+Allan Posted April 5, 2013 Share Posted April 5, 2013 Made some important progress. I'm very close to the finish line now! That looks nice. I like it when the nice graphics are added to the HS page. Allan 1 Quote Link to comment Share on other sites More sharing options...
Defender_2600 Posted April 5, 2013 Share Posted April 5, 2013 Made some important progress. I'm very close to the finish line now! Wow! Very nice! 1 Quote Link to comment Share on other sites More sharing options...
Trebor Posted April 5, 2013 Share Posted April 5, 2013 Made some important progress. I'm very close to the finish line now! That is SWEET! Quote Link to comment Share on other sites More sharing options...
Chris Leach Posted April 6, 2013 Share Posted April 6, 2013 am I understanding this title can only be played with the expansion module for 7800? Quote Link to comment Share on other sites More sharing options...
Jinks Posted April 6, 2013 Share Posted April 6, 2013 am I understanding this title can only be played with the expansion module for 7800? If you want sound and high score support yes. But will work without those options on stock 7800. Quote Link to comment Share on other sites More sharing options...
TrekMD Posted April 6, 2013 Share Posted April 6, 2013 am I understanding this title can only be played with the expansion module for 7800? Correct. This is an XM title and will not work without it. Quote Link to comment Share on other sites More sharing options...
+swlovinist Posted April 6, 2013 Share Posted April 6, 2013 The high score screen is a nice touch...this really is an awesome project. Quote Link to comment Share on other sites More sharing options...
Defender_2600 Posted April 7, 2013 Share Posted April 7, 2013 Made some important progress. I'm very close to the finish line now! I have seen that you have used the 320 pixel modes for High Score screen. I wonder if you have considered also the original arcade font. Thanks. Quote Link to comment Share on other sites More sharing options...
tep392 Posted April 7, 2013 Author Share Posted April 7, 2013 The font and all the text below the DK graphics are all handled by the HSC. I don't have enough space left in the cart to do my own font. Sorry. Quote Link to comment Share on other sites More sharing options...
Defender_2600 Posted April 7, 2013 Share Posted April 7, 2013 The font and all the text below the DK graphics are all handled by the HSC. I don't have enough space left in the cart to do my own font. Sorry. However, it is equally beautiful. And I also see that some characters are very similar to the font arcade. Thanks for the explanation. Quote Link to comment Share on other sites More sharing options...
Chris Leach Posted April 7, 2013 Share Posted April 7, 2013 when r we finalizing acart? Quote Link to comment Share on other sites More sharing options...
Defender_2600 Posted April 7, 2013 Share Posted April 7, 2013 when r we finalizing acart? coming soon: http://atariage.com/forums/topic/204250-donkey-kong-xm-pre-order-and-demo/page__st__475#entry2729454 and the last demo has been released a few days ago (dk7800Demo_NTSC_Mar31.a78): http://atariage.com/forums/topic/204250-donkey-kong-xm-pre-order-and-demo/#entry2621136 Quote Link to comment Share on other sites More sharing options...
tep392 Posted April 8, 2013 Author Share Posted April 8, 2013 I have the game finalized but want to spend a little time playing through it before posting the final demo. I should be posting it tomorrow night. I'll then be devoting my time to desoldering all the Jinks boards while everyone here has a chance to play test it before I start burning ROM's. 7 Quote Link to comment Share on other sites More sharing options...
tep392 Posted April 11, 2013 Author Share Posted April 11, 2013 I've uploaded a Demo for the final game in the 1st post. I would appreciate it greatly if people would take some time to try it out and let me know if any more bugs remain. I won't be making anymore changes at this point, other than color tweaks if needed. I can only test in hardware on an NTSC machine so really need the help of some of you in PAL land to try it out on CC2's if you have them. I'm especially interested in feedback on the colors. Also try it out with your HSC if you have one. I'm going to give it 2 weeks for people to try out. During that time I'll be desoldering boards and preparing to build the first batch so I can get them shipped out. Thanks you! Perry 3 Quote Link to comment Share on other sites More sharing options...
Future Primitive Posted April 11, 2013 Share Posted April 11, 2013 (edited) This is fantastic! It's unbelievable how close it is to the arcade... *Edit* Springs whistle! Never mind. P.S. Is it possible to steer the barrels in this version? Edited April 11, 2013 by Future Primitive Quote Link to comment Share on other sites More sharing options...
