nooly Posted August 28, 2019 Share Posted August 28, 2019 (edited) Hello, I'm relatively new here and I'd like to present a game I've been working on for a while. First, let me tell something about myself. I'm 8bit and 16bit geek from Czech Republic. I'm a professional sound engineer who works on high budget games and I've been active in the demoscene for over 21 years now (I participated on plethora of productions: demos, intros, games,...). I always liked restrictions and Atari 2600 seems perfect for my taste. I do sports, especially ice hockey and inline hockey. Now about the game itself. It's a single player game. You are some guy who lives near some huge factory. And you have a dog. The problem are common deadly acid rains and acid snow storms because of the permanent pollution. One freezing day your doggy really wants to go out for a walk. So you go out despite imminent acid snow storm. Did I mention that if a snowflake hits you then you die instantly? Oh surely I did. You control both yourself and your dog. You can go to the left or to the right. If you press joyfire, you tell your dog to stay. If you press it again, you tell your dog to come. He will come and stay nearby you. You and your dog only need to stay away from those deadly snow flakes for as long as possible. Snow flakes come in waves - slow falling and fast falling. After every wave the delay between seeing a snowflake and when it actually starts to fall decreases, so the game becomes harder and harder. Color/BW pauses the game. It's a common 4k game without any technical achievements. Although the concept is simple I think it can be fun for a while. I had more complex music in mind but I quickly ran out of space, sorry about that. I had same problem with SFX, some had to go. Recently I saved about 80 bytes (learning is fun) so I may do something about it. Despite I'm from EU region I made the game primarily for NTSC regions. I made a PAL conversion, too. My friend phob made that gorgeous graphics and the rest is mine. I haven't tested in on real HW but I'd like to make my own cartridges. Curious how that will go. I may release source code on request but it's a mess (I have limited programming skills). So please tell me what do you think about it. Is there something what can make the game more fun to play? UPDATE 2019/09/19 I put a new version together (0.92 RC). I added some sounds and changed missiles speed progression. It may also be the final for the 4k version if there are no bugs and gameplay is somehow balanced ;] UPDATE 2019/12/16 Version 1.0 is just the same as 0.92 RC, I just formally made a release 1.0 version. Hope you enjoy it and make it over 500 unlike me ;] dogwalk_v0.9RC_NTSC.bas.bin dogwalk_v0.9RC_PAL.bas.bin dogwalk_v0.92RC_NTSC.bas.bin dogwalk_v0.92RC_PAL.bas.bin dogwalk_v1.0_NTSC.bas.bin dogwalk_v1.0_PAL.bas.bin Edited December 16, 2019 by nooly 17 Quote Link to comment Share on other sites More sharing options...
+Karl G Posted August 28, 2019 Share Posted August 28, 2019 It looks good so far. Having to protect the dog makes the game a lot more interesting. Quote Link to comment Share on other sites More sharing options...
+Muddyfunster Posted August 28, 2019 Share Posted August 28, 2019 love the animation, really interesting concept, look forward to seeing how you could develop this if you went to 8k for example. Quote Link to comment Share on other sites More sharing options...
bluswimmer Posted August 29, 2019 Share Posted August 29, 2019 It's a neat idea. The sprites are great. I believe there should be sort of animation/sound attached to telling the dog to stay, though. I didn't realize this feature was in the game initially, and I thought I had encountered a bug. Perhaps some sort of whistlelike effect would work for that? Quote Link to comment Share on other sites More sharing options...
KevKelley Posted August 30, 2019 Share Posted August 30, 2019 Really awesome sprites and animation. The concept is very original twist. Quote Link to comment Share on other sites More sharing options...
Lillapojkenpåön Posted August 30, 2019 Share Posted August 30, 2019 Cool game, what if it was called rescue dog and if you get hit and "die" you start controlling The dog and you can run over and jump on The dudes chest and resesitate him, and if the dog gets hit he lays on his back with his legs straight up in The air and you can go and put him up on his legs again, only if both get hit its finito, I would like to see those animations by your friend 1 Quote Link to comment Share on other sites More sharing options...
nooly Posted August 30, 2019 Author Share Posted August 30, 2019 Thank you guys so much for your comments ;] I'm really glad you like game concept and gfx. I'd like to keep the game 4k but I consider my next project to be a 16/32k game. But I have to learn a lot of things. I'll first finish this game ofc. What about game difficulty? It's too easy, too hard for you? What's your maximum score? On NTSC I made like 280 and I mostly die because of my misjudgements. 9 hours ago, bluswimmer said: It's a neat idea. The sprites are great. I believe there should be sort of animation/sound attached to telling the dog to stay, though. I didn't realize this feature was in the game initially, and I thought I had encountered a bug. Perhaps some sort of whistlelike effect would work for that? Yes, whistling was one of the sounds that had to go because of the ROM space. Now I have some spare bytes so I'll try to reimplement it. 1 hour ago, Lillapojkenpåön said: Cool game, what if it was called rescue dog and if you get hit and "die" you start controlling The dog and you can run over and jump on The dudes chest and resesitate him, and if the dog gets hit he lays on his back with his legs straight up in The air and you can go and put him up on his legs again, only if both get hit its finito, I would like to see those animations by your friend Haha actually that's a great idea ;D Or your death could trigger story mode when your doggy becomes stray dog, has to become leader of dog pack and later finds new human buddy. But this time he can't lose him! And if you lose your doggy you could become anti dog breeding activist and try to save those poor creatures from dog breeders. Anyway dog/dude reviving in a time limit is actually good idea ;] If I ever make 16/32k version, I'll consider it! Quote Link to comment Share on other sites More sharing options...
