killersquirel Posted February 23, 2016 Share Posted February 23, 2016 Any updates on this one? Quote Link to comment https://forums.atariage.com/topic/197214-rick-dangerous/page/4/#findComment-3448072 Share on other sites More sharing options...
+Adam+ Posted November 6, 2016 Share Posted November 6, 2016 The creators of Rick on Atari 8-bit have shared some screenshots with us on AtariOnline.pl: 24 Quote Link to comment https://forums.atariage.com/topic/197214-rick-dangerous/page/4/#findComment-3625802 Share on other sites More sharing options...
Stefan Both Posted November 6, 2016 Share Posted November 6, 2016 That looks amazing! Quote Link to comment https://forums.atariage.com/topic/197214-rick-dangerous/page/4/#findComment-3625847 Share on other sites More sharing options...
Jetboot Jack Posted November 6, 2016 Share Posted November 6, 2016 Wow - that looks incredible, cannot wait!!! sTeVE Quote Link to comment https://forums.atariage.com/topic/197214-rick-dangerous/page/4/#findComment-3625967 Share on other sites More sharing options...
Mclaneinc Posted November 6, 2016 Share Posted November 6, 2016 That looks SUPERB....Amazing work by those involved... Quote Link to comment https://forums.atariage.com/topic/197214-rick-dangerous/page/4/#findComment-3626033 Share on other sites More sharing options...
popmilo Posted November 6, 2016 Share Posted November 6, 2016 Great looking game!Must admit those sprites look better than C64 version Quote Link to comment https://forums.atariage.com/topic/197214-rick-dangerous/page/4/#findComment-3626047 Share on other sites More sharing options...
solaris104 Posted January 18, 2017 Share Posted January 18, 2017 New trailerhttps://www.youtube.com/watch?v=oM9imzyPCHc 15 Quote Link to comment https://forums.atariage.com/topic/197214-rick-dangerous/page/4/#findComment-3674819 Share on other sites More sharing options...
Mclaneinc Posted January 18, 2017 Share Posted January 18, 2017 Me does like Rick D...Looks great.... Quote Link to comment https://forums.atariage.com/topic/197214-rick-dangerous/page/4/#findComment-3674843 Share on other sites More sharing options...
popmilo Posted January 19, 2017 Share Posted January 19, 2017 Nice !!! WHEN CAN WE PLAY IT ??!?!??!?!? Quote Link to comment https://forums.atariage.com/topic/197214-rick-dangerous/page/4/#findComment-3675175 Share on other sites More sharing options...
MARIO130XE Posted January 19, 2017 Share Posted January 19, 2017 Wooaahhhh!!! Can't wait!!! Quote Link to comment https://forums.atariage.com/topic/197214-rick-dangerous/page/4/#findComment-3675199 Share on other sites More sharing options...
IndusGT Posted January 19, 2017 Share Posted January 19, 2017 Amazing !!!!! Quote Link to comment https://forums.atariage.com/topic/197214-rick-dangerous/page/4/#findComment-3675254 Share on other sites More sharing options...
+CharlieChaplin Posted January 19, 2017 Share Posted January 19, 2017 Works with and without VBXE, cool ! Works also with + without 65816 ? What are the RAM requirements ? Quote Link to comment https://forums.atariage.com/topic/197214-rick-dangerous/page/4/#findComment-3675282 Share on other sites More sharing options...
