Lauren Tyler Posted October 27, 2022 Share Posted October 27, 2022 And a new score for Gremlins: 109,120 4 Quote Link to comment Share on other sites More sharing options...
+Atari_Warlord Posted October 27, 2022 Share Posted October 27, 2022 1st tries to get on the board. Might read the manuals and give them another shot later. Gremlins = 40,680 Alien = 20,355 Room of Doom = 5,325 3 Quote Link to comment Share on other sites More sharing options...
Jasonhrb Posted October 27, 2022 Share Posted October 27, 2022 (edited) Some solid improvements in all three games. And on a slight tangent, having played Alien a fair bit over the past week, I (and I'm being slightly tongue in cheek here) don't ever want to hear anyone defending the abomination that is 2600 Pac Man ever again. Alien plays, looks and sounds so much better than the 2600 Pac Man Port, and gives a decent sense of what could have been acheived if only Atari could have been bothered. Given that Alien was only 4K, Pac Man doesn't even have that excuse, and imho provides proof (if any more was needed) that Atari took it's customer base for mugs when it released what it had the cheek to call Pac Man on the 2600 On a more useful note, it might be worth reminding people that on Gremlins a feature of the "descending Gremlins" screen is the ability to pause the descent of the Gremlins by pressing the joystick down (and if there are any Gremilns running along the bottom towards you, it gets rid of them completely). You can only do this twice in each screen, but it does make a big difference to how you can play the game. Anyway, that's enough of my tangents, here are some scores : Edited October 27, 2022 by Jasonhrb 7 1 Quote Link to comment Share on other sites More sharing options...
Atarian7 Posted October 27, 2022 Share Posted October 27, 2022 1 hour ago, Jasonhrb said: On a more useful note, it might be worth reminding people that on Gremlins a feature of the "descending Gremlins" screen is the ability to pause the descent of the Gremlins by pressing the joystick down (and if there are any Gremilns running along the bottom towards you, it gets rid of them completely). You can only do this twice in each screen, but it does make a big difference to how you can play the game. Thanks for the advice. Is this in the instruction manual? 2 Quote Link to comment Share on other sites More sharing options...
Lauren Tyler Posted October 28, 2022 Share Posted October 28, 2022 2 hours ago, Atarian7 said: Thanks for the advice. Is this in the instruction manual? From the manual: "Use your flashcubes when things get too grim! You get two flashcubes each Gremlin Phase. They appear as white squares in the lower left corner of the screen. When you activate a flashcube (by pulling back on your joystick), any Gremlins at the bottom of the screen run away and Gremlins coming down the screen stop for a few seconds." 2 Quote Link to comment Share on other sites More sharing options...
AtariSphinx Posted October 28, 2022 Share Posted October 28, 2022 Gremlins (1 B/B): 146,280 Alien (1 B/B): 42,577 Room of Doom (1 B/B): 21,925 Improvements on all. Fun games that don't take too long per game to play. For Gremlins looks like if you reset/click the joystick button after a completed game you start at the last level rather than level 1. You have to manually game select level 1 again rather than just clicking the joystick button. 6 Quote Link to comment Share on other sites More sharing options...
+McCallister Posted October 28, 2022 Share Posted October 28, 2022 Room of Doom: 33,625 Alien: 83,488 Gremlins: 158,900 5 Quote Link to comment Share on other sites More sharing options...
chavert Posted October 29, 2022 Share Posted October 29, 2022 Gremlins : 59940 Alien : 19464 Room of Doom : 14050 4 Quote Link to comment Share on other sites More sharing options...
dombradley@googlemail.com Posted October 29, 2022 Share Posted October 29, 2022 Gremlins: 105550 Really enjoyed this game! 2 Quote Link to comment Share on other sites More sharing options...
Absalon Posted October 29, 2022 Share Posted October 29, 2022 New score for room of doom: 8125 New score for aliens: 18035 2 Quote Link to comment Share on other sites More sharing options...
DrMooCowz Posted October 29, 2022 Share Posted October 29, 2022 Alien - 35014 Gremlins - 46450 Room of Doom - 12675 2 Quote Link to comment Share on other sites More sharing options...
