gambler172 Posted April 1, 2020 Share Posted April 1, 2020 7 hours ago, Jaden (JRH) said: Yeah, I was wondering about that too. In the arcade game, Pac-Man can actually push certain objects to reveal secrets, like giving him a baseball cap that protects him from ghosts above. And I don't know if pushing objects is possible in the Bentley engine. Pushing is not possible ? Quote Link to comment Share on other sites More sharing options...
TIX Posted April 1, 2020 Share Posted April 1, 2020 Then we must turn them into harmful objects ! fire hydrants are not lethal last time I check.. by the way here is a death sequence in 6 frames, it's a pity we don't have more frames in everything else, and so many in death... 2 Quote Link to comment Share on other sites More sharing options...
gambler172 Posted April 1, 2020 Share Posted April 1, 2020 Hi Guys new Version.....the house Looks much better now and it saved me some tiles for other things.Added also some new enemies. Stage 1-5 is playable....at the Moment,it is not too heavy.I would like any guys,checking the difficulty and tell me,if it is too heavy??? paclandxyz33.a78 Quote Link to comment Share on other sites More sharing options...
+Pac-Lander Posted April 2, 2020 Share Posted April 2, 2020 On 3/31/2020 at 2:54 PM, TIX said: Aaron, the way to go for backgrounds should be the following: first find the maps of the game, here I found the maps from the Spectrum version: https://maps.speccy.cz/map.php?id=Pac-Land then we adjust the size of each stage to our editors specs, and lastly split it in 8x16 tiles and try to fit the most content in the limited number of tiles we have available most things like ground, trees, .. are made by a couple of repeated tiles, so we should have the space to add some good looking houses or whatever comes next ! edit: I just had a quick look in the editor, the level size is 192x11 tiles that makes it 1536x176 pixels so here is the first level in a dimension we can use: the guys must tell us how many unique tiles we have available per level.. Thanks TIX, this is super helpful, especially to a graphic designer who is learning about a lot of this for the first time! (i.e. me!) So, my understanding is - each "tile" or section is 8 pixels by 16 pixels, but each pixel is 2x wide as it is tall. So I will make everything 2x taller to accommodate for this. The question to @Jaden (JRH) and @gambler172 is - how many unique tiles do we have available per level? 1 Quote Link to comment Share on other sites More sharing options...
Jinks Posted April 2, 2020 Share Posted April 2, 2020 So yeah 3 pixel artists and a game hacker walk into a bar and the first pixel... Ah nevermind. ? it ends with one sore Walter. ? 2 2 Quote Link to comment Share on other sites More sharing options...
gambler172 Posted April 2, 2020 Share Posted April 2, 2020 On 3/31/2020 at 11:54 PM, TIX said: Aaron, the way to go for backgrounds should be the following: first find the maps of the game, here I found the maps from the Spectrum version: https://maps.speccy.cz/map.php?id=Pac-Land then we adjust the size of each stage to our editors specs, and lastly split it in 8x16 tiles and try to fit the most content in the limited number of tiles we have available most things like ground, trees, .. are made by a couple of repeated tiles, so we should have the space to add some good looking houses or whatever comes next ! edit: I just had a quick look in the editor, the level size is 192x11 tiles that makes it 1536x176 pixels so here is the first level in a dimension we can use: the guys must tell us how many unique tiles we have available per level.. Could you put the whole thing in raster....then i try to design this for a complete new level. Quote Link to comment Share on other sites More sharing options...
TIX Posted April 2, 2020 Share Posted April 2, 2020 22 minutes ago, gambler172 said: Could you put the whole thing in raster....then i try to design this for a complete new level. you mean a bmp image ? Quote Link to comment Share on other sites More sharing options...
gambler172 Posted April 2, 2020 Share Posted April 2, 2020 4 minutes ago, TIX said: you mean a bmp image ? yeah..... i f i see the raster,i can easily draw and split the whole thing in 8x16 tiles. I have 64 tiles for background object,which are not touchable.... Quote Link to comment Share on other sites More sharing options...
TIX Posted April 2, 2020 Share Posted April 2, 2020 try this: 1st-export.bmp Quote Link to comment Share on other sites More sharing options...