Fres Posted January 19, 2017 Share Posted January 19, 2017 Amazing. Hard to believe, really. Quote Link to comment https://forums.atariage.com/topic/197214-rick-dangerous/page/4/#findComment-3675331 Share on other sites More sharing options...
w1k Posted January 19, 2017 Share Posted January 19, 2017 looks good Quote Link to comment https://forums.atariage.com/topic/197214-rick-dangerous/page/4/#findComment-3675421 Share on other sites More sharing options...
emkay Posted January 19, 2017 Share Posted January 19, 2017 Amazing. Hard to believe, really.Not pulling the stuff down. It's very nice to see, people put their spare time in such projects. But the game itself is no miracle to the A8. It uses 32 byte wide screens with no scrolling, this allows a fair amount of CPU cycles to handle the game for a low amount of moving objects. So, it's always a must to thank the creators of such stuff, because without someone doing that stuff, it still wouldn't be there. Even if it's "a piece of cake" that hadn't been done on the A8 (like those "Driller like 3D Games") , because no one did the A8 versions.... It's harder to believe that "3D" (looking) games exist on other 8bit machines, where it had been a horrible task to create them and people did that without a doubt, the result was even bad, and people bought it. 1 Quote Link to comment https://forums.atariage.com/topic/197214-rick-dangerous/page/4/#findComment-3675590 Share on other sites More sharing options...
+MrFish Posted January 19, 2017 Share Posted January 19, 2017 (edited) It's very nice to see, people put their spare time in such projects. But the game itself is no miracle to the A8. It uses 32 byte wide screens with no scrolling, this allows a fair amount of CPU cycles to handle the game for a low amount of moving objects. So, it's always a must to thank the creators of such stuff, because without someone doing that stuff, it still wouldn't be there. Even if it's "a piece of cake" that hadn't been done on the A8 (like those "Driller like 3D Games") , because no one did the A8 versions.... I thought the same thing when I saw the comment about it being "hard to believe". It's not really a technical miracle or impossibility -- in terms of the Ataris' capabilities. But... - I don't know if we're watching the same video, but I see vertical scrolling. - It might not be a technical miracle, but to see the full production of a game like this appear on the A8's, in a relatively small Atari community, from people who aren't being paid (which is how it was produced on other platforms), I do see it as a miracle. And maybe this is what Fres is referring to. - As to being a "piece of cake": nothing that requires this amount of work is a "piece of cake" by any stretch of the imagination, whether it is a technical wonder or not. It's not always about reaching the apex in terms of what the Ataris are capable of: it's often about being able to have some popular games finally appear on the platform, from a period when the A8's were being overlooked. It's obvious they're putting a lot of effort into making that happen here, and doing a quality job of it. Edited January 19, 2017 by MrFish 5 Quote Link to comment https://forums.atariage.com/topic/197214-rick-dangerous/page/4/#findComment-3675620 Share on other sites More sharing options...
emkay Posted January 20, 2017 Share Posted January 20, 2017 I thought the same thing when I saw the comment about it being "hard to believe". It's not really a technical miracle or impossibility -- in terms of the Ataris' capabilities. But... As I wrote above: I appreciate to see the game progressing. But.... - I don't know if we're watching the same video, but I see vertical scrolling. You know , how scrolling works on the A8? Horizontal scrolling takes a lot of CPU Cycle stealing, but then it is just a "poke" to move the screen for up to 4 pixels. Vertical scrolling costs nothing. It also moves DLIs for up to to 8(16) lines, without any care, when using a charmode The game seems to use some software movement, resulting in interleaved vertical movement with the moving objects on the screen. So, there is no scrolling used, particular no horizontal scrolling, which would make things a lot harder. - It might not be a technical miracle, but to see the full production of a game like this appear on the A8's, in a relatively small Atari community, from people who aren't being paid (which is how it was produced on other platforms), I do see it as a miracle. And maybe this is what Fres is referring to. That's what I wrote above, too. - As to being a "piece of cake": nothing that requires this amount of work is a "piece of cake" by any stretch of the imagination, whether it is a technical wonder or not. It's not always about reaching the apex in terms of what the Ataris are capable of: it's often about being able to have some popular games finally appear on the platform, from a period when the A8's were being overlooked. It's obvious they're putting a lot of effort into making that happen here, and doing a quality job of it. Not sure of your achievement in software-production. But, everything that allows to create "new programs" by just changing the value in a register, is a piece of cake. Ofcourse, those who do that, have their experiences. Others couldn't do even a bit of a program. Linear graphics on the A8 is "a piece of cake" , while on the C64 it can turn into a horrible trip. But that didn't stop coders in the past to create games that needed linear graphics on the C64. Just for an example. Quote Link to comment https://forums.atariage.com/topic/197214-rick-dangerous/page/4/#findComment-3675829 Share on other sites More sharing options...
