+Ryan Witmer Posted June 17, 2022 Share Posted June 17, 2022 Alright, it's that time again. Getting very close to having this thing done, and I'm posting a version I'm calling alpha 2. Build ID is Alpha 2, 6/17/2022, 256 bytes from the end of the file, as usual. This version is feature complete, but it's still missing a couple things and has a couple of known bugs. Here what's not in this build: Sound. I still only have the one door sound I stole from Intellidiscs. Title screen logo. Hope to have this in a few weeks. As mentioned before, there are some known bugs: The bonus points awarded for trapping cops aren't always right. Something's wrong with the code that counts the cops. While testing some other stuff, the game just completely spazzed out on me. I have no idea what caused this, but it seemed to happen shortly after I picked up a cash bag. This is a serious, game-breaking issue and is my top priority. I also might make some adjustments here and there. The game might be too hard at the higher levels. I may tone things down a bit. I've packed a few things into this game that I haven't really told anyone about yet, so let's see what you can find! Once I track down these last bugs, I'll probably do another release. robnbanks_a2.bin 19 1 Quote Link to comment Share on other sites More sharing options...
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