miker Posted February 12, 2016 Share Posted February 12, 2016 Found something interesting: http://sejfik.com/pages/images/uploads/bc3ef7a68df3.jpg Anyone? Quote Link to comment Share on other sites More sharing options...
MARIO130XE Posted February 12, 2016 Share Posted February 12, 2016 Wow - great set of pics Mario! Sneak peek of what I have running now (because of http://atariage.com/forums/topic/242517-game-titles-i-like-to-see-appearing-on-a8-hardware/page-2?do=findComment&comment=3437704) PushOver.jpg *** EDIT *** Now at 2,258,000,000 iterations and still improving. Normal Distance is down to 3.144972. I think I'll just let it run overnight and see how close it gets. PushOver.jpg Wow, looks great. If we have the title screen, maybe someone want to code the game. ?! ... Found something interesting: http://sejfik.com/pages/images/uploads/bc3ef7a68df3.jpg Anyone? running.... Quote Link to comment Share on other sites More sharing options...
+Stephen Posted February 12, 2016 Share Posted February 12, 2016 OK - I think this is about as good as it is going to get. Roughly 5.5 billion iterations, with a normal distance of 2.8. PushOver.xex 13 Quote Link to comment Share on other sites More sharing options...
MARIO130XE Posted February 12, 2016 Share Posted February 12, 2016 wow, looks great! Quote Link to comment Share on other sites More sharing options...
TheNameOfTheGame Posted February 12, 2016 Share Posted February 12, 2016 (edited) OK - I think this is about as good as it is going to get. Roughly 5.5 billion iterations, with a normal distance of 2.8. That is fantastic! Edited February 12, 2016 by TheNameOfTheGame Quote Link to comment Share on other sites More sharing options...
AtariNerd Posted February 13, 2016 Share Posted February 13, 2016 Just happens that the places where noticeable differences/anomalies are visible are actually easy to rationalize to style choice or as in the foot - shadow. If you compare them directly, you notice something might be up. As seperate pieces, though - golden. And the brighter colors add their own thang. Quote Link to comment Share on other sites More sharing options...
MARIO130XE Posted February 15, 2016 Share Posted February 15, 2016 Found something interesting: http://sejfik.com/pages/images/uploads/bc3ef7a68df3.jpg Anyone? Hey Mate. Just checked the converter after doing your frogs pic over the weekend. I think that project isn't that easy and I'll start a few more trials. Let me change some settings. I don't give up yet. Greetings, Mario frog.xex 1 Quote Link to comment Share on other sites More sharing options...
Rybags Posted February 15, 2016 Share Posted February 15, 2016 I think once again, the background is hurting it. 'shopping required, I'd take the original and turn everything above that dirt ripple just below underpant level into a sky background. Just plain monochrome would be boring though, it'd need to be something that's graduated. 1 Quote Link to comment Share on other sites More sharing options...
TheNameOfTheGame Posted February 15, 2016 Share Posted February 15, 2016 (edited) OK - I think this is about as good as it is going to get. Roughly 5.5 billion iterations, with a normal distance of 2.8. output.png PushOver.xex Can you imagine if devs had this back in the day? 5.5 billion iterations for a loading screen, their minds would be blown! haha (but I think those cheeky brits would do it anyway) Edited February 15, 2016 by TheNameOfTheGame 1 Quote Link to comment Share on other sites More sharing options...
MARIO130XE Posted February 16, 2016 Share Posted February 16, 2016 Two more Froggie-Trials ... but it's not a stunning result yet. Maybe I can find a cool lily pad pic for the background layer. Frogs1.xex Frogs2.xex 3 Quote Link to comment Share on other sites More sharing options...
MARIO130XE Posted February 17, 2016 Share Posted February 17, 2016 Next version Frogs3.xex 4 Quote Link to comment Share on other sites More sharing options...
Rybags Posted February 17, 2016 Share Posted February 17, 2016 Nice result... semi-arid a bit out of place for green tree frogs but the colour distribution helps where it's needed most. Quote Link to comment Share on other sites More sharing options...
MARIO130XE Posted February 18, 2016 Share Posted February 18, 2016 ABBUC Logo??? yay. MARIO130XE_ABBUC-LOGO.XEX 7 Quote Link to comment Share on other sites More sharing options...
José Pereira Posted February 18, 2016 Share Posted February 18, 2016 Fantastic!... Quote Link to comment Share on other sites More sharing options...
MARIO130XE Posted March 3, 2016 Share Posted March 3, 2016 Sky 'n water... always beautiful. MARIO130XE_BEACH.xex MARIO130XE_NATURE01.xex MARIO130XE_SAILING.XEX 13 Quote Link to comment Share on other sites More sharing options...
R4ngerM4n Posted March 3, 2016 Share Posted March 3, 2016 Superb! Quote Link to comment Share on other sites More sharing options...
+Stephen Posted March 3, 2016 Share Posted March 3, 2016 Do you do any pre-processing on these images? Quote Link to comment Share on other sites More sharing options...
MARIO130XE Posted March 4, 2016 Share Posted March 4, 2016 Do you do any pre-processing on these images? Sometimes I do colour reduction b4 or I'm changing some colours b4 starting the conversion so the palette better fits to one of the converter palettes. Quote Link to comment Share on other sites More sharing options...
+Philsan Posted May 22, 2016 Author Share Posted May 22, 2016 160x240 pixels, 84 colors. Philsan_Pencils_3.xex Original image: 11 Quote Link to comment Share on other sites More sharing options...