TIX Posted April 2, 2020 Share Posted April 2, 2020 (edited) Also here is spritesheet 1.3, includes tweaks on the ghosts and pacman, plus new pacman death and jump frames ! I'm still not sure if there is a separate frame when he fires !?!?!? Edited April 2, 2020 by TIX 6 Quote Link to comment Share on other sites More sharing options...
Jaden (JRH) Posted April 2, 2020 Share Posted April 2, 2020 Wait, fires? Since when did Pac-Land have shooting in it? These sprites are looking fantastic though, TIX! I really love the outlines and the expressions here. They're so poppy and cartoon-y and they definitely do the arcade original justice. The only problem is just that they're on the small side, but that's just how the Bentley engine works. 1 1 Quote Link to comment Share on other sites More sharing options...
+Pac-Lander Posted April 3, 2020 Share Posted April 3, 2020 1 hour ago, Jaden (JRH) said: Wait, fires? Since when did Pac-Land have shooting in it? These sprites are looking fantastic though, TIX! I really love the outlines and the expressions here. They're so poppy and cartoon-y and they definitely do the arcade original justice. The only problem is just that they're on the small side, but that's just how the Bentley engine works. Yeah, PacMan doesn't "fire" anything. Perhaps the "gem" can just removed altogether so that there *is no* shooting frame. @TIX The sprites look FANTASTIC! So goooood! 1 Quote Link to comment Share on other sites More sharing options...
TIX Posted April 3, 2020 Share Posted April 3, 2020 (edited) 6 hours ago, Jaden (JRH) said: Wait, fires? Since when did Pac-Land have shooting in it? I'm talking about the engine, not Pacland in general ! With the condition we are going with this engine's limitations, it's a given that this game will never be Pacland.. Let's say its Pacland prequel or sequel or at least in the Pacland "universe". For me more important (apart for the graphics) is to at least have some physics of the game in place. for example: objects don't kill pacman ? eating the "gem" turns the enemies blue/eatable ? make the planes fire bombs ? ofcourse we can forget all the reverse log platfom levels, magic boot jumps, dark levels, lake jumps, etc So it's not so bad to include fire, end bosses or whatever we have available ! @PacManPlus Bob where are you ? we need you Edited April 3, 2020 by TIX Quote Link to comment Share on other sites More sharing options...
gambler172 Posted April 3, 2020 Share Posted April 3, 2020 5 hours ago, aaron1677 said: Yeah, PacMan doesn't "fire" anything. Perhaps the "gem" can just removed altogether so that there *is no* shooting frame. @TIX The sprites look FANTASTIC! So goooood! In our Pacland game,Pacman can shoot....i could take this option out,but you never beat a stage. Airplanes cannot fire bombs.Ghost do not turn blue when Pacman eats a pill or a bonus object.One last time....THIS is a Pacland fangame in style of Bentley Bear....for sure it has the options and possibilities of the Bentley editor.NO MORE. I hope now,everybody understands.So please play Bentley and you know,what kind of game you will get. Quote Link to comment Share on other sites More sharing options...
gambler172 Posted April 3, 2020 Share Posted April 3, 2020 (edited) 30 minutes ago, TIX said: I'm talking about the engine, not Pacland in general ! With the condition we are going with this engine's limitations, it's a given that this game will never be Pacland.. Let's say its Pacland prequel or sequel or at least in the Pacland "universe". For me more important (apart for the graphics) is to at least have some physics of the game in place. for example: objects don't kill pacman ? eating the "gem" turns the enemies blue/eatable ? make the planes fire bombs ? ofcourse we can forget all the reverse log platfom levels, magic boot jumps, dark levels, lake jumps, etc So it's not so bad to include fire, end bosses or whatever we have available ! @PacManPlus Bob where are you ? we need you Hi Tix The objects will always kill Pacman.If i creat objects which are harmful,then i must use tiles,which are touchable....i have for a level 64 tiles,which are untouchable,for background,like houses,trees...... I have 8 tile for ending a level....this means,if i touch this,the stage ends here and you go to next level. The other tiles are touchable....i use them,so that Pacman can walk or jump on them,without being hurt.The tiles 1-64 are the untouchable ones.... the last 8 tiles are for ending.......the rest in between is touchable. I have also bonus objects.....INVISIBLE......one,which ends the level. One to reach a secret level,if we make one. Hope this helps. Edited April 3, 2020 by gambler172 Quote Link to comment Share on other sites More sharing options...
