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Fighter pilots needed in sector wars...


PacManPlus

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So there is no sound FX just all talking during the game? That's what I seen on you tube.

It has sound effects and background audio, that YouTube video is wrong. Check this one out instead to hear the audio (The game starts at 1:29... the silent early segment is the attract mode).

 

http://www.youtube.com/watch?v=KDp-iN59wLI

 

I hate when YouTubers stretch their videos to 16:9. Especially when they're 3:4 vertical arcade games.

Edited by Atariboy
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Awesome ! Would that ingame speech even be possible ? I just watched a video that has the Title anouncement ... love it .

 

In-game speech is possible with the 2600. SpiceWare's Frantic (Berzerk/Frenzy) will speak during gameplay, of course helped along with the DPC+, but DPC+ is not a requirement. You do have to hit the volume Register anywhere from twice a scanline (good sound), including vertical blank & overscan, to every other scanline (scratchy sound).

If your game can't handle giving up time each scanline, you can play samples between screens.

I am sure the TIA of the 7800 is doing samples, but probably the 7800 has too much going on to give up that much scanline time.

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It has sound effects and background audio, that YouTube video is wrong. Check this one out instead to hear the audio (The game starts at 1:29... the silent early segment is the attract mode).http://www.youtube.com/watch?v=KDp-iN59wLII hate when YouTubers stretch their videos to 16:9. Especially when they're 3:4 vertical arcade games.

Thank you, i was going to link that for Jinks....:)

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Thanks everyone!

 

@ZylonBane: Yes - that is exactly why - there are some screens where there are 10 enemies in one zone. That uses about 385 cycles, where the max is about 417. 320B mode would double that. :(

 

 

 

Happy Holidays / Merry Christmas :)

 

I was hoping to have this completed by Christmas, but due to a hard drive crash (complete re-load) a demo will just have to do.

All of the enemies are here. This is my TODO list as it stands now:

 

- Warp Button

- Enemies that drop in certain waves

- Hidden bonuses

- Sound

- Speech

Enjoy! :)

Bob

 

 

AstBlstr.A78

AstBlstr.bin

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Your demo is better than I would have ever expected a commercially released home port of this game to be back in the day. This is great. I've long wanted to see this game ported to a classic system from its era. Excellent work. It's going to be absolutely jaw dropping when you add the other stuff in. I can't wait for this one to make it to the store.

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Awesome stuff as always (man, we already take it for granted:)).

 

One suggestion: All your games feature easy settings, but they are still way to hard for me. I guess my reflexes have really gone down the bin. I played AB now for about 30 times and never manage to get as far as stage 4 while on Mame I reach at least stage 10 or 11 at almost each game without using Warp... Also I could play Megamania virtually forever on the 2600 (have to try this again, maybe I suck on it as well nowdays:)). If I don't get shot I am running out of fuel all the time. Have mercy and do a teddy bear variation for all those who sucks on arcade games. I know, a game should be challenging, especially if they have just a few levels/screens, but it wouldn't hurt anyone if there would be an really easy setting.

 

I am not asking for the radical way like Blue Azure mods (nothing against him, but his mods are too boring for me). I would just be happy with a reduced fire rate of the enemies and a slower consumption of fuel.

 

For highscore hunters you could divide the points by 10 or whatever in easy mode, I wouldn't mind. I just would like to play the game to the end and not just get stranded with only seeing 15% of the game content. :)

 

Hope I haven't offended the hardcore arcade players :)

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