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STNICCC 2000 remix for Jaguar (2nd and WIP)


42bs

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Corner numbers:

 

1800 frames,

75340 polygons of which

; Polygon sizes:
;  3  9754
;  4 56289
;  5  8349
;  6   902
;  7    46

 

runtime  33s (triple buffer, 60Hz) , 42s (double buffer)

 

That's 2283 polygons/s or 42 polygons/frame.

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3 hours ago, 42bs said:

Corner numbers:

 

1800 frames,

75340 polygons of which

; Polygon sizes:
;  3  9754
;  4 56289
;  5  8349
;  6   902
;  7    46

 

runtime  33s (triple buffer, 60Hz) , 42s (double buffer)

 

That's 2283 polygons/s or 42 polygons/frame.

what is the maximum polygons in 1 frame?

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51 minutes ago, agradeneu said:

42 faces do not sound very high yes

If the challenge is to port someone elses code,

and someone elses code specifies the number of polygons in each frame,

then the number of polygons in each frame does not seem to have much meaning.

 

Bob

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3 minutes ago, agradeneu said:

Yeah looks impressive, altough it's precalculated and thus a bit cheating involved ;-) 

 

Still the original was on an Atari with 8MHz and is from 2000.

Demos live from "cheating". It is all about the impression.

And: It is a good benchmark for a poly routine and other stuff.

 

Let's take it this way: If you want to make a 3D race with fixed perspective (never played wipe-out),a pre-calculated track seems to be a fair compromise.

I mean, you also "pre-calculate" the different positions of a sprite.

 

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2 hours ago, 42bs said:

Further optimization on github.

Now it runs in 60FPS (runtime is 1800*0.017ms), but calculation takes only 17.6s, that's 4280 polys/s or 71 polys/frame.

2 things,
on my Jaguar with the Skunkboard the screen background is not black (it makes a kind of white and pink grid)
Could you make a version/option without Vsync?

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30 minutes ago, DEATH said:

version/option without Vsync

Makes no sense for this scenario as drawing takes more time then the VBlank which means the screen gets scrambled.

27 minutes ago, DEATH said:

also on my Jaguar there is no sound on the right channel

Strange, but noticed this also on one of my SCART adapters. Maybe LSP mixing is wrong.

 

33 minutes ago, DEATH said:

Skunkboard the screen background is not black (it makes a kind of white and pink grid

I will try with my Skunk.

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29 minutes ago, 42bs said:

Makes no sense for this scenario as drawing takes more time then the VBlank which means the screen gets scrambled.

 

for benchmark test, the goal is to know at what maximum speed the Jaguar is able to render all the 1800 frames (like the benchmark version of 3DO which is without Vsync)

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IMHO the new PC style thinking of FPS makes no sense, since redraw during displaying the same screen results in scrambled display. I tried to blit the final screen to the display buffer, but for this the bus is to slow. So, there is not just tearing as with modern gfx cards.

 

Anyway, it outperforms 3DO ?

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