Keatah Posted November 23, 2017 Share Posted November 23, 2017 Fixed that for you. It's been nearly six months and we still don't know what this thing does. No. We know exactly what it does. It makes atari a laughingstock. We're up to 110 pages of discussion, and not much of it is "confidence instilling". 5 Link to comment Share on other sites More sharing options...
Keatah Posted November 23, 2017 Share Posted November 23, 2017 Why aren't they exploiting these great games instead of re-re-re-re-releasing 1970s VCS games???? VCS stuff is starting to get old. No pun intended.And I'm pretty sure we're reaching the end of how much the system can be pushed, unless there is new hardware out. But that's another topic. 1 Link to comment Share on other sites More sharing options...
Keatah Posted November 23, 2017 Share Posted November 23, 2017 Too bad they dumped Battlezone IP. And the Star Raiders' screenshots in the PDF are the wrong colors. Nobody ever gets it right!?!?!?! Link to comment Share on other sites More sharing options...
+Nathan Strum Posted November 23, 2017 Share Posted November 23, 2017 After having posted what Atari owns... I thought it would be interesting to post what Atari doesn't. Back-in-the-day, I associated anything produced by Atari as being an Atari game. Even for games that I knew originated from another company (Space Invaders, Berzerk, Galaxian, etc.), they were still "Atari" games, as opposed to Activision, Imagic, Parker Bros., etc. Even some of Atari's arcade imports (Dig Dug, Pole Position, Xevious) I still associated with Atari because, well, their name was on the cabinet. I think that's part of the reason nostalgia for Atari runs so strongly. They released so many titles. But what they've been able to hang onto... that list isn't quite as impressive. These are published 2600 titles that Atari would have had to get some sort of license for: Alpha Beam with Ernie Asterix Berzerk Big Bird's Egg Catch Cookie Monster Munch Crazy Climber Crossbow Defender Defender II/Stargate Dig Dug Donkey Kong (red label Coleco reissue) Donkey Kong Junior (red label Coleco reissue) E.T. The Extra-Terrestrial Galaxian Gremlins Ikari Warriors Joust Jr. Pac-Man Jungle Hunt Kangaroo KLAX Krull Mario Bros. Midnight Magic Moon Patrol Mouse Trap (red label Coleco reissue) Ms. Pac-Man Obelix Oscar's Trash Race Othello Pac-Man Pele's Soccer Pengo Phoenix Pigs in Space Pole Position Q*bert Raiders of the Lost Ark Road Runner (even though Atari lists this as one of their current IPs, I believe Warner Bros. would take issue with that) Rubik's Cube Snoopy and the Red Baron Sorcerer's Apprentice Space Invaders Superman Taz Track & Field Vanguard Venture (red label Coleco reissue) Xenophobe And of course, they no longer have Battlezone. These 2600 prototypes were planned for release, but never made it. But it shows just how much licensing Atari was doing at the time: A-Team Bugs Bunny Donald Duck's Speedboat Dukes of Hazzard Dumbo's Flying Circus Dune Elevator Action Garfield Good Luck, Charlie Brown Grover's Music Maker The Last Starfighter Miss Piggy's Wedding Pengo Rubik's Cube 3D Sinistar Snow White Xevious As for arcade games, these would have required licenses, so Atari SA can't count them as their own: Arabian Dig-Dug F-1 Kangaroo Jungle Hunt Pole Position Pole Position II Return of the Jedi Star Wars TX-1 Xevious I'm curious about Cloak & Dagger and Firefox though, since those are movie properties (Universal and Warner Bros., respectively). Yet Atari SA lists them as part of their IP. Maybe Atari helped fund the movies? And of course any arcade games produced after the split wouldn't belong to Atari now anyway. And no, I didn't include other Atari consoles, 8-bit computers, or Atarisoft titles. This post is long enough. 4 Link to comment Share on other sites More sharing options...
