Giles N Posted March 27, 2020 Author Share Posted March 27, 2020 (edited) 10 hours ago, gambler172 said: Hi Guys here is a new Version...PacMan has BLACK eyes now.....added a bush.....house is a Little bit taller....and stage 1-3 is playable now.... paclandxyz3.a78 144.13 kB · 1 download Need more enemies On PC, what software is neeeded to open and use it (properly)? Edited March 27, 2020 by Giles N Quote Link to comment Share on other sites More sharing options...
Giles N Posted March 27, 2020 Author Share Posted March 27, 2020 On 10/10/2019 at 10:59 PM, TIX said: Ghost on a spring joins the group (I don't know who he is) @gambler172 you have these^, right? Quote Link to comment Share on other sites More sharing options...
Giles N Posted March 27, 2020 Author Share Posted March 27, 2020 @TIX Would you like to do the rest of the enemies, get the credits for enemy graphics? Quote Link to comment Share on other sites More sharing options...
Giles N Posted March 27, 2020 Author Share Posted March 27, 2020 @gambler172 Can you use this for tree-in-the-background? Quote Link to comment Share on other sites More sharing options...
Giles N Posted March 28, 2020 Author Share Posted March 28, 2020 On 3/26/2020 at 10:25 PM, Giles N said: Ground tile 1 Quote Link to comment Share on other sites More sharing options...
Giles N Posted March 28, 2020 Author Share Posted March 28, 2020 (edited) Upper horizon of ground; to be put in background (2-4 tiles up) of where PacMan et al moves. Edited March 28, 2020 by Giles N Quote Link to comment Share on other sites More sharing options...
+Pac-Lander Posted March 28, 2020 Share Posted March 28, 2020 (edited) I keep getting this error message. Is there a more recent build of this editor that is stable? It repeatedly happened on the v 33 as well. Edited March 28, 2020 by aaron1677 Quote Link to comment Share on other sites More sharing options...
gambler172 Posted March 28, 2020 Share Posted March 28, 2020 9 hours ago, Giles N said: @gambler172 you have these^, right? yes Quote Link to comment Share on other sites More sharing options...
gambler172 Posted March 28, 2020 Share Posted March 28, 2020 (edited) 7 hours ago, Giles N said: @gambler172 Can you use this for tree-in-the-background? this would use too much tiles...... try a rock or another bush in 16x16 have a look at the game and you know,why it is heavy to use Edited March 28, 2020 by gambler172 Quote Link to comment Share on other sites More sharing options...
TIX Posted March 28, 2020 Share Posted March 28, 2020 (edited) 11 hours ago, Giles N said: @TIX Would you like to do the rest of the enemies, get the credits for enemy graphics? Hey guys ! I can't promise anything as I'm working on 4 games at the moment ! Maybe I can squeeze in some more enemies the next days.. Does the specs remain the same ?? 8x32 in 3 colors ?? Some time ago there was mention for more colors, if I'm not mistaken.. Edited March 28, 2020 by TIX Quote Link to comment Share on other sites More sharing options...
gambler172 Posted March 28, 2020 Share Posted March 28, 2020 (edited) 50 minutes ago, TIX said: Hey guys ! I can't promise anything as I'm working on 4 games at the moment ! Maybe I can squeeze in some more enemies the next days.. Does the specs remain the same ?? 8x32 in 3 colors ?? Some time ago there was mention for more colors, if I'm not mistaken.. should have same size,like the 3 ones i have and 3 colours Edited March 28, 2020 by gambler172 Quote Link to comment Share on other sites More sharing options...
+Pac-Lander Posted March 28, 2020 Share Posted March 28, 2020 (edited) On 3/25/2020 at 7:02 PM, Giles N said: Cool, but you can use higher resolution: double it. Very good start! Here is the same house, redrawn at 144dpi, as well as a screenshot to show detail. Let me know if I should be reducing the colors. I can start on another house or background if this works! Edited March 28, 2020 by aaron1677 Quote Link to comment Share on other sites More sharing options...
