+Philsan Posted July 31, 2020 Author Share Posted July 31, 2020 1 hour ago, Jacques said: That's great news there's a work being done to port RoF to our 8-bit Atari, thanks to all involved! Is there a plan to include selectable both standard and TIX gfx? That would be great on top of what's already great news Please go up four posts (#296) to read programmer's reply. 1 Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/13/#findComment-4597700 Share on other sites More sharing options...
Jacques Posted July 31, 2020 Share Posted July 31, 2020 Missed it, thanks! ? 1 Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/13/#findComment-4597713 Share on other sites More sharing options...
Ute Posted August 8, 2020 Share Posted August 8, 2020 There are many elements still missing, but the main game is now playable all the way through. ROFAA.mp4 ROF2AA.mp4 20 2 Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/13/#findComment-4604076 Share on other sites More sharing options...
TheNameOfTheGame Posted August 8, 2020 Share Posted August 8, 2020 Fantastic! 1 Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/13/#findComment-4604162 Share on other sites More sharing options...
tjlazer Posted August 9, 2020 Share Posted August 9, 2020 Excellent! Can’t wait to play it. Will it be a single file XEX or ATR? Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/13/#findComment-4604333 Share on other sites More sharing options...
Ute Posted August 9, 2020 Share Posted August 9, 2020 5 hours ago, tjlazer said: Excellent! Can’t wait to play it. Will it be a single file XEX or ATR? Yes 1 Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/13/#findComment-4604508 Share on other sites More sharing options...
McKong Posted August 9, 2020 Share Posted August 9, 2020 Looks great. If there's one fault with the original Atari game then it's a bit too easy, hopefully that won't be the case with this one. Keep up the good work Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/13/#findComment-4604605 Share on other sites More sharing options...
Mclaneinc Posted August 9, 2020 Share Posted August 9, 2020 1 hour ago, McKong said: Looks great. If there's one fault with the original Atari game then it's a bit too easy, hopefully that won't be the case with this one. Keep up the good work Trust me, this one is a bit tougher..If all the features of the C64 go in then you will see the challenge..Its not overly hard though.. 2 Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/13/#findComment-4604630 Share on other sites More sharing options...
Ute Posted August 9, 2020 Share Posted August 9, 2020 (edited) 1 hour ago, McKong said: Looks great. If there's one fault with the original Atari game then it's a bit too easy, hopefully that won't be the case with this one. Keep up the good work 42 minutes ago, Mclaneinc said: Trust me, this one is a bit tougher..If all the features of the C64 go in then you will see the challenge..Its not overly hard though.. This one is most certainly harder. For example, The C64 Bruce actually jumps a tiny bit further than the A8. The game screens translated directly to the Atari so the jump gaps are the same size pixel wise, but since the A8 Bruce does not jump as far, you have to be on the very last pixel possible to make certain jumps. Another example Normally the 'Fires' or whatever you want to call them disappear on this screen when the lamps are collected. In this version they do not, so timing has to be perfect. I can beat the original game without losing a life. I can't win this game, hence above why I have two videos(And that's with cheating starting on that screen). So it should be plenty challenging. Edited August 9, 2020 by Ute Clairity, spelling 3 Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/13/#findComment-4604649 Share on other sites More sharing options...
Mclaneinc Posted August 9, 2020 Share Posted August 9, 2020 Sooooooo looking forward to this, it's so about time we had a new Bruce Lee game on the A8, many thanks again for taking up the challenge...Was also nice to see Atari and C64 dev's working in harmony.. 2 Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/13/#findComment-4604650 Share on other sites More sharing options...
Ute Posted August 9, 2020 Share Posted August 9, 2020 Yeah, DMX was very cool to let us have the levels and let us copy his ideas. Fantomas also wanted to do a Bruce Lee 2 Atari port. So that will probably be the next effort, again time pending and that will probably require much more coding. Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/13/#findComment-4604655 Share on other sites More sharing options...
Mclaneinc Posted August 9, 2020 Share Posted August 9, 2020 When I initially approached DMX I thought he would not reply, especially as it was to be linked to the <spit> Atari, but he was great, thought it was a really nice idea... I'd forgotten about Fantomas (my apologies good sir), we all hope that all these games come to fruition but we have the joy of daily life to contend with which isn't so enjoyable at the moment in these hard times, so its nice that people are working on them but real life always comes first.. I'm happy that you guys liked the idea, in this world you often don't get unless you ask...Was nice to be listened to... Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/13/#findComment-4604665 Share on other sites More sharing options...