Atarian7 Posted October 29, 2022 Share Posted October 29, 2022 5 hours ago, dombradley@googlemail.com said: Really enjoyed this game! You can continue to enjoy it in the HSC for another week. 1 2 Quote Link to comment Share on other sites More sharing options...
kermit73 Posted October 30, 2022 Share Posted October 30, 2022 Gremlins: 90740 Alien: 54798 Room of Doom: 22600 Definitely room for improvement on all three. For Gremlins, I've found that on the faster levels Mogwai screen, it's better to be moving to the left as the next Mogwai appears. Since they travel across the screen left to right, there is more time for you to switch direction and catch them if they don't drop on the left half of the screen. I need to improve my timing/accuracy on the Gremlin screen - especially once water makes them appear in groups of 3. For Alien, I assume that the bonus "fruit" appears after eating a predetermined number of dots. When possible, I try to be on the top half of the screen when eating the last few dots before it appears. Going for points by chasing blue monsters only seems practical on the first board - unless there is a way to steer/group them that I have yet to discover. Like most Pac-Man games, you move slower while eating dots. If you're being chased, look for a path where the dots are already clear. I have yet to figure out the timing of the "Freeway" boards. For Room of Doom, I found that the pursuing monster spawns on the opposite half of the room from where you are at. The farther you are from the middle, the more time you have to aim a shot the next time one of the doors opens. For the gunmen on the left/right side of the screen, I find it's best to aim for their feet since this is the portion of the door that stays open longest. 5 1 Quote Link to comment Share on other sites More sharing options...
+jgkspsx Posted October 30, 2022 Share Posted October 30, 2022 First Alien score: 17874 The bonus rounds seem impossible. 2 Quote Link to comment Share on other sites More sharing options...
Absalon Posted October 30, 2022 Share Posted October 30, 2022 Took me some time to get into this game. Absalon met his doom @: 13425 2 Quote Link to comment Share on other sites More sharing options...
+jgkspsx Posted October 30, 2022 Share Posted October 30, 2022 Gremlins: 63980 Room of Doom: 11350 I really like this one! 2 Quote Link to comment Share on other sites More sharing options...
Crazy Climber Posted October 31, 2022 Share Posted October 31, 2022 Room of Doom 7525 2 Quote Link to comment Share on other sites More sharing options...
+jgkspsx Posted October 31, 2022 Share Posted October 31, 2022 Alien: 24163 I cleared two of the bonus rooms this time! 2 Quote Link to comment Share on other sites More sharing options...
+jgkspsx Posted October 31, 2022 Share Posted October 31, 2022 31355 on Alien. Calling it a day. 1 Quote Link to comment Share on other sites More sharing options...
Absalon Posted October 31, 2022 Share Posted October 31, 2022 So getting a good score is all about the grind? Shoot the monster again and again and again before time runs out. Then kill the last shooter. It destroys the game somehow....but well, .... anyway: 27050 1 1 Quote Link to comment Share on other sites More sharing options...
Absalon Posted October 31, 2022 Share Posted October 31, 2022 (edited) And a small improvement for alien: 23965 Edited October 31, 2022 by Absalon 2 Quote Link to comment Share on other sites More sharing options...
Keir Posted October 31, 2022 Share Posted October 31, 2022 On 10/29/2022 at 10:39 PM, kermit73 said: For Alien, I assume that the bonus "fruit" appears after eating a predetermined number of dots. When possible, I try to be on the top half of the screen when eating the last few dots before it appears. Going for points by chasing blue monsters only seems practical on the first board - unless there is a way to steer/group them that I have yet to discover. Like most Pac-Man games, you move slower while eating dots. If you're being chased, look for a path where the dots are already clear. I have yet to figure out the timing of the "Freeway" boards. I've been able to get the prize on the bonus rounds a little over half the time. I think the key is to go between the pairs of aliens. The problem I seem to be having is using the flamethrower (I keep running right into the alien after I use it!) In Gremlins, does anyone else notice the levels going up in unusual increments? I just played a game and it went level 1, 5, 7, and then 8. 1 1 Quote Link to comment Share on other sites More sharing options...
Atarian7 Posted October 31, 2022 Share Posted October 31, 2022 32 minutes ago, Keir said: using the flamethrower There's a flamethrower? I really have to read the instructions for these games. 1 3 Quote Link to comment Share on other sites More sharing options...
+jgkspsx Posted October 31, 2022 Share Posted October 31, 2022 The flamethrower doesn’t kill the xenomorphs, it just reverses their directions. Sometimes. I haven’t figured it out yet. So far I have died every time I tried to use it 2 Quote Link to comment Share on other sites More sharing options...
agb Posted October 31, 2022 Share Posted October 31, 2022 Alien 25,323 2 Quote Link to comment Share on other sites More sharing options...
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