Jaden (JRH) Posted March 29, 2020 Share Posted March 29, 2020 I tried playing the most recent demo, but Pac-Man is invisible! Am I doing something wrong or using the wrong emulator? I'm using A7800 0.188-03. Quote Link to comment Share on other sites More sharing options...
Trebor Posted March 29, 2020 Share Posted March 29, 2020 36 minutes ago, Jaden (JRH) said: I tried playing the most recent demo, but Pac-Man is invisible! Am I doing something wrong or using the wrong emulator? I'm using A7800 0.188-03. It's the ROM posted. The header is set for both POKEY and ROM @4000. The result is, if you play without the XM or Xboard module attach, all graphics are present, but there is no sound. If you play with the XM module attached you have POKEY sound, but missing graphics. Try this one. POKEY is designated to be @450. Play without the XM or Xboard module attach. All graphics present plus POKEY sound. However, if you play with the XM or Xboard attach you'll still end up with missing graphics. Homebrew Pacland (Hack) (20200327).a78 1 Quote Link to comment Share on other sites More sharing options...
Jaden (JRH) Posted March 29, 2020 Share Posted March 29, 2020 Ah, much better. Now I can see the objects. Thanks! I might take a crack at editing this to make it more like the arcade game. 1 Quote Link to comment Share on other sites More sharing options...
gambler172 Posted March 29, 2020 Share Posted March 29, 2020 9 hours ago, aaron1677 said: Here is the same house, redrawn at 144dpi, as well as a screenshot to show detail. Let me know if I should be reducing the colors. I can start on another house or background if this works! again.....i can use the house...like in the actual demo...i cannot change colours.....for the moment. This house would be much too big......the other one was better..... Quote Link to comment Share on other sites More sharing options...
Atariboy2600 Posted March 29, 2020 Share Posted March 29, 2020 Man why do I have a feeling I would LOVE to do some label and box art on this but then again Ive done so many Pac-Man art for Atariage plus I love Pac-Land so much I made a Pac-Man movie fanfic story art on it. Back in 2013 I drew a full Pac-Land story but in a classic 1930s Black & White toon style I still have these in full color if you like any of them for manual and create a full box art for it. 2 Quote Link to comment Share on other sites More sharing options...
TIX Posted March 29, 2020 Share Posted March 29, 2020 (edited) I hear you man.. I love this game too ! I'm currently working on a full spritesheet (8x32, 3 colors, 2 frames of animation) !! you can check a work in progress: some thoughts: Maybe it's pointless to draw dozens of ghosts in plane/car/pogo stick/ufo,.. I don't know the capabilities of the engine.. buut I drew them all anyway I just wish we could attract a coder to join the project ! @PacManPlus nudge-nudge at this point we can have a vague likeness of Pacland, but the game plays nothing like it.. If we are going to put-in some serious work, I want the end result to do justice to our effort.. but this is just me, I'm peculiar like that Rock on ? Edited March 29, 2020 by TIX 4 Quote Link to comment Share on other sites More sharing options...
Trebor Posted March 29, 2020 Share Posted March 29, 2020 Humble two cents here...for whatever graphics are being done for Pac-Land, as TIX beautifully provided above, it needs to have a black outline. If not a black outline, then a color one. When either the entire or the majority of a sprite or other objects (I.E. Trees, Homes) has no outline, it often appear very flat and bland in-game against a colored background. 2 Quote Link to comment Share on other sites More sharing options...
gambler172 Posted March 29, 2020 Share Posted March 29, 2020 Hi Guys new Version...stage 1-5 is playable now.....added new enemies in stage 3 and 4. paclandxyz3.a78 Quote Link to comment Share on other sites More sharing options...
gambler172 Posted March 29, 2020 Share Posted March 29, 2020 (edited) 21 hours ago, aaron1677 said: Here is the same house, redrawn at 144dpi, as well as a screenshot to show detail. Let me know if I should be reducing the colors. I can start on another house or background if this works! good news i found out,how to change the colours of the house. You are welcome to create another house,but please in the size of the small house in this picture,which i used in the game. I will post another version with the right colours soon. Edited March 29, 2020 by gambler172 Quote Link to comment Share on other sites More sharing options...
