+Karl G Posted July 14, 2020 Share Posted July 14, 2020 This is a little 2-player only game project I whipped up while talking a break from Penult. Each player controls a remote control sumo bot. The goal is to knock the other player into the arena, and avoid the same fate. I'm looking for feedback on the look and feel, as well as the fun factor. ? Sep-8-2020: Version 10 adds bouncing bumpers. rcsumobots-NTSC-10.bin rcsumobots-PAL60-10.bin 4 Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted July 14, 2020 Share Posted July 14, 2020 What's imperfect with the physics? Quote Link to comment Share on other sites More sharing options...
+Karl G Posted July 14, 2020 Author Share Posted July 14, 2020 22 minutes ago, Thomas Jentzsch said: What's imperfect with the physics? The player collisions are correct for head on collisions, but not for when you collide on the edge, which should send the player more to the side like one might do in billiards. I think most of the time it feels close to correct when playing the game, though. Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted July 14, 2020 Share Posted July 14, 2020 37 minutes ago, Karl G said: The player collisions are correct for head on collisions, but not for when you collide on the edge, which should send the player more to the side like one might do in billiards. I think most of the time it feels close to correct when playing the game, though. Most of the time it does feel correct so it's probably 'good enough' but that extra bit would make it even better. There must be a ton of code out there for calculations of ball physics. Here's one I was able to find fairly quickly: https://stackoverflow.com/questions/345838/ball-to-ball-collision-detection-and-handling Looking forward to more arenas to play in!! I'll definitely be scheduling this game for an upcoming ZPH stream. - James Quote Link to comment Share on other sites More sharing options...
+Karl G Posted July 16, 2020 Author Share Posted July 16, 2020 I found a bug with the red player's momentum. A new version was added to the first post correcting this. 1 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted July 16, 2020 Share Posted July 16, 2020 (edited) We'll be checking out R.C. Sumo Bots on tomorrow's (Fri Jul 17) ZeroPage Homebrew stream LIVE on Twitch at 6PM PT | 9PM ET | 1AM GMT! Hope everyone can watch! Twitch Stream: https://www.twitch.tv/zeropagehomebrew/ Games: R.C. Sumo Bots (2020 WIP) by Karl Garrison (@Karl G) Because It's There (2007) by Edward Griffiths (@CPFace) Zoo Keeper (2020 Exclusive WIP Update) by John Champeau (@johnnywc) of Champ Games, Nathan Strum @Nathan Strum (Graphics), Robert Veiria (Music & Sound), Lee Kebler (@keebz) (Additional Music), Thomas Jentzsch @Thomas Jentzsch (Music & Sound Code) Ice Hockey (1981 Activision Patch Challenge) by Alan Miller (SET VIDEO TO 1080P60 FOR FULL QUALITY) Edited July 20, 2020 by ZeroPage Homebrew Quote Link to comment Share on other sites More sharing options...
+Karl G Posted July 17, 2020 Author Share Posted July 17, 2020 I've uploaded a new version that has eight different arena variants to choose from with the select switch. Quote Link to comment Share on other sites More sharing options...
+Armscar Coder Posted July 18, 2020 Share Posted July 18, 2020 On 7/14/2020 at 12:50 PM, Karl G said: This is a little 2-player only game project I whipped up while talking a break from Penult. Hey @Karl G, I enjoyed watching your Sumo Bots game last night on ZPH. I aspire to be able to "whip" up a game like this. Quote Link to comment Share on other sites More sharing options...
+Karl G Posted July 18, 2020 Author Share Posted July 18, 2020 1 hour ago, Armscar Coder said: Hey @Karl G, I enjoyed watching your Sumo Bots game last night on ZPH. I aspire to be able to "whip" up a game like this. Thanks! You whipped up a pretty nice game yourself. ? Also thanks to @ZeroPage Homebrew for playing my game on the show. I've confirmed the blue player advantage bug, but I haven't tracked it down yet. 1 Quote Link to comment Share on other sites More sharing options...
+Karl G Posted July 18, 2020 Author Share Posted July 18, 2020 Version 6 has been added correcting the bug that gave the blue player an advantage. I've also added a PAL60 version. I welcome any feedback on colors from anyone with a PAL console. 1 Quote Link to comment Share on other sites More sharing options...
TwentySixHundred Posted July 19, 2020 Share Posted July 19, 2020 Im a bit slow to the party (parenting can be hectic) anyway got the chance to give this game a whirl. As many have been saying i too really liking the mechanics you have going here. Takes a bit of practice although not hard to get the feel for it. I would like to leave feedback however can't find anything nick pick about so it's looking good in my eyes ? 1 Quote Link to comment Share on other sites More sharing options...
+Karl G Posted July 19, 2020 Author Share Posted July 19, 2020 Thanks! I've been looking into some suggestions that I saw during the show, such as allowing wrapping to the other side of the screen with some board variants as well as the possibility of obstacles in the middle of the screen bouncing you instead of causing a crash. It's often difficult to find testers for two player only games, so that kind of feedback is definitely appreciated. 2 Quote Link to comment Share on other sites More sharing options...