Schizophretard Posted November 23, 2017 Share Posted November 23, 2017 The range of movement seems similar to the old 2600 sticks. It is hard to tell the range of movement because it doesn't look like its movement is being stopped by anything but his fingers and the wiggling around looks analog like the 5200. If I was wiggling around an Atari 2600 joystick like that the character from Centipede wouldn't be flying across the screen. It wouldn't be moving at all because I would be wiggling it around in the center without clicking anything. Link to comment Share on other sites More sharing options...
+TwentySixHundred Posted November 23, 2017 Share Posted November 23, 2017 The joystick is nice there is no doubt about it, however i hardly believe it will cut the cake for this day and age. Times have moved on and im getting flashbacks of the VW/Dodge gimmick of revamping the classic Beetle/PT cruiser. We all know how they just flew off the showroom floors with a wow factor... When in reality they only sparked the interest of a few, with the huge loss of R&D investments that most other motor companies are not whiling to risk. I really want the Ataribox to succeed but without making the right moves this could turn into a disaster. For any real chance of success the system needs a modern pack-in controller even if generic in design. You can't promote an open system running Linux and endless opportunities yet we're handing you this controller to work with; endless my backside, it has one button... You also can't say to those curious for the first time "well if you want a D pad then use a 360 controller". Makes the system you're promoting look like Joe' down the streets hack job prototype. Listen to the public and fans because negative news is more useful for then positive. IMO move the joystick to an accessory gimmick and design a modern day controller. Also talking about bringing a PC-like experience to the TV/Lounge room then why not look at a pack-in keyboard to go with the system? I mean why not do it properly rather then some gimmick joystick. I hope they listen to all the feedback coming through. Link to comment Share on other sites More sharing options...
The Historian Posted November 23, 2017 Share Posted November 23, 2017 I'm curious about Cloak & Dagger I can speak to this one. The video game had already been in development as production of the film began (the game then named "Agent X"); when Atari was consulted to provide a game as an element of the movie, they tweaked "Agent X" and renamed it Cloak & Dagger. Dabney Coleman's character was then named "Agent X" in the movie. The game saw limited arcade release. The arcade version of Cloak & Dagger appeared in 1983 prior to the release of the film. 4 Link to comment Share on other sites More sharing options...
toiletunes Posted November 23, 2017 Share Posted November 23, 2017 There once was a box from Atari if you're looking for details, I'm sorry when Fall came and went no money was spent and they all ended up in a quarry 8 Link to comment Share on other sites More sharing options...
pacman000 Posted November 23, 2017 Share Posted November 23, 2017 Question: Do they really need to list Doctor Pong sepprately from regular Pong? I thought Doctor Pong was just Pong in a special case. Link to comment Share on other sites More sharing options...
pacman000 Posted November 23, 2017 Share Posted November 23, 2017 Also, wouldn't Issac Asmov's family have some rights to the name "I-Robot?" Link to comment Share on other sites More sharing options...
TheVgaTv Posted November 23, 2017 Share Posted November 23, 2017 No. We know exactly what it does. It makes atari a laughingstock. We're up to 110 pages of discussion, and not much of it is "confidence instilling". they can't even manage a mailing list. So mass producing a video game console seems a little bit out of reach Link to comment Share on other sites More sharing options...
BiffsGamingVideos Posted November 23, 2017 Share Posted November 23, 2017 (edited) Edited November 23, 2017 by BiffsGamingVideos Link to comment Share on other sites More sharing options...
