DINTAR816 Posted August 26, 2014 Share Posted August 26, 2014 (edited) This is a demo of mariobros for atari 2600, but is in a very preliminary stage. Mario movements and sounds are based on the nes version. All graphics and sounds are already done, I estimate that the rom will occupy 8k. here is a video of the rom: Edit: download link: http://atariage.com/forums/topic/229153-a-better-mario-bros-for-atari-2600/?do=findComment&comment=3083610 Edited October 1, 2014 by DINTAR816 28 Quote Link to comment Share on other sites More sharing options...
nanochess Posted August 26, 2014 Share Posted August 26, 2014 Very cool graphics! Quote Link to comment Share on other sites More sharing options...
+FujiSkunk Posted August 26, 2014 Share Posted August 26, 2014 I want. Quote Link to comment Share on other sites More sharing options...
TrekMD Posted August 26, 2014 Share Posted August 26, 2014 OMG! That looks awesome! Quote Link to comment Share on other sites More sharing options...
iesposta Posted August 26, 2014 Share Posted August 26, 2014 That is brilliantly beautiful. I'd love to help but I'm best at graphics and sound which you say are done (plus I don't know assembly). If it looks that good, I wouldn't mind flickering, because players and enemies tend to be on the same horizontal a lot. Maybe choose to start with everything flickering. See Pac Man 4K. Then you don't have to worry about intelligent flickering routines and changing object brightness because it all starts out flickering the same? Just a suggestion. We _always_ need games that 2 can play at the same time (either cooperative or adversarial)!!! Quote Link to comment Share on other sites More sharing options...
AtariBrian Posted August 26, 2014 Share Posted August 26, 2014 Pac-Man and now this ... heck of a job on both so far ! 1 Quote Link to comment Share on other sites More sharing options...
+Philsan Posted August 27, 2014 Share Posted August 27, 2014 Awesome! Quote Link to comment Share on other sites More sharing options...
DINTAR816 Posted August 27, 2014 Author Share Posted August 27, 2014 Thanks for the comments. in a few days I'll post the rom. The rom that is in the video is from 2011, but I'll try to finish it this year (after pacman). 2 Quote Link to comment Share on other sites More sharing options...
Antiriad Posted August 30, 2014 Share Posted August 30, 2014 OMG... OMG!!! Quote Link to comment Share on other sites More sharing options...
bennybingo Posted August 30, 2014 Share Posted August 30, 2014 Phenomenal!!!! 1 Quote Link to comment Share on other sites More sharing options...
lapetino Posted September 6, 2014 Share Posted September 6, 2014 Impressive. MOST impressive! 1 Quote Link to comment Share on other sites More sharing options...
+darryl1970 Posted September 28, 2014 Share Posted September 28, 2014 (edited) That looks terrific. Don't base your version on the NES port. It is TERRIBLE. The original 5200 version has even better looking turtles and more animation than that disappointment. I've seen your Pac-Man, and this is great too. If you base yours off of the arcade, it will probable outshine the homebrew for the Colecovision. Edited September 28, 2014 by darryl1970 Quote Link to comment Share on other sites More sharing options...
Andromeda Stardust Posted September 28, 2014 Share Posted September 28, 2014 Neato! Just beware of C&D requests from the Bin N. R.I.P. Princess Rescue... Quote Link to comment Share on other sites More sharing options...
DINTAR816 Posted October 1, 2014 Author Share Posted October 1, 2014 Hello, I had some time without posting here, I've been busy with pacman, I'll post the rom as shown in the video, but now I will be updating this ROM too. This demo version is 4k, was made about 2011, certainly there are things that can be optimized (or change) the full version will be 8k (or more, if done as the arcade version). mariobros_b.bin 11 Quote Link to comment Share on other sites More sharing options...
PFL Posted October 1, 2014 Share Posted October 1, 2014 Great to see you have plans to work on this again. I really like your Pacman too but there are a few ports to choose from these days (we're spoiled!). This game... not too many. I'd love to see a version with the cut-scenes. There aren't many versions on any system that has them and it would be lovely to see them on the lowly 2600. Quote Link to comment Share on other sites More sharing options...
iesposta Posted October 2, 2014 Share Posted October 2, 2014 Again, this is brilliant in many ways. The proportions are just right. The animation and artwork are stellar. The movement, sliding and jumping feel right. The sound is already way above what you hear mainly on the 2600. Even the bricks at the bottom look right. That's hard to do with 40 wide playfield pixels per line. Atari VCS still amazes us after all this time! 4 Quote Link to comment Share on other sites More sharing options...
