+Tarzilla Posted September 26, 2014 Share Posted September 26, 2014 Looking for a way to learn INTYBasic? One of the ways to quickly get something pretty up on the screen is to use the INTYColor utility included with the newer versions. I have been working on this for awhile, mostly for my own purposes, but here is a step by step walkthru on how to create a screen compatible with Nanochess's wonderful tool. IntyColor Tutorial v1.pdf 5 Quote Link to comment Share on other sites More sharing options...
Cybearg Posted September 26, 2014 Share Posted September 26, 2014 I saw this posted earlier and skimmed through it. Looks great! Thanks much for writing it out! I always wondered what IntyColor was for. Quote Link to comment Share on other sites More sharing options...
+nanochess Posted September 28, 2014 Share Posted September 28, 2014 Looking for a way to learn INTYBasic? One of the ways to quickly get something pretty up on the screen is to use the INTYColor utility included with the newer versions. I have been working on this for awhile, mostly for my own purposes, but here is a step by step walkthru on how to create a screen compatible with Nanochess's wonderful tool. Pretty cool tutorial! Thanks for your effort Quote Link to comment Share on other sites More sharing options...
+Tarzilla Posted September 28, 2014 Author Share Posted September 28, 2014 Looking for a way to learn INTYBasic? One of the ways to quickly get something pretty up on the screen is to use the INTYColor utility included with the newer versions. I have been working on this for awhile, mostly for my own purposes, but here is a step by step walkthru on how to create a screen compatible with Nanochess's wonderful tool. Apparently I forgot the .zip file IntyColorTutorial.zip 3 Quote Link to comment Share on other sites More sharing options...
vprette Posted October 29, 2014 Share Posted October 29, 2014 (edited) Hello thanks for the tutorial I need help: If I just use the .bas source produced in the example, and after that I add some PRINT PRINT AT 0 COLOR 7,"Welcome human"PRINT AT 40 COLOR 7,"Play versus"PRINT AT 60 COLOR 7,"Intellivision" I obtain unwanted characters with balck background: what do I do to PRINT message over the background? Edited October 29, 2014 by vprette Quote Link to comment Share on other sites More sharing options...
+Tarzilla Posted October 29, 2014 Author Share Posted October 29, 2014 Hello thanks for the tutorial I need help: If I just use the .bas source produced in the example, and after that I add some PRINT PRINT AT 0 COLOR 7,"Welcome human" PRINT AT 40 COLOR 7,"Play versus" PRINT AT 60 COLOR 7,"Intellivision" I obtain unwanted characters with balck background: what do I do to PRINT message over the background? You are seeing a limitation of Mode 1 Foreground Background mode. You lose the lower case character set. Change the text PRINT AT 0 COLOR 7,"WELCOME HUMAN" PRINT AT 40 COLOR 7,"PLAY VERSUS" PRINT AT 60 COLOR 7,"INTELLIVISION" Color Stack mode doesn't have this limitation, but I find F/B mode easier to create screens with. Quote Link to comment Share on other sites More sharing options...
+Tarzilla Posted October 29, 2014 Author Share Posted October 29, 2014 I obtain unwanted characters with balck background: what do I do to PRINT message over the background? The color parameter is confusing because it simply sends the value to the STIC. It assumes you understand how the color parameter is formed, where from a high level a programmer might expect something more like this: Print at 20, color 2,4, "Test" where 2 is the foreground color and 4 is the background color. Instead you have to use bitwise addition to set both foreground and backgound colors in one number. I'm just heading into a meeting so if Nanochess or others don't chime in I'll respond later tonight. Quote Link to comment Share on other sites More sharing options...
Cybearg Posted October 29, 2014 Share Posted October 29, 2014 IntyMapper can be used to get the values you want as well as to see how tiles will look in FGBG and Color Stack modes. Quote Link to comment Share on other sites More sharing options...
freewheel Posted October 30, 2014 Share Posted October 30, 2014 Seconded. Even if you don't use it for screen design, IntyMapper is a GREAT reference tool to remind you of what you can use in each graphics mode - in terms of what cards are available, and what colors can be used with each. Quote Link to comment Share on other sites More sharing options...
+Tarzilla Posted October 30, 2014 Author Share Posted October 30, 2014 In a pinch you can also use this http://knox.ac.free.fr/inty_workshop/ 3 Quote Link to comment Share on other sites More sharing options...
Cybearg Posted October 30, 2014 Share Posted October 30, 2014 In a pinch you can also use this http://knox.ac.free.fr/inty_workshop/ Wish I would have known about that! Then I wouldn't of had to make SpriteAid! Quote Link to comment Share on other sites More sharing options...
+Tarzilla Posted October 30, 2014 Author Share Posted October 30, 2014 Wish I would have known about that! Then I wouldn't of had to make SpriteAid! Before IntyBasic came out I started down the road of pure assembler (and basically read every thread in the Intellivision Programming sub forum and in the Yahoo group) Somewhere in there was this link. Between it and Paint.net/ IntyColor I've not felt the need to create any of my own tools (which I normally would have plus learning the STIC and using Constant statements for various color and MOB parameters helps too) Now if Intycolor had the option to convert tiles to BITMAP statements instead of just DATA, this add-on for Paint.Net would be really handy. 1 Quote Link to comment Share on other sites More sharing options...
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