+grips03 Posted March 23, 2020 Share Posted March 23, 2020 Last updated: 9/13/2023 Status: ***NO LONGER SELLING*** How it works: Jag RF 2.0 supports five rapid fire (RF) speeds (cycles per second) for B button. If using Starwander (reproduction) Pro Controller it supports rapid fire for B and Z**. The RF led will flash to let you know you pressed the RF button. Power on console. RF is off and RF led is off. 1) Press RF button in the back of controller to enable rapid fire. RF led turns on and rapid fire rate is set for 5 CPS. 2) Press once more for 6 CPS. 3) Press once more for 7 CPS. 4) Press once more for 8 CPS. 5) Press once more for 9 CPS. 6) Press once more disable RF. RF led goes out. Ideal CPS for Jag games: BSG = 5 Raiden red shot = 6 and 9 if red weapon is fully charged. Zero 5 shot = 7 Trevor McFur = 9 Price for RF 2.0 kit, build to order. Price is $30 for Rapid Fire 2.0 kit Price for New Pre-modded controller, built and ready to ship: $99 Starwander* (repro) Pro Controller with Rapid Fire 2.0 $69 Atari Jaguar Gray keypad button controller with Rapid Fire 2.0 Shipping: $5 in USA - 1 mod kit $10 USA - 1 controller $22 Canada - 1 controller $26 France, same price to ship 1 or 2 controllers. Shipping box: 1 controller 10x9x3 / 1lb. 2 controllers 10x8x4 box / 2lbs. Mod install Difficulty: Do not purchase mod kit if you are beginner mod skill level. Read through the install instructions before buying the mod. Stock gray / black keypad controller takes around 45 minutes to mod and 15 minutes to test. It's average difficulty, as the stock PCB pad and ribbon cable are strong. Intermediate mod skill level required to install. Starwander Pro Controllers are much harder and take longer due to fragile ribbon cable, fragile pcb pads, fragile L and R button wires and less room. If you bend the ribbon cable that goes between the d-pad/button PCB and keypad PCB 2 to 3 times installing the mod you are fine. If you bend it 5 to 6+ times you will likely break it and it will need to be replaced. Advanced mod skill level required to install. * Starwander Pro Controllers (SPC) has thin scrapes in the gray plastic near all the buttons, this is how they were when I purchased them new. I think they are all this way. I don't really know as I only bought the ones I bought and they all have this, however that number is 14. So I think I'm right. ** Starwander Pro Controllers only - when Rapid Fire is enabled it provides Rapid Fire for both B and Z buttons. If you want Rapid Fire for B only on a pre-modded controller add $20. More details at the end of Install Instructions. Picture of pre-modded controllers: Picture of RF kit Deathskull Laboratories! - Atari Jaguar Controllers.pdf jag-rf-install-instructions.pdf 3 Quote Link to comment Share on other sites More sharing options...
+grips03 Posted March 23, 2020 Author Share Posted March 23, 2020 removed Quote Link to comment Share on other sites More sharing options...
Stephen Moss Posted March 23, 2020 Share Posted March 23, 2020 I do not have an extensive Jaguar Library but to my knowledge Raiden may be the only one that benefits from a rapid fire device as it appears to detect an high-low edge transition to identify a button press. I have not looked at the code to confirm that but it is a reasonable assumption given that every time you want to fire you have to release and then re-press the fire button. Equally it is reasonable to assume that other games like T2K just checks for a low logic state to determine if a button has been pressed given that they continuously fires when you hold the relevant button down. Consequently, all such game always shoot at the maximum rate of rate of fire when the button is held down and that rate is determined by the frequency with which controller input is read. 1 Quote Link to comment Share on other sites More sharing options...
Songbird Posted March 23, 2020 Share Posted March 23, 2020 I believe Raiden and Zero 5 were the only original Jaguar games which benefit from rapid fire. When I sold a batch of modded rapid fire controllers many years ago, the controllers supported A, B, and C rapid fire, with three settings each: normal (no rapid), slow-rapid, and fast-rapid. 2 Quote Link to comment Share on other sites More sharing options...
Cobra Kai Posted March 23, 2020 Share Posted March 23, 2020 Trevor McFur could use rapid fire also. That game has separate buttons for standard 'shot' and another for the 'bombs' (not to be confused with a screen clearing bomb). The standard shot definitely can get a high rate of fire, but I can't remember about the bombs. 2 Quote Link to comment Share on other sites More sharing options...
Rick Dangerous Posted March 24, 2020 Share Posted March 24, 2020 I play a lot of Raiden and would be all over this. Would also like to play more of other games that would benefit. So.....YES PLEASE! 1 1 Quote Link to comment Share on other sites More sharing options...
Machine Posted March 25, 2020 Share Posted March 25, 2020 Agreed. I would love one or two. 1 Quote Link to comment Share on other sites More sharing options...
GrizzLee Posted March 27, 2020 Share Posted March 27, 2020 Made Zero 5 fun, but too easy. Poor game design IMHO. I have to check Trevor. Quote Link to comment Share on other sites More sharing options...
Songbird Posted March 28, 2020 Share Posted March 28, 2020 I checked and my old RFC only had A and B for rapid fire. I'm not aware of any games using the C button as a primary button masher. I would think three steps -- 4, 6, 8 -- would be plenty. In fact if 6 is optimal for Raiden, then one with just 3 and 6 would be enough so you could get a slow and fast rapid fire effect. Pretty sure my RFC did 5 or 10 pulses per second, but 10 may be overkill. 1 Quote Link to comment Share on other sites More sharing options...
