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Philsan

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Hi all :)

Again, here are some game titles/loading screens, some were recolored and edited by me with Photoshop before conversion.

If anyone could add them to the A8 games that would be great!

 

 

Nuclear Nick:

 

Original A8 (PAL)

tlcharger.png.5252b3d738892e84a67df7579e64de0f.png

A8

NuclearNick.thumb.PNG.979d3cac7c0c80d4c9610d345d12d02e.PNG
StaxX_NuclearNick_NTSC.xexStaxX_NuclearNick_PAL.xex

 


Moon Patrol:


Original PC
2080885-moon-patrol-pc-booter-title-screen.png.b1faf45c10e494168fc78e028a897ee7.png

 

A8

MoonPatrol.thumb.PNG.ea40f7f11707aed8a2d28a9a7413f43d.PNG

StaxX_MoonPatrol-NTSC.xexStaxX_MoonPatrol-PAL.xex

 

 

Elktraglide:

 

Original C64

elektra_glide_01(1).png.df8bb5bffac9904b13b39d1ee10a0f2a.png

 

A8

Elektraglide.thumb.PNG.0d06264a291b1b42b9459de74bf1a130.PNG

StaxX_Elktraglide-NTSC.xexStaxX_Elktraglide-PAL.xex

 

 

Chessmaster 2000:

 

Original Amiga

Chessmaster2000.png.de6b27c10b530dd76aa76866526749f0.png

 

A8
Chessmaster2000.thumb.PNG.937145810a53a47a77de1e98d525cba4.PNG

StaxX_Chessmaster_2000-NTSC.xexStaxX_Chessmaster_2000-PAL.xex

 


Donkey Kong:


Original C64

161661.png.1b12be4728ec4d4cd0010aa827d53b7b.png
A8
DK.thumb.PNG.578fdcd578e16fe2498a3b697c23a4af.PNG

StaxX_DonkeyKong-NTSC.xexStaxX_DonkeyKong-PAL.xex

 

 

Donkey Kong JR:

 

Original C64

C64_DKJR.png.859ddc150aff5fa36450e2ef42ae97cf.png

 

A8

DKJR.thumb.PNG.064d6945e5fd47490ab7f2208993b653.PNG

StaxX_DKJR-NTSC.xexStaxX_DKJR-PAL.xex

 

 

Mouse Trap:

 

Original A8

mouse_trap.gif.b92403dcb24a158587fc6e9c3e83f4be.gif

 

A8

MouseTrap.thumb.PNG.60fe79c0d537f48e6813810d1a8ebe41.PNG

StaxX_MouseTrap-NTSC.xexStaxX_MouseTrap-PAL.xex

 

 

Black Lamp:

 

Original A8

black_lamp_2.gif.3813f073b6d1a5fde2f247f9994382b3.gif

 

A8 

BlackLamp.thumb.PNG.47739a83fc6d4a6fa589d54708421ea8.PNG

StaxX_BlackLamp-NTSC.xexStaxX_BlackLamp-PAL.xex

 

 

Basil The Great Mouse Detective:

 

Original C64

basil_-_the_great_mouse_detective_01.png.b51154d8b41a9f75a4590916d0f2458b.png

 

A8

Basil.thumb.PNG.084c9763a04aa58890757000c3d4140e.PNG

StaxX_Basil-NTSC.xexStaxX_Basil-PAL.xex

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At least Elektraglide is available with that titlescreen at Homesoft's webpage:

http://www.mushca.com/f/atari/index.php?dl=035

 

For Donkey Kong he has a similar title, for DK Junior a different one:

http://www.mushca.com/f/atari/index.php?idx=D

 

Maybe some others too (I remember Moon Patrol with a Rasta titlescreen).

For all the rest, better call Saul, ahem, better call @nobody maybe he can add these titles to the games.

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4 hours ago, StaxX28 said:

Could someone please do the magic and add/replace these title screen into the games?

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18 minutes ago, Yautja said:

Could someone please do the magic and add/replace these title screen into the games?