+Pac-Lander Posted March 29, 2020 Share Posted March 29, 2020 (edited) 34 minutes ago, gambler172 said: good news i found out,how to change the colours of the house. You are welcome to create another house,but please in the size of the small house in this picture,which i used in the game. I will post another version with the right colours soon. Ok! Here is a second house, both in full resolution as I drew it, and then reduced down to 48x32 at 72dpi. (Along with a screenshot enlarged to show detail). Let me know if I can deliver these in sections in order to avoid them being "squished" vertically! Thanks, A Edited March 29, 2020 by aaron1677 Quote Link to comment Share on other sites More sharing options...
+Pac-Lander Posted March 29, 2020 Share Posted March 29, 2020 (edited) 10 hours ago, TIX said: I hear you man.. I love this game too ! I'm currently working on a full spritesheet (8x32, 3 colors, 2 frames of animation) !! you can check a work in progress: some thoughts: Maybe it's pointless to draw dozens of ghosts in plane/car/pogo stick/ufo,.. I don't know the capabilities of the engine.. buut I drew them all anyway I just wish we could attract a coder to join the project ! @PacManPlus nudge-nudge at this point we can have a vague likeness of Pacland, but the game plays nothing like it.. If we are going to put-in some serious work, I want the end result to do justice to our effort.. but this is just me, I'm peculiar like that Rock on ? Yeah, I couldn't agree more with this. I looked back on some of the BEAUTIFUL Pac Man animations at the start of this thread, several only 8 frames, and think that's the way to go to show off what the 7800 could do. Look at the animation in RIKKI & VIKKI and you can see that the system is capable of gorgeous animation. I realize the Bentley editor has animation limitations, (2 frames), but can't help but wonder if there is another way create this game from the ground up. I would be on board to create backgrounds, as well as anything else that might help. But to you your point, yes it looks like we'd need a coder to help out. Edited March 29, 2020 by aaron1677 1 Quote Link to comment Share on other sites More sharing options...
gambler172 Posted March 29, 2020 Share Posted March 29, 2020 (edited) 25 minutes ago, aaron1677 said: Ok! Here is a second house, both in full resolution as I drew it, and then reduced down to 48x32 at 72dpi. (Along with a screenshot enlarged to show detail). Let me know if I can deliver these in sections in order to avoid them being "squished" vertically! Thanks, A looks good....will try to add it in a later level Could you do a smaller house,which i can use as background? Edited March 29, 2020 by gambler172 Quote Link to comment Share on other sites More sharing options...
gambler172 Posted March 29, 2020 Share Posted March 29, 2020 10 hours ago, TIX said: I hear you man.. I love this game too ! I'm currently working on a full spritesheet (8x32, 3 colors, 2 frames of animation) !! you can check a work in progress: some thoughts: Maybe it's pointless to draw dozens of ghosts in plane/car/pogo stick/ufo,.. I don't know the capabilities of the engine.. buut I drew them all anyway I just wish we could attract a coder to join the project ! @PacManPlus nudge-nudge at this point we can have a vague likeness of Pacland, but the game plays nothing like it.. If we are going to put-in some serious work, I want the end result to do justice to our effort.. but this is just me, I'm peculiar like that Rock on ? Hi Tix these enemies look great...i will add some of them in the game..For sure,we will not get Pacland,cause i am no coder. and the editor is limited...but i learn every day,how to use it better. But we will get a nice Jumpnrun in the Pacland Universe.....i could need a boss enemy.....any idea???? Cause we make a Pacland fangame, the boss enemy can be.......show me your ideas ? Quote Link to comment Share on other sites More sharing options...
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