+x=usr(1536) Posted November 23, 2017 Share Posted November 23, 2017 The joystick is nice there is no doubt about it, however i hardly believe it will cut the cake for this day and age. Times have moved on and im getting flashbacks of the VW/Dodge gimmick of revamping the classic Beetle/PT cruiser. We all know how they just flew off the showroom floors with a wow factor... When in reality they only sparked the interest of a few, with the huge loss of R&D investments that most other motor companies are not whiling to risk. Those two models may not be the best analogy for the point that you're making: both the PT Cruiser and New Beetle were sales successes (mainly in the North American market) with long model lifetimes (PT Cruiser, 2001-2010; New Beetle, 1998-2011 and 2012-present as the Beetle) and solid returns on investment for their respective manufacturers. Additionally, development costs for the pair were significantly lower than for a completely new model as both borrowed heavily from existing platforms - the Chrysler Neon in the case of the PT Cruiser, and the VW Golf in the case of the New Beetle. As this relates to AtariBox, they could have used this approach to good effect by lowering manufacturing costs through buying in a pre-designed platform. And maybe they have: we don't really know what the tie-up with AMD is going to produce in that regard. But software is what sells systems, and a good software library could overcome reviews in which an off-the-shelf hardware design is mentioned. I really want the Ataribox to succeed but without making the right moves this could turn into a disaster. In a sense, it already has. There's no clear direction from leadership, a ton of hype with little to no substance behind it, and two other Atari products on the market (one of which has actually made it into consumers' hands) that have next to no relation to the AtariBox under development. It's a mess, and it doesn't bode well for AtariBoxCorp, Inc's ability to actually deliver on their promises; they're fitting many of the failed Kickstarter stereotypes to a T. For any real chance of success the system needs a modern pack-in controller even if generic in design. You can't promote an open system running Linux and endless opportunities yet we're handing you this controller to work with; endless my backside, it has one button... You also can't say to those curious for the first time "well if you want a D pad then use a 360 controller". Makes the system you're promoting look like Joe' down the streets hack job prototype. Point taken re: the pack-in controller. And, in defence of the controller that was shown, it really does have lovely aesthetics. But it doesn't seem to have good design, at least not from the standpoints of either customer expectations or human interface considerations. That said, I don't think that having an 'open system' (a term that's still going undefined no matter how many times or for how long we keep mentioning it) is dependent on the controller in use. If anything, the 'open system' designation should at least imply a BYOC approach - if you don't like the (or don't have a) pack-in controller, provide your own. Linux has excellent support for virtually every type and variety of gaming controller out there, so this should be a no-brainer for them. However, if that is the case, it needs to be communicated. And AtariBoxCorp, Inc. has been extremely poor at actually communicating. They certainly know how to hire PR flacks to generate a ton of cut-and-paste Twitter traffic, though. Listen to the public and fans because negative news is more useful for then positive. See above re: Twitter shitposting. The fact that they engaged in this (as well as their poor communications track record) is one reason why I am reluctant to accept the idea that they might actually receive, process, and understand valid criticism. I hope they listen to all the feedback though. I do too. I also hope that they understand the difference between 'listening to' and 'acting on'. 1 Link to comment Share on other sites More sharing options...
SignGuy81 Posted November 23, 2017 Share Posted November 23, 2017 ? Link to comment Share on other sites More sharing options...
+x=usr(1536) Posted November 23, 2017 Share Posted November 23, 2017 ? Zenposting. 2 Link to comment Share on other sites More sharing options...
leech Posted November 23, 2017 Share Posted November 23, 2017 For the controller, they could just take the CAD files and alter the design of the Steam Controller as well. https://3dprintingindustry.com/news/design-and-3d-print-custom-components-for-your-steam-controller-75331/ Link to comment Share on other sites More sharing options...
+TwentySixHundred Posted November 23, 2017 Share Posted November 23, 2017 Those two models may not be the best analogy for the point that you're making: both the PT Cruiser and New Beetle were sales successes (mainly in the North American market) with long model lifetimes (PT Cruiser, 2001-2010; New Beetle, 1998-2011 and 2012-present as the Beetle) and solid returns on investment for their respective manufacturers. Additionally, development costs for the pair were significantly lower than for a completely new model as both borrowed heavily from existing platforms - the Chrysler Neon in the case of the PT Cruiser, and the VW Golf in the case of the New Beetle. Agreed, probably not the best analogy as it seems the US car market took more of a liking, however both were a flop here in Australia. It's probably been around 10+years since i have seen a PT Cruiser on the road. The Beetles yeah i see one every six months or so but they're few and far between. I probably should have explained my point more clearly like the Toyota Camry's for example, are everywhere. They're just an everyday average four door family car yet the streets are flooded with them. IMO it's because practicality wins the sales, as it fit's the majority of modern day consumer needs. That's more what i was trying to say about packing the system with a generic style controller rather then a joystick. Link to comment Share on other sites More sharing options...
