carlsson Posted May 23, 2019 Share Posted May 23, 2019 Oh well... sometimes the game doesn't play the way you expected it. Tonight was a such game. I decided to try again and go for smithore, but was too greedy and wanted the price to increase faster than it did. It meant I was sitting on a small stock of smithore, at the same time I had a total shortage of food, energy, was mostly strapped for cash and had a half dozen (!) undeployed plots halfways into the game. To add insult to injury, a couple of times when I was low on time, I tried to place a mule and lost it when the time ran out. Eventually I began to sell my leftover smithore stock, and somehow managed to not waste the money on booze. In the last few rounds I even climbed into 2nd place, though far from the winning seat. In the end though the other computer players catched up so unusually I ended in last place! Carlsson (Blue Humanoid) - 18824 pts, last place Colony total - 82164 pts Rd Land Auction Event Smit Crys Food Ener Order ------------------------------------------------------------------------- 1 740VC 680RC Crazy Mule GC 57 68 15 10 VC GC RC BH 2 620NS Crazy Mule VC 50 -- 43 17 RC GC BH VC 3 302NS Meteorite Strike 58 88 81 49 RC GC BH VC 4 211RC 151VC Fire in Store 44 60 156 109 RC VC GC BH 5 399GC 339NS Pest Attack RC 50 120 177 100 RC GC VC BH 6 -- Meteorite Strike 50 72 65 65 RC GC VC BH 7 505RC 489RC 525VC Planetquake 43 108 17 51 RC GC VC BH 8 1093GC Planetquake 50 52 15 31 RC GC VC BH 9 -- Pest Attack RC 102 88 15 36 RC GC VC BH 10 -- Acid Rain Storm 110 52 15 67 RC BH VC GC 11 -- Acid Rain Storm 74 60 15 141 RC BH VC GC 12 -- Transport Ship 50 116 23 114 RC VC GC BHNote that not a single pirate ship arrived during the entire game! All in all a very unusual round, but every once in a while one gotta have those as well. 1 Quote Link to comment Share on other sites More sharing options...
tompateus Posted May 23, 2019 Share Posted May 23, 2019 Yeah, thats true.. The comp. really whent all in on crystite..! Almost every time i play, two comp. goes for smithore only and one can go for crystite. 1 Quote Link to comment Share on other sites More sharing options...
carlsson Posted May 23, 2019 Share Posted May 23, 2019 Generally I see the opposite, two computers going for crystite and the third going for smithore to keep the mule population going. Hopefully I'll get another chance to play soon, and perhaps run a more traditional strategy that doesn't put me so far behind to begin with. Quote Link to comment Share on other sites More sharing options...
Rybags Posted May 24, 2019 Share Posted May 24, 2019 I don't get why you have so few "nothing happens" rounds. I've not played in a while but I'm sure the average is at least 1 per game and not uncommon to sometimes get 2 or even 3. Quote Link to comment Share on other sites More sharing options...
carlsson Posted May 24, 2019 Share Posted May 24, 2019 I thought "nothing happens" is a bug and frankly I get surprised the few times it happens. Supposedly it shouldn't depend on which version one plays. Did you play on Tournament as well? I'm thinking that with Standard 12 months that lacks crystite, perhaps there are more "nothing happens" rounds to compensate for the lack of pirates. Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted May 24, 2019 Author Share Posted May 24, 2019 Yeah, thats true.. The comp. really whent all in on crystite..! Almost every time i play, two comp. goes for smithore only and one can go for crystite. Generally I see the opposite, two computers going for crystite and the third going for smithore to keep the mule population going. Hopefully I'll get another chance to play soon, and perhaps run a more traditional strategy that doesn't put me so far behind to begin with. Always great reading the latest "MULE NEWS" Now this is interesting (both posts above) me and the bluecat usually play 2 player: typically the Mechtrons' go for Smithore but always sell it too easily so the price is low, then 1 Mechtron goes for Crystite, the other gets left behind and usually there is a shortage of energy etc and the struggling Mechtron will noy pay enough to temp the other meaner Mechtron to sell him anything, screwing up the coloiny score. If their logic was adjusted a bit to make more sense the game would be improved now we need somone who has played/plays three players to tell us what happens! hey guys shall we have a mini-mule tournament? Who's in? Quote Link to comment Share on other sites More sharing options...