jvas Posted January 20, 2017 Share Posted January 20, 2017 Just a sidenote: In rick dangerous, for the time of scrolling, the game logic is stopped. 1 Quote Link to comment https://forums.atariage.com/topic/197214-rick-dangerous/page/4/#findComment-3675837 Share on other sites More sharing options...
Poison Posted January 20, 2017 Share Posted January 20, 2017 Love it, I want it, I buy it! Quote Link to comment https://forums.atariage.com/topic/197214-rick-dangerous/page/4/#findComment-3675843 Share on other sites More sharing options...
Mclaneinc Posted January 20, 2017 Share Posted January 20, 2017 (edited) Just a sidenote: In rick dangerous, for the time of scrolling, the game logic is stopped. As you would expect in those push pull screen games, all of those I've seen stop the game to do the graphics move. why waste the cpu and not just get the gfx move faster. (I presume that's why the logic is stopped or simply isn't there time to do the move and keep the logic running?) Edited January 20, 2017 by Mclaneinc Quote Link to comment https://forums.atariage.com/topic/197214-rick-dangerous/page/4/#findComment-3675844 Share on other sites More sharing options...
MaPa Posted January 20, 2017 Share Posted January 20, 2017 IMHO the logic is stopped because it would be too disorientating when the coarse scroll occurs. Quote Link to comment https://forums.atariage.com/topic/197214-rick-dangerous/page/4/#findComment-3675853 Share on other sites More sharing options...
Rybags Posted January 20, 2017 Share Posted January 20, 2017 Was probably a lowest common denominator imposition, ie Spectrum and ST. Though it doesn't really detract too much, the game tends to be zoned into areas where you perform the moves to allow safe passage then move onward. I used to play RD2 a lot on the Amiga and it was a favourite. Never really played the first one. Tend to agree with some critic reviews that it is repetitive and relies on remembering the patterns. But it did have pretty good repeat value in the day and would be a very welcome gapfiller on the A8. 1 Quote Link to comment https://forums.atariage.com/topic/197214-rick-dangerous/page/4/#findComment-3675869 Share on other sites More sharing options...
jvas Posted January 20, 2017 Share Posted January 20, 2017 What I wanted to say, is that it is not a scrolling game in the classic manner. Quote Link to comment https://forums.atariage.com/topic/197214-rick-dangerous/page/4/#findComment-3675891 Share on other sites More sharing options...
+skr Posted January 20, 2017 Share Posted January 20, 2017 It´s great looking, fun game. If we would have had that back in the eigthies everybody would have been thrilled and excited. And in 2017 people are like "nothing special", "easy to do". Ok, if it is so easy to do, why aren´t you making games like this, instead of putting this great work down? I can´t wait to play it on my Atari. 2 Quote Link to comment https://forums.atariage.com/topic/197214-rick-dangerous/page/4/#findComment-3675897 Share on other sites More sharing options...
sack-c0s Posted January 20, 2017 Share Posted January 20, 2017 IMHO the logic is stopped because it would be too disorientating when the coarse scroll occurs. Reading between the lines I get the feeling the whole design was based on the fact it would end up on the C64 and the spectrum, and the playing area size along with the coarse scrolling with stopped logic is to give our rubber-keyed friend a fighting chance at pulling it off. Quote Link to comment https://forums.atariage.com/topic/197214-rick-dangerous/page/4/#findComment-3675907 Share on other sites More sharing options...
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