Trebor Posted October 1, 2023 Share Posted October 1, 2023 19 minutes ago, eed002 said: Thanks. This was helpful as well... https://sites.google.com/site/atari7800wiki/graphics-modes The "See the 7800 Software Guide for a description of these modes" mention at that page, be sure it is not an outdated one with a number of inaccuracies and missing information. Here is the corrected and updated version: http://7800.8bitdev.org/index.php/7800_Software_Guide 3 Quote Link to comment Share on other sites More sharing options...
Eagle Posted October 6, 2023 Author Share Posted October 6, 2023 (edited) FYI, MariaEci LIVE stream tomorrow Saturday 5PM GMT https://www.youtube.com/@81632bitUltimateChannel Edited October 6, 2023 by Eagle 1 Quote Link to comment Share on other sites More sharing options...
Eagle Posted October 7, 2023 Author Share Posted October 7, 2023 Live 5 Quote Link to comment Share on other sites More sharing options...
Eagle Posted October 8, 2023 Author Share Posted October 8, 2023 Just example of code in assembly Showing the difference between code for A7800 and MariaEci It's just showing one sprite with random data. ; ;change here to chose with platform you want MariaEci equ yes ; YES equ 1 ;code for Atari XL/XE NO equ 0 ;code for Atari7800 ; .if MariaEci=no opt f+h-m+ .endif .if MariaEci=Yes maria_pbi = $08 MARIA_BASE = $d100 MIRQ_STATUS = MARIA_BASE + $10 MIRQ_FLCLR = MARIA_BASE + $10 MIRQ_CONTROL = MARIA_BASE + $11 MIRQ_LVECTOR = MARIA_BASE + $12 MIRQ_HVECTOR = MARIA_BASE + $13 BGEN = MARIA_BASE +$47 EXT256KB = MARIA_BASE +$4E PORTB = $D301 DMACTL = $d400 NMIEN = $d40e PDVREG = $D1FF ;;; PBI IRQ FLAG PDVRS = $0248 BACKGRND = MARIA_BASE + $20 ;Background Color MSTAT = MARIA_BASE +$28 DPPH = MARIA_BASE +$2C DPPL = MARIA_BASE +$30 CHARBASE = MARIA_BASE +$34 OFFSET = MARIA_BASE +$38 CTRL = MARIA_BASE +$3C P0C1 = MARIA_BASE +$21 ;Palette 0 - Color 1 P0C2 = MARIA_BASE +$22 ;Palette 0 - Color 2 P0C3 = MARIA_BASE +$23 ;Palette 0 - Color 3 .else INPTCTRL = $01 ;INPUT PORT CONTROL ("VBLANK" IN TIA ) BACKGRND = $20 ;BACKGROUND COLOR P0C1 = $21 ;PALETTE 0 - COLOR 1 P0C2 = $22 ; - COLOR 2 P0C3 = $23 ; - COLOR 3 MSTAT = $28 ;MARIA STATUS DPPH = $2C ;DISPLAY LIST LIST POINT HIGH BYTE DPPL = $30 ;DISPLAY LIST LIST POINT LOW BYTE CHBASE = $34 ;CHARACTER BASE ADDRESS OFFSET = $38 ;FOR FUTURE EXPANSION - STORE ZER0 HERE CTRL = $3C ;MARIA CONTROL REGISTER .endif ;Warning ;no cart header for 7800 ;use 7800header tool and 7800sign ;http://7800.8bitdev.org/index.php/7800AsmDevKit org $8000 Start .if MariaEci=Yes sei lda PORTB ; disable basic ora #$01 sta PORTB lda #$00 sta DMACTL sta NMIEN lda #maria_pbi sta PDVRS sta PDVREG ; --- pbi maria init lda #$00 sta MIRQ_CONTROL ; maria irq off sta BGEN sta EXT256KB sta OFFSET .else sei ;Disable interrupts cld ;Clear decimal mode MVA #$07 INPTCTRL MVA #$7F CTRL MVA #$00 OFFSET MVA #$00 INPTCTRL ldx #$FF ;Reset stack pointer txs .endif mva #$00 BACKGRND\ mva #$08 P0C1\ mva #$14 P0C2\ mva #$0c P0C3 jsr WaitVBLANK ;wait until no DMA would