carlsson Posted May 24, 2019 Share Posted May 24, 2019 For sure the computer players don't team up, but on the other hand I'm not sure all human players would neither. Unfortunately I don't know two more humans locally who would be "qualified" to play M.U.L.E. and playing it with people who don't know the game would not give the right conclusions about which AI behavior is primary. They seem to observe when land is assayed so perhaps the desire for crystite depends on which plots they end up with, at least in the beginning. Mini tournament as in getting together, or just post scores as we already do? Quote Link to comment Share on other sites More sharing options...
carlsson Posted May 24, 2019 Share Posted May 24, 2019 I can't get enough of this game! Just like yesterday, I started off with some smithore, but early on secured some food and later on energy production just in case. For a while I was the dominant food producer, though the price ebbed out. Worth noticing is that the pirate ship didn't arrive until the round when I first started to mine for crystite. Coincidence or on purpose?!? I thought I was doing reasonably OK, but in the very last round was bypassed by two computer players and ended in 3rd place at an even lower score than yesterday. Humbug! Carlsson (Green Humanoid, 3rd place) - 17391 pts Colony Total - 67861 pts Rd Land Auction Event Smit Crys Food Ener Order ------------------------------------------------------------------------- 1 -- Crazy Mule VC 50 -- 15 10 RC BC VC GH 2 496RC 436VC Sunspot Activity 50 -- 19 12 VC BC GH RC 3 384BC Acid Rain Storm 43 112 15 73 VC BC GH RC 4 364GH Fire in Store 50 92 168 31 VC BC GH RC 5 440VC 380GH 320NS Sunspot Activity 36 84 235 10 GH VC BC RC 6 668VC Planetquake 50 144 235 10 GH BC VC RC 7 956VC 896NS Pirate Ship (*) 43 -- 162 10 GH BC VC RC 8 576BC Sunspot Activity 36 112 71 10 GH BC RC VC 9 -- Acid Rain Storm 50 120 15 10 GH BC RC VC 10 -- Planetquake 50 128 15 10 GH BC RC VC 11 -- Acid Rain Storm 50 84 15 10 GH BC VC RC 12 -- Transport Ship 57 120 15 10 VC BC GH RC Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted May 25, 2019 Author Share Posted May 25, 2019 ... hey guys shall we have a mini-mule tournament? Who's in? ... Mini tournament as in getting together, or just post scores as we already do? Well you'd all be welcome to my house to play, but I was thinking we'd have a tournament here with a limited number of games: My ideas were one go as each of the characters on Tornament mode and the table could be either 1pt per place (so 5 players, top gets 5pts) for each round, OR, total score for all the games - not colony scores. bluecat and I will play separately... or it could get crafty and I'll add some stipulations etc we need 4-5 players at least to make it fun 1 Quote Link to comment Share on other sites More sharing options...
tompateus Posted May 25, 2019 Share Posted May 25, 2019 I'm in☺ Quote Link to comment Share on other sites More sharing options...
carlsson Posted May 25, 2019 Share Posted May 25, 2019 Ok, I see. I could join as well, and given that a round takes about 1 - 1.5 hours, I suppose players wouldn't play each race multiple times to only report the best score. How long would a such tournament need to run, about a month to allow people to play 8 times each? That is twice per week, give or take. Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted May 26, 2019 Author Share Posted May 26, 2019 OK everyone The Month of M*U*L*E tournament is upon us 1 Quote Link to comment Share on other sites More sharing options...
carlsson Posted June 23, 2019 Share Posted June 23, 2019 (edited) On 5/24/2019 at 11:48 AM, Rybags said: I don't get why you have so few "nothing happens" rounds. I've not played in a while but I'm sure the average is at least 1 per game and not uncommon to sometimes get 2 or even 3. I have now recorded the event count in the last 22 games I've played. Out of a total of 242 rounds (plus 22 rounds of transport ship which is unevitable), my event count is as follows: Acid Rain Storm: 39/242 = 16.1% Crazy Mule: 26/242 = 10.7% Fire in Store: 28/242 = 11.6% Meteorite Strike: 20/242 = 8.3% Nothing: 1/242 = 0.4% Pest Attack: 33/242 = 13.6% Pirate Ship: 24/242 = 9.9% Planetquake: 35/242 = 14.4% Sunspot Activity: 36/242 = 14.9% I'd even chalk down "Nothing" as a sunspot activity or similar that I didn't pay attention to, but quite possibly absolutely nothing happened in one round. Yet 0.4% is far less than your 1-3 times per game. Again I wonder if you played on Tournament, or perhaps on Standard which may have fewer events (though I tend to remember that pirates come to steal smithore instead of the crystite not available in that mode). Edited June 23, 2019 by carlsson 1 Quote Link to comment Share on other sites More sharing options...