Defender_2600 Posted April 11, 2013 Share Posted April 11, 2013 I've uploaded a Demo for the final game in the 1st post. Perry Congratulations!! Thank you again!! Quote Link to comment Share on other sites More sharing options...
edweird13 Posted April 11, 2013 Share Posted April 11, 2013 Thank you for such an upgrade to the original code. This is equal to PacMan Collection. Bob you have some compition in the 7800 coding dept. now. Can't wait to see what else you have for the 7800. 1 Quote Link to comment Share on other sites More sharing options...
tep392 Posted April 11, 2013 Author Share Posted April 11, 2013 P.S. Is it possible to steer the barrels in this version? Yes it is possible and uses the same logic as the arcade version. You can't steer every one, but the probability of being able to steer one increases with the level number and as the bounus counter counts down. 1 Quote Link to comment Share on other sites More sharing options...
Trebor Posted April 11, 2013 Share Posted April 11, 2013 I've uploaded a Demo for the final game in the 1st post. I would appreciate it greatly if people would take some time to try it out and let me know if any more bugs remain. I won't be making anymore changes at this point, other than color tweaks if needed. I can only test in hardware on an NTSC machine so really need the help of some of you in PAL land to try it out on CC2's if you have them. I'm especially interested in feedback on the colors. Also try it out with your HSC if you have one. I'm going to give it 2 weeks for people to try out. During that time I'll be desoldering boards and preparing to build the first batch so I can get them shipped out. Thanks you! Perry Perry is being WAY too modest here. If you want to know what this version/update contains basically look to the arcade game. He has covered all the bases and then some. At this point the only difference between this port and the arcade is resolution and slight color differences that is literally impossible to be exact. Everything else concerning behavior, gameplay, timing, mechanics, is there...This is 99% arcade accurate and perfection of a port on the 7800. I can't praise the work done here high enough. Marco/Defender_2600 provided some amazing and down to a science tweaks on graphics and board layouts. Perry's ingenious coding and implementation is remarkable. Forget just 7800 fandom. If you are a Donkey Kong fan (Luckily I am both) it is reason alone to acquire the 7800 console and the XM module. It is Donkey Kong ported perfection. The next best thing is having the Arcade machine. 4 Quote Link to comment Share on other sites More sharing options...
gambler172 Posted April 17, 2013 Share Posted April 17, 2013 Hi Perry Checked it out on my CC2 Works great. Fantastic game greetings Walter Quote Link to comment Share on other sites More sharing options...
tep392 Posted April 17, 2013 Author Share Posted April 17, 2013 Hi Perry Checked it out on my CC2 Works great. Fantastic game greetings Walter Thanks Walter. Is your system PAL or NTSC? Quote Link to comment Share on other sites More sharing options...
+Stephen Posted May 9, 2013 Share Posted May 9, 2013 Made some important progress. I'm very close to the finish line now! Looks great - I am going to be broke soon after the XM module ships Quote Link to comment Share on other sites More sharing options...
tep392 Posted May 11, 2013 Author Share Posted May 11, 2013 I've updated the demo with some bug fixes and updated Kong sprites courtesy of Marco. Let me know what you think of it. - 3rd fireball on ramp screen bounces now. - updated oil can fire pallet to match fires - updated the Kong sprites. I've also updated the "contest" version in this thread. Please try that version out and post your scores. Trebor has won 1st place but there is still no 2nd place winner for the 2nd box I'm giving out. Please make sure you use the contest version which is in 1st post of that thread for your entry. Entries using this demo version don't count. 1 Quote Link to comment Share on other sites More sharing options...
Synthpopalooza Posted May 11, 2013 Share Posted May 11, 2013 I thought of an improvement to the game. I noticed that for the "How High Can You Get" music that you are using distortion 10 (pure tones) for the lead and distortion 12 (bass) ... if you used 16 bit mode on two channels, you can get distortion 10 on the bass, and it will sound closer to the arcade. The riff which also plays in the background during the level can also be transposed down an octave this way too to sound more acrade like. Quote Link to comment Share on other sites More sharing options...
gambler172 Posted May 11, 2013 Share Posted May 11, 2013 Thanks Walter. Is your system PAL or NTSC? Hi Perry I used Pal,but i own both systems greetings Walter Quote Link to comment Share on other sites More sharing options...
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