Popular Post solo/ng Posted May 16, 2018 Popular Post Share Posted May 16, 2018 We have released final version of Timepilot for ATARI XL/XE. Sorry for the delay. Website: http://timepilot.atariscene.pl/ Binary (xex): http://timepilot.atariscene.pl/download/tpilot.xex Sources: http://timepilot.atariscene.pl/download/TimePilot-1.0.zip Github repository: https://github.com/laoo/TimePilot You can find more information (and our special thanks) on the website. There are going to be physical version of the game on cartridge - Nir Dary is doing this and already got prototype. More information soon. The game works on every 8bit Atari with 64kB ram: XL,XE, XEGS etc. and any computers with hardware expansions. Automatically detects better CPU (like Rapidus expansion) and scale accordingly. Should load with any SIO, any DOS. About the project: I always didnt like it that our machine doesnt have Timepilot game in the library. Its not atari-friendly game to make but one day after long, long break (our last production was Forsaken Love demo in 2004) we have decided that we will take the challenge and make almost arcade perfect port for stock Atari XL/XE. At start Laoo (our coder and my friend) texted me "lets make small 1-day production for Wapniak 2016". I replied to him with youtube video: lets make Timepilot. He was like "fuck you Solo!" but later on provided brilliant soft-sprite renderer. Whats new in the final version: - better performance - fixed various bugs - new game balance (earlier levels are easier, later - harder) - fixed and better higscores with option to delete character - additional lifes - asteroids and cosmonaut (level 5 - space stage) - enemy squadrons - enemy bombs - UFO missiles - pause button (with option to back to the title screen) - full PAL/NTSC support - auto Rapidus detection (with engine auto-parametrisation and of course 1 frame) - additional new game mode: THE SWARM (only for Rapidus; press SELECT on the title screen) Title screen: FIRE/START - start the game SELECT - the SWARM (additional game mode; Rapidus only) Gameplay: START or any key - pause OPTION during pause - back to title screen Highscore: up/down - change letter left - delete letter fire - next letter THE SWARM: - enemies wont shot - enemies wont drop bombs - enemies will behaviour differently (will try to swarm to players position) - enemies are faster - tons of enemies What didnt make it: Helicopter missiles - there were no free ram for additional animated soft sprite (the softsprites story). But the rest is there. About the engine: We think its good - not perfect - but we will refactor it for easy generic purpose later on. Theoretically it can render unlimited soft sprites with n-parameters (like agility, velocity, position, customflags and so on) for every obejct. A lot of things is queued/spawned to object list then process by different part of code. There are also small cool stuff like input lag fix, original arcade control (it has exceptions here and there), big cloud x player mask (to hide player P/M object under bigcloud). Big thanx for all the feedback you provide to us. See you in our next project (its on the move already). tpilot.xex TimePilot-1.0.zip 79 Quote Link to comment Share on other sites More sharing options...
Atari030 Posted May 16, 2018 Share Posted May 16, 2018 That looks incredible. I can't wait to get stuck into it. Quote Link to comment Share on other sites More sharing options...
Mclaneinc Posted May 16, 2018 Share Posted May 16, 2018 Solo....AMAZING.... Thank you, the first version was just great but its been bettered... Total applause to all involved... And well done Nir for getting a real item on the way...All pleased!! 1 Quote Link to comment Share on other sites More sharing options...
Fox-1 / mnx Posted May 16, 2018 Share Posted May 16, 2018 Quite impressive. Lot's of different P/M's to keep it interesting without getting bored. Speed is good too. Only difficulty I have are the controls because I'm used to the asteroids style of thrust and steering but that's just me I guess. Quote Link to comment Share on other sites More sharing options...
Rybags Posted May 17, 2018 Share Posted May 17, 2018 Real nice. I just played back to back with arcade and actually got further in the Atari one. But one thing - not 100% sure but I don't think you're supposed to get the parachutes once the end of level boss has appeared. 1 Quote Link to comment Share on other sites More sharing options...
+x=usr(1536) Posted May 17, 2018 Share Posted May 17, 2018 This is an astounding release. Thank you, and I'm really looking forward to playing it! Quote Link to comment Share on other sites More sharing options...
erichenneke Posted May 17, 2018 Share Posted May 17, 2018 Nice! What's not to love? this is really great. Quote Link to comment Share on other sites More sharing options...
Mr Oni Posted May 17, 2018 Share Posted May 17, 2018 it plays fine but the top and bottom are cut off on my crt i use. Quote Link to comment Share on other sites More sharing options...