+grips03 Posted March 29, 2020 Author Share Posted March 29, 2020 It makes sense parts wise if only A or B has rapid fire (one less part). If I use a CPLD then it would not really matter. Two speeds vs. > two speeds helps to reduce the part count as well (again if CPLD was used it does not matter). I've heard good things about Zero 5, so might order that in order to tune the rapid fire for it. Now that my taxes are done I can look at this and the twin stick stuff again. 1 Quote Link to comment Share on other sites More sharing options...
+grips03 Posted March 29, 2020 Author Share Posted March 29, 2020 On 3/23/2020 at 5:20 PM, Kobra Kai said: Trevor McFur could use rapid fire also. That game has separate buttons for standard 'shot' and another for the 'bombs' (not to be confused with a screen clearing bomb). The standard shot definitely can get a high rate of fire, but I can't remember about the bombs. I sold my Trevor McFur and don't remember, does Special Weapon need rapid fire to make the game easier? Quote Link to comment Share on other sites More sharing options...
Cobra Kai Posted March 29, 2020 Share Posted March 29, 2020 16 minutes ago, grips03 said: I sold my Trevor McFur and don't remember, does Special Weapon need rapid fire to make the game easier? No. 1 Quote Link to comment Share on other sites More sharing options...
MightyFrog Posted March 29, 2020 Share Posted March 29, 2020 On 3/27/2020 at 1:06 PM, GrizzLee said: Made Zero 5 fun, but too easy. Poor game design IMHO. I have to check Trevor. Lots of game design seems flawed when you cheat to make it easier. ? 1 Quote Link to comment Share on other sites More sharing options...
+grips03 Posted March 29, 2020 Author Share Posted March 29, 2020 I tested Zero 5 "B" button and CPS of 7 is best. 8 CPS has very slight pause between shooting. For those keeping score / ideal CPS: Raiden red shot = 6 Zero 5 shot = 7 2 Quote Link to comment Share on other sites More sharing options...
+grips03 Posted March 29, 2020 Author Share Posted March 29, 2020 For Trevor McFur its 9. For those keeping score / ideal CPS: Raiden red shot = 6 Zero 5 shot = 7 Trevor McFur = 9 What other games should I try? Quote Link to comment Share on other sites More sharing options...
+Saturn Posted March 29, 2020 Share Posted March 29, 2020 4 minutes ago, grips03 said: What other games should I try? Battlesphere. The guns will overheat quickly but I used my Songbird rf bitd and from what I can remember it was useful. Also might work well for Protector/SE/Resurgence with the main laser. Makes a constant impenetrable stream across the screen iirc. 1 Quote Link to comment Share on other sites More sharing options...
+grips03 Posted March 30, 2020 Author Share Posted March 30, 2020 for BSG here is what I got: Not linked, single shot. Time below is from full to empty No Rapid fire 25.40s (seconds) CPS-4 14.46s CPS-5 10.93s - nice left and then right CPS-6 14.43s CPS-7 12.11s CPS-8 10.43s / 10.30s - sort of at the same time CPS-9 12.68s CPS-10 11.12s / 11.26s CPS-11 10:30s / 10:30s CPS-12 11:93s CPS-13 10:60s What is strange is that when I linked Left and right (fires at the same time - pressed keypad 2) I got the same time to exhaust lasers. Linked (L+R) CPS-4 14.46s CPS-5 10.92s / 11.00s For those keeping score / ideal CPS: Raiden red shot = 6 Zero 5 shot = 7 Trevor McFur = 9 BSG = 5 1 Quote Link to comment Share on other sites More sharing options...
+grips03 Posted March 30, 2020 Author Share Posted March 30, 2020 I sold my Protector SE, so can't test that game. Quote Link to comment Share on other sites More sharing options...
Cobra Kai Posted March 30, 2020 Share Posted March 30, 2020 8 hours ago, grips03 said: I sold my Protector SE, so can't test that game. That game does not need rapid fire. There is a rapid fire power up. 3 Quote Link to comment Share on other sites More sharing options...
Songbird Posted March 30, 2020 Share Posted March 30, 2020 Right, no button mashing required in Protector. In fact there is even a cheat to enable rapid fire. 1 Quote Link to comment Share on other sites More sharing options...
+grips03 Posted April 30, 2020 Author Share Posted April 30, 2020 The rapid fire (RF) mod I'm going to make will be B button only. Pressing the push button on the rear of the controller will switch rapid fire on. The red led next to Atari logo on the front of the controller will turn on. With one press RF will be 5 CPS, then 6,7,8,9, then back to no rapid fire and led will turn off. In the picture you see the spot rapid fire button will be. In the second picture you see the rapid fire led that will turn on. It will turn off if you press the button enough times to get back to normal fire mode. 4 Quote Link to comment Share on other sites More sharing options...
+grips03 Posted May 1, 2020 Author Share Posted May 1, 2020 Beta pcb is ordered. Now I just need to place order with Digikey. 1 Quote Link to comment Share on other sites More sharing options...
+Saturn Posted May 1, 2020 Share Posted May 1, 2020 4 minutes ago, grips03 said: Beta pcb is ordered. Now I just need to place order with Digikey. That's fantastic! 1 Quote Link to comment Share on other sites More sharing options...
Rick Dangerous Posted May 1, 2020 Share Posted May 1, 2020 Awesome! Can't wait to get one! I really like the LED on/off feature. Removes the guesswork. The rapid-fire button is very discreet....had to look twice there.. 1 Quote Link to comment Share on other sites More sharing options...
+grips03 Posted May 6, 2020 Author Share Posted May 6, 2020 Beta pcb should be here Friday. It has some footprint errors and will need some cost reduction, but its a good first step. 1 Quote Link to comment Share on other sites More sharing options...
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