CapitanClassic Posted July 5, 2019 Share Posted July 5, 2019 (edited) According to the Reverse Engineering page, Kroah, an event always occurs. My guess is the only way for No Event to occur is if the event would have no effect.(I.e. a Pest Attack happens, but no one in 1st/2nd place has any Food Plots) http://bringerp.free.fr/RE/Mule/reverseEngineering.php5 A random event always occurs after the production phase (even if visually, the event appears before the production like the Acid Rain Storm, Sunspot Activity and Earthquake). Round event probability At the last game round, the event is the return of the colonial ship. Otherwise, a random event is chosen. Each event can occur only a limited number of time per game: Event Max per game Pest Attack 3 Pirate Ship 2 Acid Rain Storm 3 Planetquake 3 Sunspot Activity 3 Meteorite Strike 2 Radiation 2 Fire in Store 2 Edited July 5, 2019 by CapitanClassic 2 Quote Link to comment Share on other sites More sharing options...
carlsson Posted July 5, 2019 Share Posted July 5, 2019 Interesting note that pest attacks can only happen to the top 2 players, so if neither have any food plots, it might look like a nothing event. Does that relate to crystite too, that as long as nobody is mining for it, we'll never see pirates though there may be uneventful rounds? 1 Quote Link to comment Share on other sites More sharing options...
alpental Posted July 6, 2019 Share Posted July 6, 2019 I have seen pirates come when nobody had any crystite, and they left empty handed, so that is possible. I can't remember if there were unproductive crystite plots, or if there were no crystite plots at all on the board. 2 Quote Link to comment Share on other sites More sharing options...
tompateus Posted September 3, 2019 Share Posted September 3, 2019 Close call today..? 2 Quote Link to comment Share on other sites More sharing options...
tompateus Posted September 6, 2019 Share Posted September 6, 2019 Best yeld so far..? First time for me to get over hundred crystite in one month! (113) 1 1 Quote Link to comment Share on other sites More sharing options...
carlsson Posted September 6, 2019 Share Posted September 6, 2019 Jesus H. Christ! You completely smashed that round! 2 Quote Link to comment Share on other sites More sharing options...
tompateus Posted September 6, 2019 Share Posted September 6, 2019 Yeah! Lots of luck this time! Pirates only once and lots of plots for sale that i could grab. And a decent price for crystite last month..!! ? 1 Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted September 6, 2019 Author Share Posted September 6, 2019 Woah 52K Is that 18 plots ? I'll try and get the tables updated next week, it's been a long while since I did them 1 Quote Link to comment Share on other sites More sharing options...
tompateus Posted September 6, 2019 Share Posted September 6, 2019 Yes i managed to get 18 plots. And in the 11th months the purple lost a plot, but not me.. strange..!! I was 2 lightyears ahead of him, but he lost a plot..? Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted September 7, 2019 Author Share Posted September 7, 2019 In 2 player game I usually try and get all of the plots, if only to stop bluecat getting them, but in 1 player I was sometimes thinking they were too much tand left them -some went for around $1600-1800 ? But your go might mean this is the optimal way of playing, though you have to have money early on... interesting as usual in the MULE world ! Quote Link to comment Share on other sites More sharing options...
tompateus Posted December 29, 2020 Share Posted December 29, 2020 I played with 2 Spheroids today and almost managed to get 100 000 points☺ 2 pirateships in the beginnings and good crystite prices after that. 2 Quote Link to comment Share on other sites More sharing options...
Unca Jim Posted January 6, 2021 Share Posted January 6, 2021 I always play Humanoid, and had a great run. 3 Quote Link to comment Share on other sites More sharing options...
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