It could but not while, they'll need to be before loading... show / disappear / loading game (with original in): Nuclear Nick, Mouse Trap, Black Lamp and Basil The Great Mouse Detective because they're with DLIs while original are in 4colours (3 + black are in bitmap mode to be used while loading and in same block(s) as the game(s) itself(s)).

The others the same (show then disappear to load the main game itself(s))...

👍

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4 hours ago, StaxX28 said:

Again, here are some game titles/loading screens, some were recolored and edited by me with Photoshop before conversion.

If anyone could add them to the A8 games that would be great!

That's awesome!  Another source for great game images would be the box art.

 

I was playing Ultima IV recently, and the image for visiting the Gypsy where you create your character was sorely disappointing.

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5 hours ago, GravityWorm said:

Awesome! Makes me play the game...

*Awesome! Makes me wanna play the game...

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Posted (edited)

To be fair and honest, not everyone likes Rasta images for titles screens, sometimes the G2F version is better, sometimes an expertly done screen using all of the tricks and good taste is also better. Rasta is awesome in many ways, just not for everything and just not always.

Edited by _The Doctor__
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6 hours ago, _The Doctor__ said:

sometimes the G2F version is better,

Almost never. Also we still learn usin' RC...

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Posted (edited)
22 minutes ago, GravityWorm said:

Almost never. Also we still learn usin' RC...

Whilst I love RC, there are some instances where a really good, well crafted g2f fits the game better, (especially if a more retro look is wanting to be achieved). The other thing is g2f images take up less kb's and processing power so better suited from a practical point of view for a splash/title screen. 

 

Check out:

 

image.png.48fbb45cb047b01269c4496c00a24cfb.png

 

image.thumb.png.c525a3a56d98fa9ba129fb6c4a0e0939.png

However, on balance I'd rather see more really well done rc images in games, and RC is clearly getting better at outputting even more amazing images. 

 

Of course, the quality of the rc images also depends very much on the source image used, the prepeowssing of said source, the settings in rc, and other factors. 

 

A few g2f I love:

 

image.png.b68685ad320878b9d53a55cac644dbc0.png

image.png.124d3a0bb554586440a9ea90d89bcbd2.png

 

image.png.17169347977b6c517b8c6bdc5dd7bcbd.png

image.png.d2e91b706cdc1e1873ad4331cac18007.png

image.png

image.png

 

image.png.0f5aaf84ce1a7108545714d9a763b011.png

 

 

image.png.df766b43461dd53415d3bc3da209e359.png

image.png.c12f80476655fa7cf5a67eb460ccc418.png

 

 

Edited by Beeblebrox
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5 hours ago, Beeblebrox said:

 

image.png.b68685ad320878b9d53a55cac644dbc0.png

It looks like a picture From Commodore 64... Called C64 but how many colors? Not many?

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1 hour ago, GravityWorm said:

It looks like a picture From Commodore 64... Called C64 but how many colors? Not many?

Ah but it's not always about the number of colours. G2f images are painstakingly crafted and are more in line with 8bit computer art as such. They are special in their own right - so you can't really compare them like for like with RC images. I absolutely love RC but for the reasons mentioned above (smaller file sizes, less CPU cycles, more retro look, etc), sometimes a G2F image is more suited.

 

It's like pixel art. Looks very pixalated and might have fewer colours - but that is by design.

 

One thing that's for sure - both G2F and RC images look amazing when compared to stock APAC created 5 colour images on the A8. :) 

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13 minutes ago, Beeblebrox said:

 

One thing that's for sure - both G2F and RC images look amazing when compared to stock APAC created 5 colour images on the A8. :) 

👍

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14 minutes ago, Beeblebrox said:

Ah but it's not always about the number of colours. G2f images are painstakingly crafted and are more in line with 8bit computer art as such. They are special in their own right - so you can't really compare them like for like with RC images. I absolutely love RC but for the reasons mentioned above (smaller file sizes, less CPU cycles, more retro look, etc), sometimes a G2F image is more suited.

 

It's like pixel art. Looks very pixalated and might have fewer colours - but that is by design.