TwentySixHundred Posted July 19, 2020 Share Posted July 19, 2020 Yeah i talked the wife into playing the game with me lol. Both ideas sound great to me, wrapping tunnels adds an extra element of strategy to the game. Pinball like bumpers will realy make the player feel helpless for that brief moment raising their anxiety about taking another hit. Personally i was thinking and im not sure what resources you have left or would like to go the route. However fuel/energy tanks for the thrusters where each player has their own tank of fuel. Maybe even random refill spawns to mix it up, as it could make for some interesting defensive play strategies. So the player that conserves fuel playing defensive could take the win so to speak. Rather then running out of fuel completely the aggressors thrusters become weaker on low fuel allowing them to salvage more fuel from a near-by spawn. Just a suggestion i thought you may like 1 Quote Link to comment Share on other sites More sharing options...
+Karl G Posted July 19, 2020 Author Share Posted July 19, 2020 Version 7 has been added, which allows players to wrap arounds the board in some game variants. 2 Quote Link to comment Share on other sites More sharing options...
CrazyChris Posted July 20, 2020 Share Posted July 20, 2020 batari? Quote Link to comment Share on other sites More sharing options...
+Karl G Posted July 20, 2020 Author Share Posted July 20, 2020 1 minute ago, CrazyChris said: batari? No, it's assembly. It started as an exercise to teach myself creating a 1-line display kernel. Quote Link to comment Share on other sites More sharing options...
CrazyChris Posted July 20, 2020 Share Posted July 20, 2020 Nice! Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted July 22, 2020 Share Posted July 22, 2020 (edited) We'll be revisiting the updated version of R.C. Sumo Bots on today's (Wed Jul 22) ZeroPage Homebrew stream LIVE on Twitch at 11AM PT | 2PM ET | 6PM GMT! Hope everyone can watch! Twitch Stream: https://www.twitch.tv/zeropagehomebrew/ Games: Shifty Lifty (2018 WIP) by Ross Adkin (@TidusRenegade) R.C. Sumo Bots (2020 WIP Update) by Karl Garrison (@Karl G) Blackjack Theta VIII (2020 WIP) by Edward Gilmour (@azure) Spaceman Splorf (2019 | Patch Challenge #2 ?/8000 Points) by Pond Software / Andreas Gustafsson (@Sdw) & Vanja Utne (@Mermaid) (SET VIDEO TO 1080P60 FOR FULL QUALITY) Edited July 24, 2020 by ZeroPage Homebrew Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted July 23, 2020 Share Posted July 23, 2020 After watching the show, I think there should be a variation with high friction (and more thrust). That would change gameplay quite a lot. You would get real sumo action then. 3 Quote Link to comment Share on other sites More sharing options...
+Karl G Posted July 23, 2020 Author Share Posted July 23, 2020 3 hours ago, Thomas Jentzsch said: After watching the show, I think there should be a variation with high friction (and more thrust). That would change gameplay quite a lot. You would get real sumo action then. That's a good idea. Maybe it could be "ground bots" or "air bots" for the friction vs non-friction varieties. 1 Quote Link to comment Share on other sites More sharing options...
+Karl G Posted September 7, 2020 Author Share Posted September 7, 2020 Version 9 added to the first post. This version adds a game variation with friction for each of the board types, as suggested by @Thomas Jentzsch. The variants with friction use a different color scheme to distinguish them. I'd be interested to hear if the friction level is too much, too little, or feels right. 5 Quote Link to comment Share on other sites More sharing options...
+Karl G Posted September 8, 2020 Author Share Posted September 8, 2020 I've updated the first post to version 10 now. Now the middle parts of the arena act as bouncy bumpers instead of being lethal. This has only been lightly tested, so I'd be interested to hear how well it works for anyone who tries it. 3 Quote Link to comment Share on other sites More sharing options...
+ZeroPage Homebrew Posted September 11, 2020 Share Posted September 11, 2020 (edited) ZeroPage Homebrew will be checking out R.C. Sumo Bots on tomorrow's (Fri Sep 11) stream LIVE on Twitch at 6PM PT | 9PM ET | 1AM GMT! Hope everyone can watch! Twitch Stream: https://www.twitch.tv/zeropagehomebrew/ Games: Railslider (2019 Exclusive WIP Update) by @Lillapojkenpåön R.C. Sumo Bots (2020 WIP Update) by Karl Garrison (@Karl G) Ms Galactopus (2020 Update) (High Score Club)by Ric Pryor (@KaeruYojimbo) City Defence (2020 Update) (High Score Club) by Anthony Quinlan (@TwentySixHundred) Doggone It! (2020) (High Score Club) by Andrew (@Armscar Coder) (SET VIDEO TO 1080P60 FOR FULL QUALITY) Edited October 16, 2020 by ZeroPage Homebrew 1 Quote Link to comment Share on other sites More sharing options...
chewy Posted September 11, 2020 Share Posted September 11, 2020 i just got the latest vers but cant get any bounce Quote Link to comment Share on other sites More sharing options...
+Karl G Posted September 11, 2020 Author Share Posted September 11, 2020 35 minutes ago, chewy said: i just got the latest vers but cant get any bounce Hmm I downloaded both ROMs and tested them again here, and the bouncing works for me. What happens instead? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.