McKong Posted August 9, 2020 Share Posted August 9, 2020 Yeah I did start playing the c64 version a while ago and it did seem harder than the original. I think one problem with the original was that the enemies were too dopey, plus you could run out of the screen and they were reset to their original starting position, which could be across the screen, giving you some breathing space. Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/13/#findComment-4604729 Share on other sites More sharing options...
dmx Posted August 9, 2020 Share Posted August 9, 2020 Wow, this looks great! It'll be fun to try out a real port! Hope you don't mind if I tweet about it? ? 3 Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/13/#findComment-4604761 Share on other sites More sharing options...
tjlazer Posted August 9, 2020 Share Posted August 9, 2020 (edited) Not directed to this game here, but just a small rant. People who say the games are too easy should speak for themselves. Not everyone is an expert. Most of us are not, so making the game hard (FOR YOU) is not a good idea because a few of you are expert gamers and think the game is too easy. The C64 version is a good balance and I appreciated the extra retries as well. Nice idea. Edited August 9, 2020 by tjlazer 5 Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/13/#findComment-4604984 Share on other sites More sharing options...
Ute Posted August 11, 2020 Share Posted August 11, 2020 On 8/9/2020 at 11:41 AM, dmx said: Wow, this looks great! It'll be fun to try out a real port! Hope you don't mind if I tweet about it? ? Yes, please do! 1 Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/13/#findComment-4605777 Share on other sites More sharing options...
Ute Posted August 11, 2020 Share Posted August 11, 2020 On 8/9/2020 at 5:47 PM, tjlazer said: Not directed to this game here, but just a small rant. People who say the games are too easy should speak for themselves. Not everyone is an expert. Most of us are not, so making the game hard (FOR YOU) is not a good idea because a few of you are expert gamers and think the game is too easy. The C64 version is a good balance and I appreciated the extra retries as well. Nice idea. As it is now, it's more challenging than the C64 version. We are tweaking it for a better balance. We will probably need a few play testers in the future to get some feedback. Of course we'll keep everyone posted when we're near that stage. Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/13/#findComment-4605781 Share on other sites More sharing options...
tjlazer Posted August 11, 2020 Share Posted August 11, 2020 As it is now, it's more challenging than the C64 version. We are tweaking it for a better balance. We will probably need a few play testers in the future to get some feedback. Of course we'll keep everyone posted when we're near that stage.Ok great, I would love to beta play test 2 Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/13/#findComment-4605783 Share on other sites More sharing options...
Ute Posted August 11, 2020 Share Posted August 11, 2020 On a separate topic, we would like recruit some volunteers for help with the music and intro screens. Philsan had a nice conversion of the C64 screen as long as we had permission from Spark the original designer. Or would Philsan or others be interested in creating a whole new intro screen? Thoughts or ideas? 2 Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/13/#findComment-4605786 Share on other sites More sharing options...
Ute Posted August 11, 2020 Share Posted August 11, 2020 On 8/9/2020 at 10:41 AM, McKong said: Yeah I did start playing the c64 version a while ago and it did seem harder than the original. I think one problem with the original was that the enemies were too dopey, plus you could run out of the screen and they were reset to their original starting position, which could be across the screen, giving you some breathing space. Interesting. We could make the enemies always spawn near Bruce - Maybe that should be an option in the settings menu.... Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/13/#findComment-4605791 Share on other sites More sharing options...
Yautja Posted August 11, 2020 Share Posted August 11, 2020 1 hour ago, Ute said: As it is now, it's more challenging than the C64 version. We are tweaking it for a better balance. We will probably need a few play testers in the future to get some feedback. Of course we'll keep everyone posted when we're near that stage. I'll be honoured if you consider me to test the game. Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/13/#findComment-4605839 Share on other sites More sharing options...
Yautja Posted August 11, 2020 Share Posted August 11, 2020 1 hour ago, Ute said: On a separate topic, we would like recruit some volunteers for help with the music and intro screens. Philsan had a nice conversion of the C64 screen as long as we had permission from Spark the original designer. Or would Philsan or others be interested in creating a whole new intro screen? Thoughts or ideas? I vote to keep the original intro screen from C64. 1 Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/13/#findComment-4605842 Share on other sites More sharing options...
+Philsan Posted August 11, 2020 Author Share Posted August 11, 2020 Thank you @Ute I made a good Rastaconversion of Bruce Lee but I think it would be better to be faithful to original RoF C64 titlescreen. My Rastaconversion of that C64 titlescreen was ok but the background wasn't perfect. Therefore, if you too prefer to use C64 titlescreen, we would need a Graph2Font master to convert it. Here is original C64 image: If you need a betatester who don't like too difficult games I am at disposal. 3 Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/13/#findComment-4605972 Share on other sites More sharing options...
dmx Posted August 11, 2020 Share Posted August 11, 2020 Conversions look great! - I'll ask Sparkler for permission (I'm sure he's fine with it.) I assume there are plenty of skilled musicians around these parts, but should the need arise somehow, I'll be happy to have a go at the music. 3 Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/13/#findComment-4606251 Share on other sites More sharing options...
TIX Posted August 11, 2020 Share Posted August 11, 2020 (edited) A couple of months ago, I played around with Sparklers title screen, I have reduced it to 6 colors and micro tweaked it, maybe it will be easier for rasta to handle it.. edit: wrong file Edited August 11, 2020 by TIX 3 Quote Link to comment https://forums.atariage.com/topic/288392-two-bruce-lee-sequels/page/13/#findComment-4606276 Share on other sites More sharing options...
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