happen lda #<DLL ;set display list list address sta DPPL lda #>DLL sta DPPH lda #$40 sta CTRL ;DMA on, 160A/160B mode loop jmp loop DLL .rept 3 .byte $0F,>emptyline,<emptyline ;$0F - DLL entry 16 lines .endr .byte $0F,>onelineDL,<onelineDL .rept 16 .byte $0F,>emptyline,<emptyline .endr ;DL entry 4 bytes onelineDL .byte <sprite,$1e,>sprite,78 ;LSB,Size 2 byte + colour pallet 0,MSB,XPOS .byte 0,0 ;end of Displaylist ; emptyline .byte 0,0 WaitVBLANK: WaitVBoff: bit MSTAT bmi WaitVBoff WaitVBon: bit MSTAT bpl WaitVBon rts ;Dummy nmi/irq Dummy RTI org $A000 sprite .rept 16 # .byte [:1*16]+:1,[:1*16]+:1 ;random data to show sprite - 4096 bytes .align 256 ;gfx data every 256 bytes .endr .if MariaEci=YES run start .else ORG $fff8 .byte $FF ;Region verification .byte $87 ;ROM start $8000 .word Dummy .word START .word Dummy .endif Multiplatform.asm 2 Quote Link to comment Share on other sites More sharing options...
Eagle Posted April 4 Author Share Posted April 4 You are the first to see it. MiniGumby for SN2 cart. 🥳🥳🥳 IMG_4197.MOV 6 1 Quote Link to comment Share on other sites More sharing options...
SainT Posted April 5 Share Posted April 5 Oh, now that's cool. Always nice to see some of the what-could-have-been hardware in action! 1 Quote Link to comment Share on other sites More sharing options...
Eagle Posted April 5 Author Share Posted April 5 @SainT I hope you have some space left in the 7800GD to put Minnie in it when we have the final version 😁 1 Quote Link to comment Share on other sites More sharing options...
SainT Posted April 5 Share Posted April 5 I can always make an alternative firmware which ditches 2600 support in favor of bigger and better 7800 features... 5 Quote Link to comment Share on other sites More sharing options...
+-^CrossBow^- Posted April 5 Share Posted April 5 1 hour ago, SainT said: I can always make an alternative firmware which ditches 2600 support in favor of bigger and better 7800 features... that honestly wouldn't bother me as I don't even play or use the 2600 side of things off my 7800GD now. I have a Harmony, my Pluscart, an Unocart, and my BBpro with the 7800 adapter, that also plays much of the 2600 stuff so I feel I'm covered well there. @SainT You've stated before that you designed the 7800GD first and foremost for the 7800 so yeah, I wouldn't have a problem with the 2600 side getting removed in favor of more stuff on the 7800 side. Course that is just my opinion and I'm sure there are many others that prefer to have that all in one cartridge option. I just don't happen to fit into that since again, I've plenty of other ways to play 2600 stuff. 3 Quote Link to comment Share on other sites More sharing options...
Eagle Posted April 5 Author Share Posted April 5 (edited) Just to let you know, A7800 MiSTer core is playing Minnie already 🥳 edit: our version of Minnie has 8 channels (instead of 3) and 7 user 64 bytes wavetables (instead of 2) Edited April 5 by Eagle 3 1 Quote Link to comment Share on other sites More sharing options...