+Philsan Posted May 17, 2018 Share Posted May 17, 2018 Masterpiece! Thank you very much Jaroslaw and all people involved! Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted May 17, 2018 Share Posted May 17, 2018 Love the arcade game and the Gameboy advance edition and this one... As the game is 3:4 instead of 4:3 did you altered gameplay etc? Was it translated from z80 version? Quote Link to comment Share on other sites More sharing options...
twh/f2 Posted May 17, 2018 Share Posted May 17, 2018 Had a quick check of the source code. It seems that there were some true "Clean Coder" at work. It's very well structured and understandable. Thanks for sharing Waldemar!!! 4 Quote Link to comment Share on other sites More sharing options...
solo/ng Posted May 17, 2018 Author Share Posted May 17, 2018 (edited) Love the arcade game and the Gameboy advance edition and this one... As the game is 3:4 instead of 4:3 did you altered gameplay etc? Was it translated from z80 version? 4:3 and lower resolution forced us to slow down velocities a bit (because of lower viewport). It wasnt translated from Z80 - all was done from the ground. We have created custom engine, custom renderer, custom logic etc Actually I have no idea how original code looks like. In short version: the code uses Object List and subsystems: SPAWN, HIT, OLP to process the game. A lot of stuff can be easly configured via config.asm. Main loop is kinda like: jsr level.mainLoop jsr OLP.mainLoop jsr HIT.mainLoop jsr SPAWN.mainLoop jsr waitFrame It was fun doing it from scratch. edit: About GBA version - I like it too - it was our second referent. Atari's version is better, because got 16x16 player/enemy sprites and GBA got 12x12 ;- ) Edited May 17, 2018 by solo/ng 6 Quote Link to comment Share on other sites More sharing options...
Tezz Posted May 17, 2018 Share Posted May 17, 2018 Excellent work Solo Quote Link to comment Share on other sites More sharing options...
TrekMD Posted May 17, 2018 Share Posted May 17, 2018 Wow, that looks awesome! Quote Link to comment Share on other sites More sharing options...
H.E.R.O. Posted May 17, 2018 Share Posted May 17, 2018 I do love me some Time Pilot (or Space Pilot if you've kicked it C64 style). Looking forward to trying it out. Quote Link to comment Share on other sites More sharing options...
bfollett Posted May 17, 2018 Share Posted May 17, 2018 (edited) Good looking release, The link to the binary is a .html page instead of the .xex. So shows up as a garbage text displayed page in Microsoft Edge (for me). I had to right click on the link and do a save as and rename the file to .xex to get the download. Also I found the controls to be difficult. Have you tested letting the left and right controls continue to rotate instead of stopping when ship is facing directly left or right? having to switch to the up and down keys from there was off putting to me. Edit: I had to rethink my comments on the controls. I'm only playing on an emulator without a real joystick. I'm sure the controls are fine with a joystick. Only with a keyboard would I think a simple 2 button rotate right and rotate left would be preferable. Bob Edited May 17, 2018 by bfollett Quote Link to comment Share on other sites More sharing options...
Gibstov Posted May 17, 2018 Share Posted May 17, 2018 Great work...awesome job on this. Quote Link to comment Share on other sites More sharing options...
+Cafeman Posted May 17, 2018 Share Posted May 17, 2018 Wow, very impressive work. How much ROM did you need to use? Quote Link to comment Share on other sites More sharing options...
Lord Thag Posted May 17, 2018 Share Posted May 17, 2018 Been waiting for this, can't wait to play it. Great work! Quote Link to comment Share on other sites More sharing options...
+MrFish Posted May 17, 2018 Share Posted May 17, 2018 (edited) The link to the binary is a .html page instead of the .xex. So shows up as a garbage text displayed page in Microsoft Edge (for me). I had to right click on the link and do a save as and rename the file to .xex to get the download. It worked fine for me just by clicking on the link (in Firefox). You can tell it's not linked to an html file by looking at what the link itself points to when you hover your mouse pointer over it. The problem is more likely that a MIME type needs to be added to their website's config file for XEX in order to support proper downloading with your particular browser (and possibly other browsers). I had a similar problem with several Atari extensions on my own website when using MS Internet Explorer for downloading files, even though it was fine when using Firefox, Chrome, and Safari to download the same files. Edited May 17, 2018 by MrFish Quote Link to comment Share on other sites More sharing options...
Fingolfin Posted May 17, 2018 Share Posted May 17, 2018 (edited) Thank you very much for making and sharing this solo/ng! Classic arcade game brought to A8. Wonderful graphics, sfx, music and most importantly game play. Looks, sounds and plays like the arcade! Thank you very much to all involved in making and sharing Time Pilot! Edited May 17, 2018 by Fingolfin Quote Link to comment Share on other sites More sharing options...
Mr Oni Posted May 17, 2018 Share Posted May 17, 2018 Can anybody guess why i can't see the fullscreen Quote Link to comment Share on other sites More sharing options...
AtariGeezer Posted May 17, 2018 Share Posted May 17, 2018 Can anybody guess why i can't see the fullscreen If you're using an NTSC A8, that would be why. Looks great on PAL A8's Quote Link to comment Share on other sites More sharing options...
NISMOPC Posted May 18, 2018 Share Posted May 18, 2018 If you're using an NTSC A8, that would be why. Looks great on PAL A8's Can anybody guess why i can't see the fullscreen Any chance an NTSC version can be set up...? 1 Quote Link to comment Share on other sites More sharing options...
Mr Oni Posted May 18, 2018 Share Posted May 18, 2018 If you're using an NTSC A8, that would be why. Looks great on PAL A8's Well its a great game Quote Link to comment Share on other sites More sharing options...
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