled by multicarts that i'm too lazy to take my BD out of the box to play Quote Link to comment Share on other sites More sharing options...
+Andrew Davie Posted October 31, 2012 Share Posted October 31, 2012 would have been nice to play this game from CC2, the demo works fine so spoiled by multicarts that i'm too lazy to take my BD out of the box to play You should be playing the boxed version. There were several months of intensive speed optimisation on the engine code after the demo was released. The final version not only has all the extra levels, of course, but it is also smoother, faster, and visually much improved. Please understand, the demo is but a shadow of the finished product. A bit like the difference between any prototype and the finished product. Open the box... plug in the cartridge. That's the best way to enjoy it, and quite the entire point about releasing it. 1 Quote Link to comment Share on other sites More sharing options...
enthusi Posted November 5, 2012 Share Posted November 5, 2012 And so I did Took the VCS with me on vacation and though there was little time, we had some rounds of BD. Supersmooth playing. Cave A and B where no issue at all but the C one always was pretty tight on my timinig so I failed several times. I guess I didnt find/memorize a proper route yet Cave D needs the player to 'generate' Diamonds. A concept new to me (never played BD on the C64 actually but Im on it. About 1800 ish points so far... I can post pictures on occasion Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted November 5, 2012 Share Posted November 5, 2012 Supersmooth playing. The most important sentence for us coders. Quote Link to comment Share on other sites More sharing options...
+McCallister Posted November 23, 2012 Share Posted November 23, 2012 Is this now officially sold out? It is in the store, but only has the more info only button. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted November 23, 2012 Share Posted November 23, 2012 Not 100% sure, but that could be the case. Quote Link to comment Share on other sites More sharing options...
+Andrew Davie Posted November 24, 2012 Share Posted November 24, 2012 Is this now officially sold out? It is in the store, but only has the more info only button. Looks to me like it's sold out. Been waiting for a while for that to happen. It's now officially a collector's item. There will NOT be any more made. Cheers A Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted November 24, 2012 Share Posted November 24, 2012 And with 250 BD copies sold finishing 4th in the homebrew rankings, you can now estimate the sales of the other top games. 1 Quote Link to comment Share on other sites More sharing options...
+McCallister Posted November 24, 2012 Share Posted November 24, 2012 Looks to me like it's sold out. Been waiting for a while for that to happen. It's now officially a collector's item. There will NOT be any more made. Cheers A Congratulations! It is a great collector's item, but more importantly, a stellar game to play. 2 Quote Link to comment Share on other sites More sharing options...
+FujiSkunk Posted November 24, 2012 Share Posted November 24, 2012 Andrew and Thomas, congrats again on an awesome game, and on selling out (in a good way). So 250 copies makes for the 4th best-selling game on AtariAge, eh? Given Nathan Strum's comment over in the misconception thread, some people apparently believe you can earn a living making homebrews like this. Maybe some actual numbers can set those people straight. Or maybe not. I can see this happening: "You make games for old systems? That's cool! You can make lots of money in old systems now!" "Actually, even the most popular games still only sell a couple hundred copies." "That's still good, right?" ...or... "So you just make a couple dozen games a year, right? After all, it's not that hard to make them." Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted December 12, 2012 Share Posted December 12, 2012 My friend and I used to think that the Atari was 4 bits, and the Game Cube, PS2 were 128 bits. We just assigned arbitrary binary power "bit" numbers to everything based on the apparent graphical quality of the systems. Every video game generation had twice the bits of the previous, except 32 got skipped over for some reason. PONG would have probably gotten a "1-bit" rating. That was before I got into retro collecting, starting with an NES in 2002. We were pretty ignorant back then. Quote Link to comment Share on other sites More sharing options...
Cankerwurm Posted December 18, 2012 Share Posted December 18, 2012 Looks to me like it's sold out. Been waiting for a while for that to happen. It's now officially a collector's item. There will NOT be any more made. Cheers A So it's officially sold out, eh? Glad I got my copy when I did. Like I said to Albert (I think it was him) at the PRGE, it's impressive to look at when you watch the demo, but when you actually play it, it's absolutely mind-blowing. A hearty congrats to both you and Thomas for making an excellent, EXCELLENT game! 2 Quote Link to comment Share on other sites More sharing options...
+Andrew Davie Posted December 18, 2012 Share Posted December 18, 2012 A hearty congrats to both you and Thomas for making an excellent, EXCELLENT game! TY. Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted December 18, 2012 Share Posted December 18, 2012 I'm not sure if I'm wrong headed in this, but, I never got into Bolderdash. What thrilled me - and what I'm most appreciated of - is that Andrew actively shared his knowledge. I love hearing about scheduling techniques, proto threads etc.. Because of developers like him the disconnect between game players and game programmers feels almost non-existent. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted December 18, 2012 Share Posted December 18, 2012 We can share everything that is not copyright protected by FSS. Quote Link to comment Share on other sites More sharing options...
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