Willsy Posted January 24, 2016 Share Posted January 24, 2016 I check the hardware collision bit first. If not set then there's no collision. If set then subtract the coordinates of the sprites in question from each other and take their absolute value. If less than a tolerance that you specify (eg get 4 pixels) then there's a collision. That's how I do it. FWIW. 1 Quote Link to comment Share on other sites More sharing options...
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