+Muddyfunster Posted July 25, 2020 Share Posted July 25, 2020 Latest Public Demo is RELEASE CANDIDATE A (December 2021) find it HERE E.X.O. Elite Xeno Operations. Your objective is to rescue your 4 team mates who are all inconveniently being held in different places. You also need to foil an alien plot to destroy the Earth and wipe out Humanity. How rude. E.X.O. - Inspiration E.X.O is heavily inspired by games like Cybernoid, Starquake, Exile and even Adventure. Flick screen shooter/adventure/explore type games. E.X.O draws on these archetypes, it has shooting but it's not trying to be a 'schmup', it has exploration, it has some puzzles (with more planned), it has a lot of "figuring out" that the player needs to do, to solve each screen and each level. It originally started as a "port" of Cybernoid, but I wanted to go in a slightly different direction so after some initial work, everything changed. Controls E.X.O needs a two button controller. (added emphasis!) A good controller is important! (no really, a beat up old controller that barely works will lead to a very frustrating experience!) Button 1 is mapped to lasers (useful for softer targets, mines, probes). Button 2 is mapped to rockets. (default is a "down" rocket, rockets can be flicked upwards by using up + button 2. Up activates thrust / engines. left and right to move left and right. Select = Bail out - only works on screen 1 of any world (used if you select the wrong level to try by mistake). See the in-game "how to play" for more details. Gameplay & Objective Each level has a generator and a security code. To rescue the team member and leave the level, you need both. Each level also has a hidden Key Stone. Switches are used to unlock the rooms containing the Key Stones. When the final Key Stone is unlocked the screen will screen shake, notifying you something has changed in the level. You will not be able to get to the security code until you have disabled the generator and weakened the security systems that block the way. (TLDR : Generator -> Security Code -> Exit -> Boss). Rockets are limited, use them sparingly! replenishments can be found, usually 1 crate on each world. Life & Death If you lose your ship, you will restart at either the beginning of the level or the most recently activated restart point. Restart points look like TV's, fly into them to activate them, when they are active, they are green. Features & notes as of Release Candidate A (December 2021) 5 full worlds for the player to explore and defeat, each with unique a graphical theme and enviroment, from industrial factories to ruined ancient temples. 5 end of level bosses to defeat. 4 hidden Key Stones to unlock. Pokey Tunes for your audio enjoyment. More than 100 screens in total. HSC, Atarivox and Savekey support for saving progress and unlocks. AtariVox speech supported for boss fights. Cinematic Viewer so that you can revisit past glories. Comprehensive "how to play" tutorial in game. Unlockable Easter Eggs such as the POKEY music player. Fully PAL compatible (palette, speed and yes, spellings..) 32kb of music and sound effects, over 80kb of graphics. Issues & Compatibility Nearly all of EXO's tunes do not sound right under older emulators. This is due to the maturity of POKEY emulation in software emulators. If the music sounds odd - it's the emulation. Recommended Emulator for EXO is A7800 V5+ - POKEY sounds good. Link to V5 Bup has POKEY issues (notes and music sound off,) Prosystem has some gfx glitches on cutscenes, Concerto is not supported due to ROM size. Road Map for EXO Release! Special Thanks : @mksmith @RevEng @SmittyB for answering my never ending stream of questions and providing great advice. @mksmith @RevEng for supporting the homebrew community with fantastic tools and drivers like 7800 Basic, ADS etc. @sramirez2008@-^CrossBow^- @Trebor @ZeroPage Homebrew for comprehensive testing and feedback. You guys rock! @Synthpopalooza for making some absolutely bangin' tunes! Media: RC-A Screenshots. World 1 map 34 3 Quote Link to comment Share on other sites More sharing options...
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