 

One thing that's for sure - both G2F and RC images look amazing when compared to stock APAC created 5 colour images on the A8. :) 

A lot of mine RC pictures are pixel art. Like the guy witch ravens...

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On 4/6/2024 at 3:53 AM, GravityWorm said:
 

Guy with Ravens

palette: altirra.act

Only 14 colors!

I did spend dozens of hours on this image. Literally dozens! A lot of pixel painting, manipulations, edits, etc...
I also used mask on face and hands and the whiteish shirt...

 

GravityWorm_Guy_with_Ravens_screenshot.png

GravityWorm_Guy_with_Ravens.png

 

mask_x2.png

GravityWorm_Guy_with_Ravens.xex 22.33 kB · 8 downloads

This is pixel art based on a photo. So much effort. Especially i used a program rather made for photo retouching. LOL
i need to get me some kinda program for pixel art like deluxe paint. :)

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On 5/18/2024 at 8:46 PM, Stephen said:
On 5/16/2024 at 5:45 PM, Sheddy said:

I recompiled RastaConverterBeta10 (Windows 64-bit version) using the Intel C++ compiler and Profile Guided Optimization.

On my older PC I'm seeing the rate improve from around 80,000 to mid to high 90,000's. If you're interested, please give it a go.

I am kind of curious what sort of rates Stephen might get on his system given he already gets around 300,000 sometimes on YUV

 

https://github.com/sheddyshack/RastaConverter/releases/tag/RastaConverterBeta10

 

Kind Regards

I'm out of town until late Monday - I'll definitely give this a try when I get home!

HOLY SHIT!!!  This is fast.  I saw peaks of 518,000 per second running YUV mode conversion.  The previous version could never break 395,000 so quite an increase in speed.  I am using the PGO-AVX2 version.

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13 hours ago, Beeblebrox said:

Whilst I love RC, there are some instances where a really good, well crafted g2f fits the game better, (especially if a more retro look is wanting to be achieved). The other thing is g2f images take up less kb's and processing power so better suited from a practical point of view for a splash/title screen. 

 

Check out:

 

image.png.48fbb45cb047b01269c4496c00a24cfb.png

 

image.thumb.png.c525a3a56d98fa9ba129fb6c4a0e0939.png

However, on balance I'd rather see more really well done rc images in games, and RC is clearly getting better at outputting even more amazing images. 

 

Of course, the quality of the rc images also depends very much on the source image used, the prepeowssing of said source, the settings in rc, and other factors. 

 

A few g2f I love:

 

image.png.b68685ad320878b9d53a55cac644dbc0.png

image.png.124d3a0bb554586440a9ea90d89bcbd2.png

 

image.png.17169347977b6c517b8c6bdc5dd7bcbd.png

image.png.d2e91b706cdc1e1873ad4331cac18007.png

image.png

image.png

 

image.png.0f5aaf84ce1a7108545714d9a763b011.png

 

 

image.png.df766b43461dd53415d3bc3da209e359.png

image.png.c12f80476655fa7cf5a67eb460ccc418.png

 

 

Wow that G2F program produces very good images..  I will check that program out after I get fully setup. 

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4 minutes ago, Atari8man2004 said:

Wow that G2F program produces very good images..  I will check that program out after I get fully setup. 

There are some amazing images.  It can also do mid-line splits to alternate between 160 pixel mode, and GTIA mode.

3gfx.mode_atari_our5oft.png

 

Another thing to keep in mind, is these images are usually only a few kB and the majority don't consume much CPU time so they can more easily be used for loading screens, etc.

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On 5/20/2024 at 12:08 PM, StaxX28 said:

Again, here are some game titles/loading screens, some were recolored and edited by me with Photoshop before conversion.

If anyone could add them to the A8 games that would be great!

@StaxX28, your conversions are absolutely amazing! I also would like to see these masterpieces in the games. :)

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20 minutes ago, Stephen said:

Another thing to keep in mind, is these images are usually only a few kB and the majority don't consume much CPU time so they can more easily be used for loading screens, etc.

the less you know the bolder the statements ;)

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