Lillapojkenpåön Posted August 30, 2019 Share Posted August 30, 2019 Well I have very little to do so if you want to pm me the bas I'll convert it to dpc+. You dont have to use it, it would just be fun for me Quote Link to comment Share on other sites More sharing options...
MemberAtarian Posted August 31, 2019 Share Posted August 31, 2019 This is one of the best concepts I have seen in ages! Gonna try it at home. Quote Link to comment Share on other sites More sharing options...
JeffIrok Posted August 31, 2019 Share Posted August 31, 2019 Looks great! Thank you! Quote Link to comment Share on other sites More sharing options...
+Karl G Posted August 31, 2019 Share Posted August 31, 2019 If you are needing to free up any more space, you can use a custom includes file, and not include the playfield scrolling code that your game doesn't use. Let me know if you want any details on that. Quote Link to comment Share on other sites More sharing options...
TrekMD Posted August 31, 2019 Share Posted August 31, 2019 Nifty. I've downloaded this to give it a try. Quote Link to comment Share on other sites More sharing options...
classicgamer74 Posted August 31, 2019 Share Posted August 31, 2019 Love it! Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted September 1, 2019 Share Posted September 1, 2019 On 8/28/2019 at 10:08 AM, nooly said: I'm relatively new here and I'd like to present a game I've been working on for a while. Amazing start right out of the gate @nooly! We'll be playing your game on the ZPH livestream this coming Wednesday! 1 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted September 3, 2019 Share Posted September 3, 2019 (edited) We'll be featuring Dog Walk LIVE on tomorrow's (Wednesday) ZeroPage Homebrew stream on Twitch at 11AM PT | 2PM ET | 6PM GMT ! Hope everyone can watch! Twitch Stream: https://www.twitch.tv/zeropagehomebrew/ Games: - Dog Walk (2019 WIP) by Vojta aka nooly - The Wicked Father (2011) by Jamie Hamshere aka Junosix - RoboMechanik (2018 WIP) by Krzysztof Kluczek aka KK/Altair EDIT: Archive Video of Stream (SET VIDEO TO 1080P60 FOR FULL QUALITY) Edited September 5, 2019 by ZeroPage Homebrew 3 Quote Link to comment Share on other sites More sharing options...
nooly Posted December 16, 2019 Author Share Posted December 16, 2019 So I think this is it. It's time on move on next project which I will hopefully finish next year. I'm in the process of getting physical cartridges ready. If anyone is interested in having the game physically, just let me know ;] 3 Quote Link to comment Share on other sites More sharing options...
KevKelley Posted December 16, 2019 Share Posted December 16, 2019 Awesome. I thought the game looked great. Cool animations and gameplay. Are you just doing carts (no box)? I may be interested. I gotta sort out my wish lists and wait till after the holidays but either way, congratulations on completion! 1 Quote Link to comment Share on other sites More sharing options...
NostAlgae37 Posted December 21, 2019 Share Posted December 21, 2019 On 12/16/2019 at 3:06 PM, KevKelley said: Are you just doing carts (no box)? Cart and box, please! Also instructions, if possible. 1 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted January 23, 2020 Share Posted January 23, 2020 CONGRATULATIONS to Dog Walk for being nominated in the 2019 Atari Homebrew Awards! Be sure to vote your favourite homebrew games of 2019 with the links below and watch the awards LIVE on February 1, 2020! Awards Show: February 1, 2020 @ 12:00PM PT | 3PM ET | 8PM GMT LIVE on the ZeroPage Homebrew Twitch Channel! Atari Homebrew Awards Categories (VOTE IN ALL!!): Atari 2600: Best Homebrew Atari 7800: Best Homebrew (New!) Atari 8-Bit/5200: Best Homebrew (New!) Atari 2600: Best ≤ 4K Homebrew (2600) (New!) Atari 2600: Best Graphics Atari 2600: Best Music & Sound Atari 2600: Best Packaging Atari 2600: Best WIP Quote Link to comment Share on other sites More sharing options...
+Philsan Posted January 24, 2020 Share Posted January 24, 2020 It would be nice to read the code of this interesting game. Quote Link to comment Share on other sites More sharing options...
GENZZA Posted April 11, 2020 Share Posted April 11, 2020 I think the game is great if only you can add support for save key or even Atari Vox that would be great. Quote Link to comment Share on other sites More sharing options...
Dalton Posted December 1, 2023 Share Posted December 1, 2023 Just want to let you know that I'm going to release "Dog Walk" as my second cartridge I already got permission from nooly. There is no precise release date yet, but I would love to do this until the end of the year. This picture will most probably work as a base for the main label: It's generated by Leonardo AI 4 Quote Link to comment Share on other sites More sharing options...
Dalton Posted April 16 Share Posted April 16 It took a bit longer than I expected, but here it is: https://allegro.pl/oferta/dog-walk-gra-na-atari-2600-cartridge-15481093274 5 Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted April 16 Share Posted April 16 The website blocks me with my browser settings. And I am not going to change them. Quote Link to comment Share on other sites More sharing options...
Dalton Posted April 16 Share Posted April 16 Strange... However, it is a major ecommerce platform in Poland and I offer the cartridges for sale there (and I am not going to change it ;)) You won't see much more there anyway: 2 Quote Link to comment Share on other sites More sharing options...
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