H.E.R.O. Posted November 23, 2017 Share Posted November 23, 2017 Coleco Chameleon II: Electric Boogaloo 8 Link to comment Share on other sites More sharing options...
+x=usr(1536) Posted November 23, 2017 Share Posted November 23, 2017 (edited) Coleco Chameleon II: Electric Boogaloo To AtariBoxCorp, Inc.'s credit, they don't seem to have anyone on their development staff who has served time for multiple counts of felony Grand Theft committed against arcade game collectors. By way of comparison to the Chameleon fiasco, that puts them light-years ahead! Well, as far as we can tell, anyway... Edited November 23, 2017 by x=usr(1536) Link to comment Share on other sites More sharing options...
+x=usr(1536) Posted November 23, 2017 Share Posted November 23, 2017 Question: Do they really need to list Doctor Pong sepprately from regular Pong? I thought Doctor Pong was just Pong in a special case. I would hazard a guess that Doctor Pong was a trademark registered separately from Pong (or the other Pong variants), so having both listed may make sense even though the gameplay was identical. Link to comment Share on other sites More sharing options...
leech Posted November 23, 2017 Share Posted November 23, 2017 I have never heard of Doctor Pong. Is that like Dr. mario, but with only one ball? 1 Link to comment Share on other sites More sharing options...
+x=usr(1536) Posted November 23, 2017 Share Posted November 23, 2017 (edited) I can speak to this one. The video game had already been in development as production of the film began (the game then named "Agent X"); when Atari was consulted to provide a game as an element of the movie, they tweaked "Agent X" and renamed it Cloak & Dagger. Dabney Coleman's character was then named "Agent X" in the movie. The game saw limited arcade release. The arcade version of Cloak & Dagger appeared in 1983 prior to the release of the film. Totally unrelated to anything Ataribox-related: I can claim a Six Degrees of Bacon connection to that film. Admittedly, it's tenuous, but I'm gonna roll with it One of the Atari consoles in my collection is a Super Pong. It's still in the box, complete with styrofoam, manual, warranty card, etc.... And it also has the original sales receipt from when it was purchased new. The receipt shows that it was sold through The Game Keeper store at the Glendale Galleria in Glendale, California. This was the location that was used for Morris' game store in the Cloak & Dagger film. Hey, I said it was tenuous Edited November 23, 2017 by x=usr(1536) 1 Link to comment Share on other sites More sharing options...
toiletunes Posted November 23, 2017 Share Posted November 23, 2017 no more tenuous than that Colelian's talks with Konami etc. Link to comment Share on other sites More sharing options...
vornan19 Posted November 23, 2017 Share Posted November 23, 2017 Ok, I just found this being new to Atariage forums. Searching Indegogo for Ataribox yields nothing. There are no videos or even much information on their web site. Y'all talking about this back in June and now it's late November. Link to comment Share on other sites More sharing options...
The Historian Posted November 23, 2017 Share Posted November 23, 2017 (edited) Totally unrelated to anything Ataribox-related: I can claim a Six Degrees of Bacon connection to that film. Admittedly, it's tenuous, but I'm gonna roll with it I can officially give you a Bacon number of 5, a 3 from Robin Williams and a 4 from every living president (sorry about that). As a consolation you're a 2 from Howard Marks, David Perry, John Romero and Chris Taylor. Edited November 23, 2017 by The Historian Link to comment Share on other sites More sharing options...
Recommended Posts