AlegisDownport Posted May 22, 2016 Share Posted May 22, 2016 Excellent conversion, nice and colourful! Quote Link to comment Share on other sites More sharing options...
Gunstar Posted May 23, 2016 Share Posted May 23, 2016 (edited) With the way the Rasta converter works (I don't know the logic behind it, except that it uses player/missile graphics to extend the color palette), would it be possible, or has it been done already, to have a Rasta paint program? Converting graphics is great and all, but I'd like to do my own pictures from scratch with this kind of color abilities. Or, is there already an art program out there, like HIP or TIP or what ever that is capable of graphics of this magnitude? I've seen some great stuff made by some art programs like these, but even with lots of fantastic colors, they don't seem to be able to do stuff quite up to the snuff of the Rasta converter. I don't really like using PC art programs and then just converting them into an Atari format, I really don't like using PC's for anything beyond using them for the Internet. I'd like to do some art like I've seen from the Rasta converter, but on my Atari from beginning to end. I'm aware of some art programs that use 256+ colors, but are all in the low-res GTIA modes, etc. I'm an artist, but haven't really done any art on the 8-bits since the 90's, and never anything using HIP or TIP or other modes, only programs like Technicolor Dreams and Rambrandt. Any suggestions? Can I get quality out of some of the newer HIP/TIP stuff like Rasta images? And if so, which ones are recommended? I intend to start doing art again on my Atari, regardless if I can get results on it like Rasta converter without conversion, but it would be so wonderful to have something I can get results like Rasta, or very close, from scratch on my Atari. Edited May 23, 2016 by Gunstar Quote Link to comment Share on other sites More sharing options...
ilmenit Posted May 24, 2016 Share Posted May 24, 2016 There are two programs with capabilities to paint images close to RastaConverter: Graph2Font by Tebe for Windows and GED by John Harris for Atari. Not only sprites, their positions and colors can be set but also mid-line changes of the color registers. However mid-line changes are pain in the ass to use. It generally takes a lot of time to properly do color changes only at the beginning of the line... If you take a look at the best pictures done with Graph2Font then - they usually do not change colors a lot (except some gradients). The situation with RastaConverter is different. Optimization process is so strong that a single color register is changed usually every few pixels. As the change is synchronized with screen drawing it means that majority of pixels on the screen have different palette. It's very hard to paint like this. Tebe added experimentally reading of RastaConverter to Graph2Font. Unfortunately ANTIC emulation differences in both tools are so big that editing is not very usable. Proper emulation is complex (especially sprite repositioning) and even RC itself is not doing it properly which is visible as bugs on some conversions. Currently only Altirra implements it properly and RC was the reason to introduce there a proper emulation. 2 Quote Link to comment Share on other sites More sharing options...
ilmenit Posted May 24, 2016 Share Posted May 24, 2016 (edited) Take a look at the the graphics and the sprite layers that are chosen by RastaConverter here. It's not easy to draw by hand like this introducing synchronized color changes. Edited May 24, 2016 by ilmenit 1 Quote Link to comment Share on other sites More sharing options...
R4ngerM4n Posted May 24, 2016 Share Posted May 24, 2016 With the way the Rasta converter works (I don't know the logic behind it, except that it uses player/missile graphics to extend the color palette), would it be possible, or has it been done already, to have a Rasta paint program? Converting graphics is great and all, but I'd like to do my own pictures from scratch with this kind of color abilities. Or, is there already an art program out there, like HIP or TIP or what ever that is capable of graphics of this magnitude? I've seen some great stuff made by some art programs like these, but even with lots of fantastic colors, they don't seem to be able to do stuff quite up to the snuff of the Rasta converter. I don't really like using PC art programs and then just converting them into an Atari format, I really don't like using PC's for anything beyond using them for the Internet. I'd like to do some art like I've seen from the Rasta converter, but on my Atari from beginning to end. I'm aware of some art programs that use 256+ colors, but are all in the low-res GTIA modes, etc. I'm an artist, but haven't really done any art on the 8-bits since the 90's, and never anything using HIP or TIP or other modes, only programs like Technicolor Dreams and Rambrandt. Any suggestions? Can I get quality out of some of the newer HIP/TIP stuff like Rasta images? And if so, which ones are recommended? I intend to start doing art again on my Atari, regardless if I can get results on it like Rasta converter without conversion, but it would be so wonderful to have something I can get results like Rasta, or very close, from scratch on my Atari. What's the point here? Take a decent pc painting program with all its functions and then convert it to the Atari. Quote Link to comment Share on other sites More sharing options...
Gunstar Posted May 24, 2016 Share Posted May 24, 2016 (edited) What's the point here? Take a decent pc painting program with all its functions and then convert it to the Atari. The point, once again, as I clearly stated in the post you quoted, is that I like doing art on an Atari, not a PC. Because I enjoy using my Atari as much as doing the art itself. Screw PC's. I'll do art traditionally with analog media (which means paint and brush), or on my Atari because I'm using my Atari. Isn't that why we are all here?!? Because we enjoy using and playing with our Atari's?!? I *may* one day get around to taking pictures of my traditional are media, and use Rastaconverter to get them onto my Atari, but aside from that, I hate using soulless PC's and only use mine for Internet and as a file server for my Atari, otherwise I hate PC's. Edited May 24, 2016 by Gunstar 1 Quote Link to comment Share on other sites More sharing options...
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