SlidellMan Posted April 5 Share Posted April 5 Wow, your latest videos are amazing. I bet that @CyranoJ Would be impressed with your Jaguar demos. 1 Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted April 6 Share Posted April 6 4 hours ago, SlidellMan said: Wow, your latest videos are amazing. I bet that @CyranoJ Would be impressed with your Jaguar demos. What? Checked the youtube channel, couldn't see any Jaguar videos. Maybe next time link to what you are referring to? Quote Link to comment Share on other sites More sharing options...
OldSchoolRetroGamer Posted April 6 Share Posted April 6 6 minutes ago, CyranoJ said: What? Checked the youtube channel, couldn't see any Jaguar videos. Maybe next time link to what you are referring to? I'm guessing he's referring to some of the videos in this playlist I linked?. There's definitely some jaguar stuff in there. Video Game Demos (youtube.com) Quote Link to comment Share on other sites More sharing options...
Eagle Posted April 6 Author Share Posted April 6 15 hours ago, CyranoJ said: Maybe next time link to what you are referring to? He’s probably referring to this two video from my Jag tests. My others Jag tests are only on Polish AtariArea discord. BTW MatGuru has something very interesting for Jag fans too but I can’t say anything about it yet. Quote Link to comment Share on other sites More sharing options...
Eagle Posted April 11 Author Share Posted April 11 Minnie soundchip core it's almost done. I tried playing few Pokey RMT music directly on the Minnie I used only square waveform and noise. Still have some problem with volume (because of this -> sample_data = S x (1 + 1/2 x vol2+ 1/4 x vol1 + 1/8 x vol0) x 2^(4 x vol5 + 2 x vol4 + 1 x vol3) ) Also Minnie don't have Zero volume. To make the channel not produce any sound, you need to use Waveform 4. I hope one day someone will make tracker for Minnie. More details about this chip: https://7800.8bitdev.org/index.php/The_7800_Minnie_sound_chip Below song BeniFriends by @VinsCool (sorry ) 2024-04-11 14-03-08.mp4 12 Quote Link to comment Share on other sites More sharing options...
KrunchyTC Posted April 16 Share Posted April 16 One thing I wish would happen. I know MuddyVision made a Shadow of the Beast demo for the 7800, But I wish he would go all the way with it, and do the whole game 2 Quote Link to comment Share on other sites More sharing options...
Eagle Posted May 21 Author Share Posted May 21 First test - YM2413 for SN2 cart (music from vgmrip) @selgus we used address 46E/F ym2413MiSTer.mp4 7 Quote Link to comment Share on other sites More sharing options...
+selgus Posted May 21 Share Posted May 21 25 minutes ago, Eagle said: First test - YM2413 for SN2 cart (music from vgmrip) @selgus we used address 46E/F Sounds great! I have $46e as the address register, and $46f as the data. Does this map the same with your implementation? Quote Link to comment Share on other sites More sharing options...
Eagle Posted May 21 Author Share Posted May 21 Yes. I will do player for YM2413+SN76489 tomorrow. For now we are only missing SID and PAULA 5 Quote Link to comment Share on other sites More sharing options...
Eagle Posted May 23 Author Share Posted May 23 Street of Rage 2 - YM2413 + SN76489 (very low cpu usage comparing to 2151 or 2612) StreetsofRage2.mp4 Outrun - only YM2413 Outrun.mp4 Below code for YM2413 and SN player in ASM using Pointers (from SN2 cart) Pointers make life easier and I can address 1MB without swapping banks. 2 Quote Link to comment Share on other sites More sharing options...
SlidellMan Posted May 23 Share Posted May 23 Isn't one of those test songs the World 1 theme to Psychic World? I wonder if it would be possible to have the YM2413, SN76489, Minnie, Tia, and Pokey playing together or is that far too complicated? Quote Link to comment Share on other sites More sharing options...
Eagle Posted May 23 Author Share Posted May 23 @SlidellMan Yes. You can play 2xPokey, TIA, 2xSN76489, YM2151, YM2612, YM2413, 4xCOVOX DMA, Minnie and from today...... you can play C64 SID A7800Sid.mp4 8 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.