agradeneu Posted August 13, 2021 Share Posted August 13, 2021 (edited) 15 minutes ago, Leeroy ST said: We did work they just scrapped most of it late. Everything else was explained, example, contracts on each end to assist, mass miscommunication, lack of knowledge of the character. This wasn't just Atari and Imagitec but Accolade too (who controlled the IP.) I never said anything about Atari thinking the platform couldn't handle a side scroller, in fact on both ends I brought up the exact opposite, they wanted something smooth, well animated and Disney comparable but it was tough with what everyone had to pull that off. The only 2D game on the Jag that came close to but still not what they wanted (with poor guidance) was Rayman, and that used tricks with the detached limbs. Then you have the whole Mike situation and the other issue with the core Imagitec devs not having a clue about the character or abilities as described previously. I myself wasn't familiar originally but I got more information than they did. The Andrew Seed remarks seemed to have been echoed (somewhat) on this very forum too. There's more, but already you have a mess, and the consequences are clearly evident to those who played the game, more so if you get further in. What work? You still did not say anyhing tangible on your work other than telling a story of the huge clusterfuck the whole development of Bubsy allegedly was. I wonder if you know what real work on a video game actually means? Rayman was produced by Ubisoft and not Atari, by a development team that was competent and just doing their job in the best way possible - curiously enough you hear no overblown confused soap opera drama from them. Edited August 13, 2021 by agradeneu 4 Quote Link to comment Share on other sites More sharing options...
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