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TIME PILOT - final release


solo/ng
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Quite impressive.

 

Lot's of different P/M's to keep it interesting without getting bored. Speed is good too. Only difficulty I have are the controls because I'm used to the asteroids style of thrust and steering but that's just me I guess.

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Love the arcade game and the Gameboy advance edition and this one...

 

As the game is 3:4 instead of 4:3 did you altered gameplay etc?

 

Was it translated from z80 version?

 

4:3 and lower resolution forced us to slow down velocities a bit (because of lower viewport).

 

It wasnt translated from Z80 - all was done from the ground. We have created custom engine, custom renderer, custom logic etc

Actually I have no idea how original code looks like.

In short version: the code uses Object List and subsystems: SPAWN, HIT, OLP to process the game. A lot of stuff can be easly configured via config.asm. Main loop is kinda like:

 

jsr level.mainLoop
jsr OLP.mainLoop
jsr HIT.mainLoop
jsr SPAWN.mainLoop
jsr waitFrame

It was fun doing it from scratch.

 

edit:

About GBA version - I like it too - it was our second referent. Atari's version is better, because got 16x16 player/enemy sprites and GBA got 12x12 ;- )

Edited by solo/ng
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Good looking release, The link to the binary is a .html page instead of the .xex. So shows up as a garbage text displayed page in Microsoft Edge (for me). I had to right click on the link and do a save as and rename the file to .xex to get the download. Also I found the controls to be difficult. Have you tested letting the left and right controls continue to rotate instead of stopping when ship is facing directly left or right? having to switch to the up and down keys from there was off putting to me.

 

Edit: I had to rethink my comments on the controls. I'm only playing on an emulator without a real joystick. I'm sure the controls are fine with a joystick. Only with a keyboard would I think a simple 2 button rotate right and rotate left would be preferable.

 

Bob

Edited by bfollett
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The link to the binary is a .html page instead of the .xex. So shows up as a garbage text displayed page in Microsoft Edge (for me). I had to right click on the link and do a save as and rename the file to .xex to get the download.

 

It worked fine for me just by clicking on the link (in Firefox). You can tell it's not linked to an html file by looking at what the link itself points to when you hover your mouse pointer over it.

 

The problem is more likely that a MIME type needs to be added to their website's config file for XEX in order to support proper downloading with your particular browser (and possibly other browsers). I had a similar problem with several Atari extensions on my own website when using MS Internet Explorer for downloading files, even though it was fine when using Firefox, Chrome, and Safari to download the same files.

Edited by MrFish
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Thank you very much for making and sharing this solo/ng! :thumbsup:

 

Classic arcade game brought to A8. :grin:

 

Wonderful graphics, sfx, music and most importantly game play. :jango:

 

Looks, sounds and plays like the arcade!

 

Thank you very much to all involved in making and sharing Time Pilot!

Edited by Fingolfin
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