emkay Posted November 16, 2017 Author Share Posted November 16, 2017 This one drives me crazy... It's the (x)th Attempt to get it somehow to 4channels. Seems, there were more problems with the volume levels, using 4channels than the 8 bit resolution. Using the "filter" allows much more specific volume levels though. 1 Link to comment Share on other sites More sharing options...
emkay Posted November 18, 2017 Author Share Posted November 18, 2017 If someone could help out to have a 3 channel version of the Armageddon tune .... would be nice. Link to comment Share on other sites More sharing options...
sack-c0s Posted November 24, 2017 Share Posted November 24, 2017 (edited) This one drove me mad trying to figure out how to do it on the bloody SID (even though it was a SID tune to start with). Ended up running a dissembler over the original tune and finding out that it was the sync bit on channel 3 so that the notes are modulated by the arpeggios on channel 2 Anybody have any theories on how you'd get something that sounds like the channel 2&3 sync effect that you hear between 8 and 30 seconds in on a pokey? Edited November 24, 2017 by sack-c0s 2 Link to comment Share on other sites More sharing options...
antrykot Posted November 25, 2017 Share Posted November 25, 2017 It is possible to sync TIMER1 to TIMER2 by enabling two-tone mode with forced break, i.e. write $8B to SKCTL. Link to comment Share on other sites More sharing options...
emkay Posted November 25, 2017 Author Share Posted November 25, 2017 Anybody have any theories on how you'd get something that sounds like the channel 2&3 sync effect that you hear between 8 and 30 seconds in on a pokey? Not sure what you're writing about, as SID HAS the "synchronization" bit, what'S so special there. As POKEY doesn't know that a "synchronization" is, some tricks have to be used. For a better human voice sound, "triangle" is used plus a synched filter channel for the variations. Also, musically not that advanced , but it uses 3 channels at 16 bit resolution , by synchronizing them... Link to comment Share on other sites More sharing options...
emkay Posted November 25, 2017 Author Share Posted November 25, 2017 Link to comment Share on other sites More sharing options...
emkay Posted November 25, 2017 Author Share Posted November 25, 2017 It is possible to sync TIMER1 to TIMER2 by enabling two-tone mode with forced break, i.e. write $8B to SKCTL.But that doesn't assure a perfect synchronization. The 16 bit bit two tone mode will always start on a shifted wave... Link to comment Share on other sites More sharing options...
emkay Posted November 29, 2017 Author Share Posted November 29, 2017 Anybody have any theories on how you'd get something that sounds like the channel 2&3 sync effect that you hear between 8 and 30 seconds in on a pokey? As I'm not the gratest musician , how about some patterern converted into RMT, of the relevant part. I could try to adopt the sounds then. Link to comment Share on other sites More sharing options...
sack-c0s Posted November 30, 2017 Share Posted November 30, 2017 I've attached the opening 3 patterns as a guide, but with caveats: 1) The notation follows the SID version I have, with the arpeggios in the right place, but the instruments are crappy for this tune and only there as a guide. 2) I haven't even tried to convert across the sync noise channel because when you play the notes standalone they make no sense whatsoever so I think they're completely useless outside of modulating channel 2 in the SID tune In the original tune the effect kicks in on the second pattern, with the second part of the sync sound effect on the third. These backing patterns carry the entire tune however, so if you get those sounding good then you only have the melody to worry about so tl;dr: just treat it as a guide to know where the notes go physician-pattern.zip 2 Link to comment Share on other sites More sharing options...
emkay Posted December 1, 2017 Author Share Posted December 1, 2017 Is this the direction you mean? 6 Link to comment Share on other sites More sharing options...
emkay Posted December 1, 2017 Author Share Posted December 1, 2017 btw... one channel still untouched. Link to comment Share on other sites More sharing options...
+Stephen Posted December 1, 2017 Share Posted December 1, 2017 Is this the direction you mean? That sounds really nice. I like the "vocal" effects right towards the end (0:46 to 0:48). Link to comment Share on other sites More sharing options...
emkay Posted December 2, 2017 Author Share Posted December 2, 2017 For those who wonder of the screen. I use the game recording of Windows 10, but not all applications work with it. About the tune. The melodic part, which is possible due to the free channel, is still possible though... Link to comment Share on other sites More sharing options...
emkay Posted January 12, 2018 Author Share Posted January 12, 2018 soundtypes... Link to comment Share on other sites More sharing options...
emkay Posted January 16, 2018 Author Share Posted January 16, 2018 Hm.... This is impossible, isn't it ? OK. It's not finished yet. Let's see, if it's possible to get the basses more kicky.... On the other hand... such tunes would fit already very fine for "decrunshing" parts in demos, as the CPU usage is rather low Link to comment Share on other sites More sharing options...
_The Doctor__ Posted January 17, 2018 Share Posted January 17, 2018 You know that's just warped enough that I like 98 percent of it... keep running with it... Link to comment Share on other sites More sharing options...
emkay Posted January 17, 2018 Author Share Posted January 17, 2018 You know that's just warped enough that I like 98 percent of it... keep running with it... How about something more "complete" ? Link to comment Share on other sites More sharing options...
emkay Posted January 17, 2018 Author Share Posted January 17, 2018 And another one... Link to comment Share on other sites More sharing options...
emkay Posted January 21, 2018 Author Share Posted January 21, 2018 The feedback to this thread forced me to do "nothing special" ..... hehe 1 Link to comment Share on other sites More sharing options...
_The Doctor__ Posted January 21, 2018 Share Posted January 21, 2018 a couple of dark and dire circus scenes will work too! 1 Link to comment Share on other sites More sharing options...
emkay Posted January 21, 2018 Author Share Posted January 21, 2018 A last for (for now). PPS sent me a version of the tune in this one. I reworked it some times ... thanks PPS . Seems, it's not that hard to get real notes using the 8 bit resolution, as Youtube recognized it as "original" ... 1 Link to comment Share on other sites More sharing options...
emkay Posted January 24, 2018 Author Share Posted January 24, 2018 Nothing to say, but the RMT has 11K .... and distortions COULD be removed. But I kept it for some reason Link to comment Share on other sites More sharing options...
_The Doctor__ Posted January 25, 2018 Share Posted January 25, 2018 so much chaos, not sure what happens to my ears sometimes 1 Link to comment Share on other sites More sharing options...
emkay Posted January 25, 2018 Author Share Posted January 25, 2018 (edited) so much chaos, not sure what happens to my ears sometimesI'm quite happy, to have big parts correctly replayed. To have it fitting into memory with the Rasta Picture, I had to remove several instruments though. It's still that 2 operator sounds need kilobytes of ram by copying patterns and instruments to have slight different settings , but would do well in a tracker that allows to program the channel dependency directly. If you listen to the end of the tune, the clitch at the end is caused on adress overlap ... Edited January 25, 2018 by emkay Link to comment Share on other sites More sharing options...
emkay Posted January 27, 2018 Author Share Posted January 27, 2018 Still Altirra with non linear mixing. Two issues to mention: 1. Using programmed sounds at this level shows how important it is to have a closer POKEY sounding of the real thing inside RMT 2. I could bet, using 60Hz instead of 50Hz programming could reach Amiga qualities as just given... Link to comment Share on other sites More sharing options...
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