PacManPlus Posted December 18, 2013 Share Posted December 18, 2013 ... play Astro Blaster! Happy Holidays everyone! I've been working on this for a few weeks now, and I'm trying to get it finished for sort of a 'Holiday Gift' to everyone here. Still needs work, so no bin yet. But, here are a few screenshots: For the purists out there, I copied the sprites directly from the arcade game, as well as the movement tables. I'm using 320A mode to get the look/feel down. The 'Fuel' gauge is the same as the arcade *divided by three* to fit on the line with the temperature gauge, which is *divided by two*. All increments / decrements to both gauges have been adjusted appropriately, so they should work exactly like the arcade. For the most part, the playfield is the same, except that I had to take one zone (i.e. 8 scanlines) away from under the ship (no biggie), and one zone away from the very top of the playfield. On my TODO list: - Fix some collision detection when the enemy ships are at the top of the screen - Finish the movement / placement of the enemies for sectors 4 and 5 (half-way through 4 now) - Warp Button - Enemies that drop in certain waves - Hidden bonuses - Sound - Speech Regarding the 'Speech', I will only implement speech at non-gameplay points (i.e. after losing a ship *2 ships remaining*, when the game has ended *play over*, etc.). Any other important information (i.e. the Warp countdown) will be written on the screen behind the action. I do plan to have the attract mode announcement (i.e. the title of this thread). It was challenging getting (up to) 16 enemies, 6 enemy shots, 1 player shot and the player to update each frame during VBLANK, but I finally did it. Of course, it will use the HSC. I am hoping to have a BIN ready by next week, On or before Christmas. Coming soon! Bob *BTW, before someone asks, "Why do you mostly do ports?" - It's because 1) I like to do them, and 2) It's fun to see what would have actually been possible back in 1984-1986. Now that I've scratched this itch, I can see about a (somewhat) original game I've been thinking about. Thank you, Trebor, Nathan, Schmutzpuppe and Al for the feedback and testing up to this point. 37 Quote Link to comment Share on other sites More sharing options...
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