opcode Posted July 15, 2019 Author Share Posted July 15, 2019 Here is the deal.... I just talked to the hardware guys. I am starting a big push to raise funds for the next few months. My deal with them is, they must complete the hardware and provide betas before the end of this year. If they don't do so, I will run out of funds again, and I made it clear to them that isn't an option (for reasons I won't explain here to avoid any further drama). So beta starts later this year, or do not start at all. I believe they got the message. In 2012 I put my soul on the SGM1 until it was done. I will do that again in the next 12 months. The SGM2 releases in the first half of 2020, with a couple of games, exact date pending on how beta goes. We will work on a more detailed schedule in the next couple of weeks and I keep you posted. Quote Don' t worry, she'll launch on schedule if we have to tow her out with our bare hands! 3 Quote Link to comment Share on other sites More sharing options...
smurfbert Posted July 16, 2019 Share Posted July 16, 2019 14 hours ago, opcode said: Here is the deal.... I just talked to the hardware guys. I am starting a big push to raise funds for the next few months. My deal with them is, they must complete the hardware and provide betas before the end of this year. If they don't do so, I will run out of funds again, and I made it clear to them that isn't an option (for reasons I won't explain here to avoid any further drama). So beta starts later this year, or do not start at all. I believe they got the message. In 2012 I put my soul on the SGM1 until it was done. I will do that again in the next 12 months. The SGM2 releases in the first half of 2020, with a couple of games, exact date pending on how beta goes. We will work on a more detailed schedule in the next couple of weeks and I keep you posted. Yes you took a risk with SGM1 and it is very appreciated and I think you have been a great asset to the community. I will support and buy your future products at least as long they are geared towards the Colecovision without any hesitation. 1 Quote Link to comment Share on other sites More sharing options...
cybercylon Posted July 16, 2019 Share Posted July 16, 2019 I'd like to see a release for the new controllers as well, but I understand if that those have to be delayed as well. Looking forward to any new SGM games plus any re-released ones that I may have missed out in. Quote Link to comment Share on other sites More sharing options...
opcode Posted July 16, 2019 Author Share Posted July 16, 2019 I'd like to see a release for the new controllers as well, but I understand if that those have to be delayed as well. Looking forward to any new SGM games plus any re-released ones that I may have missed out in.Not necessarily delaying the controller. I still plan to start testing them this year. Controllers should hopefully finance themselves. Sent from my iPhone using Tapatalk 2 Quote Link to comment Share on other sites More sharing options...
opcode Posted July 22, 2019 Author Share Posted July 22, 2019 UPDATE (07/21/19): Good news. After a few hiccups in the pipeline, we are back on track. I will have news to share on the SGM2 and Super Game Controller soon. Please see post #376 for more details. 1 Quote Link to comment Share on other sites More sharing options...
imstarryeyed Posted July 22, 2019 Share Posted July 22, 2019 Thanks for the update Opcode, I am looking forward to hearing more about your system. I am so glad the hiccups are not going to be a problem, as I and others cannot wait to see your system. Quote Link to comment Share on other sites More sharing options...
Tornadoboy Posted July 22, 2019 Share Posted July 22, 2019 (edited) Among other things I think this system would be great hardware for people to develop their own actual coin operated arcade games on, it's RGB compatible and designed to support games of the kind that came during the arcade industries best years. It's been done before with other systems like the Atari 400 and Amiga, but they didn't do well because either the hardware wasn't quite up to it or the quality of the initially released games was very poor. Wiring it up inside an arcade cabinet should be very straight forward, the joystick inputs can be wired to the controls of the panel and the coin switches just wired to some of the keypad buttons, as far as the games the only difference between an actual arcade version and a home console would be it would need one-coin-per-play, attract modes and optionally high score tracking programmed in. Edited July 22, 2019 by Tornadoboy 1 Quote Link to comment Share on other sites More sharing options...
opcode Posted July 23, 2019 Author Share Posted July 23, 2019 14 hours ago, Tornadoboy said: Among other things I think this system would be great hardware for people to develop their own actual coin operated arcade games on, it's RGB compatible and designed to support games of the kind that came during the arcade industries best years. It's been done before with other systems like the Atari 400 and Amiga, but they didn't do well because either the hardware wasn't quite up to it or the quality of the initially released games was very poor. Wiring it up inside an arcade cabinet should be very straight forward, the joystick inputs can be wired to the controls of the panel and the coin switches just wired to some of the keypad buttons, as far as the games the only difference between an actual arcade version and a home console would be it would need one-coin-per-play, attract modes and optionally high score tracking programmed in. It is interesting that a company we were in talk with suggested the same arcade thing. Releasing some of the OMNI games in arcades sounds like fun indeed. Quote Link to comment Share on other sites More sharing options...
Tornadoboy Posted July 24, 2019 Share Posted July 24, 2019 (edited) On 7/22/2019 at 8:42 PM, opcode said: It is interesting that a company we were in talk with suggested the same arcade thing. Releasing some of the OMNI games in arcades sounds like fun indeed. At one point someone on KLOV was working on a JAMMA (an arcade cabinet wiring standard) adapter for Coleco's, I don't know if there were ever actually produced though. https://forums.arcade-museum.com/showthread.php?t=247145&highlight=colecovision I was thinking of trying to turn a TI 99/4a computer into an arcade game for Microsurgeon and set it up with a coin timer like Exidy's Max-A-Flex system, but it sounds like this system would work a lot better given the potential! I'm sure the subject has been beaten to death in this thread, but any projections on cost yet? Just the general range? Edited July 24, 2019 by Tornadoboy Quote Link to comment Share on other sites More sharing options...
killersquirel Posted July 26, 2019 Share Posted July 26, 2019 Would the SGM2/Omni be able to do a game like Qwak? If this is possible, I would absolutely love to see this come out. This is a great game! Quote Link to comment Share on other sites More sharing options...
imstarryeyed Posted July 27, 2019 Share Posted July 27, 2019 I have never seen that game Qwack but it looks fun. I can imagine that this type of game would not be too hard on the Omni hardware but that is just a guess. I love how the Omni hardware is really vintage arcade board level hardware at its heart! Quote Link to comment Share on other sites More sharing options...
mr_me Posted July 27, 2019 Share Posted July 27, 2019 Qwak could probably be done on colecovision, although the side scrolling might take a bit more effort. The game reminds me a bit of Konami's Loco-motion. Quote Link to comment Share on other sites More sharing options...