Giles N Posted April 3, 2020 Author Share Posted April 3, 2020 12 hours ago, TIX said: Also here is spritesheet 1.3, includes tweaks on the ghosts and pacman, plus new pacman death and jump frames ! I'm still not sure if there is a separate frame when he fires !?!?!? I am impressed!! Massively! Totally awesome!! 1 Quote Link to comment Share on other sites More sharing options...
Giles N Posted April 3, 2020 Author Share Posted April 3, 2020 (edited) To the thread: Use @TIX‘s sprites; they are brilliant and all are consistent in style... Edited April 3, 2020 by Giles N Quote Link to comment Share on other sites More sharing options...
gambler172 Posted April 3, 2020 Share Posted April 3, 2020 8 hours ago, aaron1677 said: Yeah, PacMan doesn't "fire" anything. Perhaps the "gem" can just removed altogether so that there *is no* shooting frame. @TIX The sprites look FANTASTIC! So goooood! One last time....Bentley can shoot........if i remove shooting,you never beat any stage.Cause the enemies attack you and there is no way to escape. And one last time.This is not the original Pacland. It is a fangame in style of Pacland.I hope everybody underdtands this now ? We do not make the original Pacland. Quote Link to comment Share on other sites More sharing options...
gambler172 Posted April 3, 2020 Share Posted April 3, 2020 13 hours ago, TIX said: Also here is spritesheet 1.3, includes tweaks on the ghosts and pacman, plus new pacman death and jump frames ! I'm still not sure if there is a separate frame when he fires !?!?!? Hi Tix so i will use your Pacman sprite now. Can you post the Pacman sprites without moving? What i need.....Pacman walking... Pacman jumping Quote Link to comment Share on other sites More sharing options...
Giles N Posted April 3, 2020 Author Share Posted April 3, 2020 (edited) 9 minutes ago, gambler172 said: One last time....Bentley can shoot........if i remove shooting,you never beat any stage.Cause the enemies attack you and there is no way to escape. And one last time.This is not the original Pacland. It is a fangame in style of Pacland.I hope everybody underdtands this now ? We do not make the original Pacland. Then the spectre-defeating yellow ‘Pellet’ will become a bullet-pellet... Edited April 3, 2020 by Giles N Quote Link to comment Share on other sites More sharing options...
Giles N Posted April 3, 2020 Author Share Posted April 3, 2020 Or... we could use ... ...wait for it... ... THE HAT!!! ... as the spectre-defeatng pellet!! Quote Link to comment Share on other sites More sharing options...
gambler172 Posted April 3, 2020 Share Posted April 3, 2020 1 minute ago, Giles N said: Then the spectre-defeating yellow ‘Pellet’ will become a bullet-pellet... Yeah....it is a bullet.I will post a file without shooting and then you can try ? Quote Link to comment Share on other sites More sharing options...
Giles N Posted April 3, 2020 Author Share Posted April 3, 2020 Just now, gambler172 said: Yeah....it is a bullet.I will post a file without shooting and then you can try ? In ‘Bentley Bear Crystan Quest’ - you have this ‘smart-thing’ in picking up a hat (silly-looking), which makes you not just invincible, but takes down any enemy you touch/run through... ... can you find the hat-thing in the editor...? Quote Link to comment Share on other sites More sharing options...
gambler172 Posted April 3, 2020 Share Posted April 3, 2020 2 minutes ago, Giles N said: Or... we could use ... ...wait for it... ... THE HAT!!! ... as the spectre-defeatng pellet!! No no....the hat will become the invisible item The pellet is the shooting one...... Quote Link to comment Share on other sites More sharing options...
gambler172 Posted April 3, 2020 Share Posted April 3, 2020 1 minute ago, Giles N said: In ‘Bentley Bear Crystan Quest’ - you have this ‘smart-thing’ in picking up a hat (silly-looking), which makes you not just invincible, but takes down any enemy you touch/run through... ... can you find the hat-thing in the editor...? in our game...this is the yellow item with an i in it if you touch,you are invisible,but touching monsters will kill them ?...but only for a short time Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.