PFL Posted October 2, 2014 Share Posted October 2, 2014 Again, this is brilliant in many ways. The proportions are just right. The animation and artwork are stellar. The movement, sliding and jumping feel right. The sound is already way above what you hear mainly on the 2600. Even the bricks at the bottom look right. That's hard to do with 40 wide playfield pixels per line. Atari VCS still amazes us after all this time! In today's common interwebs parlance: +1. Quote Link to comment Share on other sites More sharing options...
MAC-42 Posted October 2, 2014 Share Posted October 2, 2014 I love Mario Bros. I played 2600 Mario Bros. all the time when I was a kid in the late '80s. It wasn't great, but I really liked Mario Bros., so I put up with it. Then, I got a hold of 7800 Mario Bros. and never looked back. (I still play it and the arcade version in MAME all the time.) If Mario Bros. on the 2600 had a fraction of the look and sound and feel of this demonstrator that you've made available, there's a good chance I'd still be playing it today, too. This is really beautiful looking. Sounds terrific. It's very impressive. (As is your Pac-Man, by the way!) I really can't wait to see how this one comes out. Quote Link to comment Share on other sites More sharing options...
Trebor Posted October 4, 2014 Share Posted October 4, 2014 DINTAR816...Amazing job! Thank you for sharing your work thus far. Really incredible the way you make the 2600 games shine with a brand new luster. One 'minor' thing (humble request), if possible for what already looks and sounds phenomenal, could the original wider/fatter (Arcade) turtles be utilized instead? Nintendo went with a narrower turtle under Mario Bros. for the NES, but returned to the original look for the FDS title, "Kaettekita Mario Bros.", and continued to retain the same Arcade look under the Gameboy Advance. It is also the original looking/Arcade turtle that the 5200/8-bit port is based on, and the same look desired for the relatively recent graphic hack of the game for the 7800. Here's a comparison I found from the NES/FDS ports: Here's the turtles 'in action' under the Arcade: Thanks for reading and taking the above into consideration. It is very much appreciated. 6 Quote Link to comment Share on other sites More sharing options...
retroillucid Posted October 4, 2014 Share Posted October 4, 2014 Wow! Quote Link to comment Share on other sites More sharing options...
BrianC Posted October 6, 2014 Share Posted October 6, 2014 (edited) The arcade version has also invisible floor bonus rounds and falling icicles later on (both missing from the 7800 and NES versions). Does the 5200 have the falling icicles (not to be confused with slipice)? Edited October 6, 2014 by BrianC Quote Link to comment Share on other sites More sharing options...
+FujiSkunk Posted October 6, 2014 Share Posted October 6, 2014 If the Atari 8-bit and 5200 ports are the same, they do not have icicles. The only home version I've seen that has them is the Apple II port. Quote Link to comment Share on other sites More sharing options...
BrianC Posted October 6, 2014 Share Posted October 6, 2014 (edited) If the Atari 8-bit and 5200 ports are the same, they do not have icicles. The only home version I've seen that has them is the Apple II port. The Atari 8-bit port is different and I know for sure it has icicles (it even has the intros missing from most versions). Apparently, there was also a unofficial conversion of the Atari 5200 version done and some videos labelled as the Atari 8 bit version show footage of this version rather than the official one. 7800 seems to be a direct NES port and even uses the NES style turtles. Edited October 6, 2014 by BrianC Quote Link to comment Share on other sites More sharing options...
+FujiSkunk Posted October 6, 2014 Share Posted October 6, 2014 Edit: Never mind, brain fart. I don't yet own the 8-bit version. I stand corrected. Quote Link to comment Share on other sites More sharing options...
+darryl1970 Posted October 7, 2014 Share Posted October 7, 2014 (edited) The arcade version has also invisible floor bonus rounds and falling icicles later on (both missing from the 7800 and NES versions). Does the 5200 have the falling icicles (not to be confused with slipice)? The 5200 version DOES have the Slipice, but it DOESN'T have the falling ice.. Actually the 8-bit version does. The 5200 version was not officially ported to the 8-bit. That was done unofficially. The actual 8-bit version was released later as MarioBros XE. It DOES have the falling icicles. It's a pretty awesome port. I would recommend taking some notes from this version, if the arcade is not possible! It's just a shame they made Mario and Luigi look kind of stupid in the face.lol MarioBros XE (8-bit) Also.. The arcade doesn't use that random footstep sound from the NES either. Seems that the XE version even got that. Edited October 7, 2014 by darryl1970 1 Quote Link to comment Share on other sites More sharing options...
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