Mike Harris Posted July 27, 2019 Share Posted July 27, 2019 1 hour ago, mr_me said: Qwak could probably be done on colecovision, although the side scrolling might take a bit more effort. The game reminds me a bit of Konami's Loco-motion. When you have a game like Diablo then there is no reason why you can't make this. There are similar things I am working on but coming across movable tile patterns is one of those BIOS functions that getting information is hard to come by so it takes longer to develop new routines. Quote Link to comment Share on other sites More sharing options...
FiveJay Posted August 7, 2019 Share Posted August 7, 2019 Just signed up yesterday, very excited for this!!!! Also THANK YOU for building in SGM 1 backwards compatibility, really didn’t want to pay $300+ on eBay for one ? 1 Quote Link to comment Share on other sites More sharing options...
+sixersfan105 Posted August 10, 2019 Share Posted August 10, 2019 Just learned about this project today, read through this thread and signed up as an Early Adopter. Hope I'm not too late! Such a talented team putting this together. I'm behind you 1,000%. Excited to follow its progress and ultimately get my hands on the finished product! 1 Quote Link to comment Share on other sites More sharing options...
opcode Posted August 11, 2019 Author Share Posted August 11, 2019 UPDATE: Major breakthrough in terms of graphic tools. I can now do complex graphic stuff easily. I will be quiet for the next couple of months, but I hope to have something really cool to show by late October. 5 1 Quote Link to comment Share on other sites More sharing options...
opcode Posted August 16, 2019 Author Share Posted August 16, 2019 Something for the SGM2Playable demo available in October. Trying to see if I can get this to this year PRGE. Sent from my iPhone using Tapatalk 5 Quote Link to comment Share on other sites More sharing options...
insertclevernamehere Posted August 16, 2019 Share Posted August 16, 2019 Castlevania on the SGM2 is great and all buuuuuuuut. Are we now getting 2 versions or has it now been upgraded to an SGM2 game? I think it was originally planned as a CV or SGM1 game. Quote Link to comment Share on other sites More sharing options...
opcode Posted August 16, 2019 Author Share Posted August 16, 2019 27 minutes ago, insertclevernamehere said: Castlevania on the SGM2 is great and all buuuuuuuut. Are we now getting 2 versions or has it now been upgraded to an SGM2 game? I think it was originally planned as a CV or SGM1 game. The engine is being made in such way that both versions can be easily created, especially considering we already have the ColecoVision graphics. Of course the SGM2 will have way better graphics and sound, smooth scrolling and no flicker. 1 Quote Link to comment Share on other sites More sharing options...
+sixersfan105 Posted August 16, 2019 Share Posted August 16, 2019 So if the goal of the SGM2 is to get graphics, sound, etc. up to around 1987-88 quality, what year or timeframe would you put the original SGM at? My apologies if this is widely-known already; I'm new to the CV scene. Quote Link to comment Share on other sites More sharing options...
opcode Posted August 16, 2019 Author Share Posted August 16, 2019 1 minute ago, sixersfan105 said: So if the goal of the SGM2 is to get graphics, sound, etc. up to around 1987-88 quality, what year or timeframe would you put the original SGM at? My apologies if this is widely-known already; I'm new to the CV scene. The SGM1 only adds extra RAM and double sound channels, so it is still mostly a ColecoVision, albeit with slightly better sound. With extra RAM we can create more complex logic and animations, but graphics are still the same. SGM1 acts more like an advanced NES mapper, if you are familiar with the concept. Quote Link to comment Share on other sites More sharing options...
insertclevernamehere Posted August 16, 2019 Share Posted August 16, 2019 1 hour ago, opcode said: The engine is being made in such way that both versions can be easily created, especially considering we already have the ColecoVision graphics. Of course the SGM2 will have way better graphics and sound, smooth scrolling and no flicker. Awesome. Will the SGM2 version even have better graphics and sound than the NES version? Technically it should, right? Quote Link to comment Share on other sites More sharing options...
opcode Posted August 16, 2019 Author Share Posted August 16, 2019 Awesome. Will the SGM2 version even have better graphics and sound than the NES version? Technically it should, right?Absolutely! Sent from my iPhone using Tapatalk 5 Quote Link to comment Share on other sites More sharing options...
imstarryeyed Posted August 17, 2019 Share Posted August 17, 2019 Holy Smokes that is a beautiful screenshot! I think you may just have here the nicest looking version! Totally looking forward to this one being released. 1 Quote Link to comment Share on other sites More sharing options...
Tornadoboy Posted August 17, 2019 Share Posted August 17, 2019 13 hours ago, imstarryeyed said: Holy Smokes that is a beautiful screenshot! I think you may just have here the nicest looking version! Totally looking forward to this one being released. That was my thought too, I've played both the NES and arcade versions but this one seems to have much better color and detail! 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.